These things are badly underused.
There are two things that cause people not to use them:
1- they cannot move
2- they have a long set up time, and if they are attacked before finished the entire unit is trashed.
now, i dont believe in making them movable, so here is my suggestion to do something about the 2nd cause:
When the soldiers start building the emplacement, it will pop up with about 10% HP. next, the guys are delayed for a few seconds untill they can start building. once they start building the emplacement becomes crewable right away. however, it will still be at 10% health. so the crew stays building(healing actually) untill the building is at about 80% health(or 100 if thats easier to code) then, they will move in by themselves and the last 20% gets added automatically.
Now what this changes, is that if your emplacement gets under attack while building, the guys can pop in the emplacement and you still have something that can fight. even though its not on full HP. the enemy has also succeeded since you lost a bunch of HP on your emplacement. the purpose of the delay at the begin is so that you cannot pop an emplacement out of nowhere right away. i think the purpose of the 20% hp gaining on crewing was(lol yeah, i forgot it) so it wont instadie when you just started building, but if the emplacement starts with a base 10% health this is not really needed i think.
Units that will be changed:
- 17pdr
- Bofors
- 25 pdr
- mortar pit
- vickers MG bunker
- howitzer (yes, those too
)
- wehrmacht flak 88
- PE flak 88
- PE flak 36
(plz post facepalm pictures if i forgot one)
The US and wehr Mg bunker could also be affected, but i dont think thats a good idea. they are different units anyway since they are only munitions cost, are build by engis and can be garrisoned
another small suggestion i have is to improve the armour of the howy and flak build trucks a bit, so it wont die to a single jeep but will to two rifle- or a single thompson squad at close range.