*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 05:46:46 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [PE]Luft. Anti building Incidnary grenade  (Read 3683 times)
0 Members and 5 Guests are viewing this topic.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« on: June 30, 2010, 05:55:28 pm »

Lets see a MK2 pinaple cost around 30 munitions and does good damage to enemy infantry.

But here on falls we have a anti building incidinary grenade that does a little damage to infantry in buildings but you have to be nearly ontop of them to throw it.
Its not that effective vs british emplacements as advertised (which british dont always use, and you proboly wont even be fighting british) but it cost 30 munitions. Why? Seeing its effectiveness does anyone think with me that the grenade should cost 15-20 munitions? It simply cost too much for what it does with its so very tiny throw range.

Discuss.
« Last Edit: July 01, 2010, 09:07:27 pm by DarkSoldierX » Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #1 on: June 30, 2010, 06:08:26 pm »

This is one of those things from vCoH that has never really integrated well.

I suggest letting all falls just come with 2 uses for 15 mun with low cooldown. It's a really small cover denial/kills support weapons well but the range is so short and trow time so long.

Possibly double the speed of throwing animation or something to make it integrate better?
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #2 on: June 30, 2010, 06:15:05 pm »

Can we just give falls the regular incendiary nade? (adjust costs as needed, although they aren't really a better platform than regular pgs [unlike AB and rangers with fireup + nades])
Logged

DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #3 on: June 30, 2010, 06:18:52 pm »

Can we just give falls the regular incendiary nade? (adjust costs as needed, although they aren't really a better platform than regular pgs [unlike AB and rangers with fireup + nades])
That would be a solution. Around 5+ more munitions cost.

I'm pretty sure they work great against destroying a decrewed howie when you don't have shrecks or other units around to take it on

30 Munitions to MAYBE destroy a enemy howie that has no units around? Better not to buy and to just shoot it with your fg42s.
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #4 on: June 30, 2010, 07:15:01 pm »

Its pretty worthless really, only usable against Emplacements and Triage centers. Plus I'm not too sure if it even effective against American Howitzers with its damage modifiers making it do minimum damage to a "Howitzer" Target.

Might as well use the Panzerfaust. Or give them regular/incinerate grenades.
Logged
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #5 on: June 30, 2010, 07:32:56 pm »

...give them regular/incinerate grenades.

Either that or increase the range that it can be thrown, maybe same as the normal inc grenade.
Logged


DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #6 on: June 30, 2010, 07:34:20 pm »

Even if it was normal range it would still not be worth 30 mun.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: June 30, 2010, 07:35:06 pm »

I think it burns longer than a Chemical Fire Incendiary.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MultiDoc Offline
EIR Veteran
Posts: 225


« Reply #8 on: June 30, 2010, 07:35:24 pm »

Even if it was normal range it would still not be worth 30 mun.

Forgot about the cost, maybe make it equal to the inc nade ?
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #9 on: June 30, 2010, 07:36:35 pm »

It does burn longer but does around 5-10% damage per second that a normal one does. Either way they just move out the way and their fine and then they kill you.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #10 on: June 30, 2010, 07:36:52 pm »

just buff the garrison accuracy/damage on it and trench and you're good. IN vcoh, they're sick when spammed (like 4 squads throw them) but in eir i dont hink they're good at all
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #11 on: June 30, 2010, 08:02:53 pm »

in vCoH they actually have buildings to kill with them. EiR has no such thing and garrison cover isn't the same. if they actually burned buildings to the ground eventually I might take them for guaranteed civilian building destruction
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #12 on: July 01, 2010, 06:49:46 pm »

Read the guidelines before making a thread people, it ain't so hard.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 36 queries.