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Poll
Question: Possible to pull off?  (Voting closed: July 12, 2010, 08:56:40 pm)
Yes - 14 (73.7%)
No - 5 (26.3%)
Total Voters: 19

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Author Topic: [WM] King Tiger Start: For Teh Lulz  (Read 11659 times)
0 Members and 7 Guests are viewing this topic.
3rdCondor Offline
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« on: July 05, 2010, 08:56:40 pm »

Please explain starting recommendations if possible. I have a company with plenty of anti-inf, anti-tank, indirect, scout, capping, etc. and I don't need a KT. I just bought one because I felt like it. I want to try a KT start because I don't mind losing mine early game and I was wondering if anyone had ideas as to how this might be possible. Please post opinions on how it could be done.
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fuck the pgren rifle, fucking dogshit weapon
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wildsolus Offline
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« Reply #1 on: July 05, 2010, 09:02:44 pm »

you don't mind losing the KT early game? you lose that thing quickly you're gonna lose the game just based on attrition.
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brn4meplz Offline
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Posts: 6952


« Reply #2 on: July 05, 2010, 09:16:38 pm »

There are lots of possible ways to lose a KT early. For instance a Firefly works wonders on losing your KT early.

If you want suggestions on how to use one early... hmm don't lose it.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #3 on: July 05, 2010, 10:04:54 pm »

dont use it early. use it very late game.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: July 05, 2010, 10:15:21 pm »

Ask o4b, he's pr0 with KT starts
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #5 on: July 05, 2010, 10:18:45 pm »

If you start with the KT then there's a 99.99% chance that you will get stickied and then rushed by m10s, sniped by fireflys, and rushed by AB. You have a very low hope of succeeding. With a regular tiger it's much more common and can't end as disastrously.
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Malevolence Offline
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« Reply #6 on: July 05, 2010, 10:24:51 pm »

There's two ways to use a KT:

1) To eat up an absurd amount of stuff in the early-midgame (your opponents have plenty to throw at it, so why not?) Hopefully you kill more than the KT was worth when it goes down or has to run.

2) To finish off what's left in the late game when they're too low on anti-tank to effectively deal with it.

You sound like you're doing the former, so the most important thing to remember is that your KT needs to be paying for itself in units baited and destroyed or units attacked and destroyed.
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rifle87654 Offline
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Posts: 1107


« Reply #7 on: July 05, 2010, 11:36:21 pm »

Me and computer think heavy tanks are like trains.
Derail(roads actually)=Disaster.
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gamesguy2 Offline
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Posts: 2238


« Reply #8 on: July 05, 2010, 11:37:40 pm »

If you start with the KT then there's a 99.99% chance that you will get stickied and then rushed by m10s, sniped by fireflys, and rushed by AB. You have a very low hope of succeeding. With a regular tiger it's much more common and can't end as disastrously.

Only if you fail at KT micro.  I've seen and used KT starts highly effectively.  But you have to prepare for it, your teammate has to be correctly setup, so it can't be some random guy.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #9 on: July 06, 2010, 12:29:39 am »

KT itself is fail

All you need is 1 Sticky bomb and its gone. Engine damaged it becomes utterly useless
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #10 on: July 06, 2010, 02:21:14 am »

Works perfectly fine, but you require to start with a pak and an HMG to cover for both sticky bomb and M10 rushes.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #11 on: July 06, 2010, 07:57:48 am »

KT itself is fail

All you need is 1 Sticky bomb and its gone. Engine damaged it becomes utterly useless

KT is one of the best tank in the game assuming no doctrine passives.

No other tank except the jagd is as cost efficient as a KT until they start getting variouos T3s and T4s buffing them.
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Mysthalin Offline
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« Reply #12 on: July 06, 2010, 08:21:31 am »

The cost efficiency of the KT may easily be questioned, in my opinion. It MAY pay off two-fold of what it's worth, but it takes much more effort to meet the costs of the KT than it does to meet the costs of, say, a Panzer IV or a Panther.

I won't argue it packs the most health and the most punch in a single entity(and perhaps the most in relation to the popcap) - but it still lacks the speed and agility to allow it to ensure cost efficiency in every single game.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #13 on: July 06, 2010, 08:39:23 am »

give it pershing speed,and it should be just fine ...KT on steroids Cheesy
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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #14 on: July 06, 2010, 10:01:03 am »

pretty hard to when everyone has noob advantages rolling around or massive amounts of recon runs. It can work if you catch anyone starting with a basic mix call in. but once they get Pop they will send the army of suicide m10s to rush it since m10s are currently so broken and OP when it comes to being islamo fascist suicide bombers..albeit more effective lol.
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poyrazthewicked Offline
EIR Veteran
Posts: 163


« Reply #15 on: July 16, 2010, 04:44:59 am »

KT start can be great but your partner setup is sooo important...
but of course well supported KT always does a great job but my opinion it should use after some AT units (m10s, man handle ats)...

-wickY26
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Two Offline
EIR Veteran
Posts: 2079


« Reply #16 on: July 16, 2010, 04:50:54 am »

Pretty sure i was unbeaten when i had a KT core, makes them call out all their at which you make sure to kill, then once youve taken enough damage retreat it and call out all the other tanks to mop up.
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Quote
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: July 16, 2010, 06:05:44 am »

Pretty sure i was unbeaten when i had a KT core, makes them call out all their at which you make sure to kill, then once youve taken enough damage retreat it and call out all the other tanks to mop up.

stacklessmuch

never played you with ur KT but i know its not hard ot counter a KT with 1 ATG,Rifles and m10
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #18 on: July 16, 2010, 06:12:24 am »

i remember there was a vet 3 kt + vet 2 jagd start from some assholes vs me and a real noob.
I was teaching him to play. (ffs)
so i taught him how 2 vet 3 Pershings roll with with field repairs. killed the KT and almost got the jagd. lost 1 pershing.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Two Offline
EIR Veteran
Posts: 2079


« Reply #19 on: July 16, 2010, 06:31:54 am »

Pretty sure i was unbeaten when i had a KT core, makes them call out all their at which you make sure to kill, then once youve taken enough damage retreat it and call out all the other tanks to mop up.

stacklessmuch

never played you with ur KT but i know its not hard ot counter a KT with 1 ATG,Rifles and m10

Yeah its not hard to counter if the guy in control of the KT is a complete tard, and majority of the games i was stacked against.

KT isnt the only unit in the core, and youve also got partners if you really needed them.
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