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[ALL] Faction pool availablity
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Topic: [ALL] Faction pool availablity (Read 6617 times)
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DarkSoldierX
EIR Veteran
Posts: 3015
[ALL] Faction pool availablity
«
on:
July 05, 2010, 10:24:06 pm »
[PE] Pool Availability
wtf is this? when is this going to get balanced I didnt even buy all my units.
http://img31.imageshack.us/i/123wsf.jpg/
When is pool avialablity going to start to be tweaked? This is hurting me the most I cant afford these damn luftwaffe and falls.
P.S. image wasnt working so I post link
«
Last Edit: July 05, 2010, 10:31:46 pm by DarkSoldierX
»
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
jackmccrack
EIR Veteran
Posts: 2484
Re: [ALL] Faction pool availablity
«
Reply #1 on:
July 06, 2010, 12:28:41 am »
I can't see what the problem is here. Falls are 9 infantry pool cost and Luftwaffe are 3 infantry pool cost. You have 24 infantry pool left, what is stopping you from getting the squads you want, aside from manpower?
Logged
Let's talk about PIATs in a car.
LeoPhone
Honoured Member
Posts: 0
Re: [ALL] Faction pool availablity
«
Reply #2 on:
July 06, 2010, 12:42:36 am »
its on -24 mr crack.
u cant make ur company fit coz u probably have too much falls. everything else is completely fine and u can use reserve pool for last vehicle.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: [ALL] Faction pool availablity
«
Reply #3 on:
July 06, 2010, 01:01:07 am »
Wow yeah that is quite the negative.
Darksoldier post your entire company so we may mix and match for you.
«
Last Edit: July 06, 2010, 01:29:19 am by jackmccrack
»
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Tymathee
Donator
Posts: 9741
Re: [ALL] Faction pool availablity
«
Reply #4 on:
July 06, 2010, 02:25:15 am »
looks like you have too many falls. Just like for airborne you can't make a full airborne company because of pool, same goes for luftwaffe, how about you fall back and quit spamming fjs?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin
Tired King of Stats
Posts: 9028
Re: [ALL] Faction pool availablity
«
Reply #5 on:
July 06, 2010, 02:27:20 am »
Quote from: jackmccrack on July 06, 2010, 01:01:07 am
Wow yeah that is quite the negative.
-24 nowadays is the same as -8 before the change to everything costing 3x PPs ;p. Nothing truly impressive.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [ALL] Faction pool availablity
«
Reply #6 on:
July 06, 2010, 02:39:05 am »
PE is going to get tweaked after doctrines are completed...which is never gonna happen, because BobSmith works one day a month.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
smurfORnot
EIR Veteran
Posts: 4715
Re: [ALL] Faction pool availablity
«
Reply #7 on:
July 06, 2010, 04:09:19 am »
why would you even want to spam fj-s...they arent that good anyways if you have too many of them...
Logged
rifle87654
EIR Veteran
Posts: 1107
Re: [ALL] Faction pool availablity
«
Reply #8 on:
July 06, 2010, 05:02:13 am »
Quote from: DarkSoldierX on July 05, 2010, 10:24:06 pm
P.S. image wasnt working so I post link
I think that should do the trick.
Logged
Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
hahahahahahahahahahahahahahahhahahahaha
hahahahahahahahahahhahahahahahahahahaha
hahahahah
Does he have a problem?
Anyway he's hilarious.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [ALL] Faction pool availablity
«
Reply #9 on:
July 06, 2010, 09:23:03 am »
I dont need help making my company. My point was that I had 7-8 falls yes true, but look at my support and vehicles field too. It was impossible to NOT oversupply if I wanted to make that company which wasn't anywhere near too much. If that company was complete it would cost me 24 oversupply.
BTW that company was my mobile attack Fallchrim/Tankbuster combo with a panther,50mm support, and marders.
Logged
Jodomar
EIR Veteran
Posts: 734
Re: [ALL] Faction pool availablity
«
Reply #10 on:
July 06, 2010, 10:07:32 am »
I agree something needs to be done with the pool for pe. Falls should not cost 9 pool, they should cost the same as an assault gren which is 6 pool. You can not assault with falls they are mainly defensive units, why they cost 9 pool i haven't a clue. They have low health and only 4 guys not to mention crappy armor. Atleast rangers/airborne have a different armor type, an option for bazooka/rr, nades/satchel, and fire-up. Falls do not have any of this, as they are clearly not on par with rangers/airborne and that is why they need to lower falls pool value to 6.
Logged
Tymathee
Donator
Posts: 9741
Re: [ALL] Faction pool availablity
«
Reply #11 on:
July 06, 2010, 11:33:51 am »
i do agree with the fact that PE's pool is screw up but that's because they have so many vehicles and you have to balance between too high and too low because u don't know what someone's going to get.
btw, i'm noticing u have 110 pp, which means you've played lots of games before this, why are you complaining now about this?
Logged
Jodomar
EIR Veteran
Posts: 734
Re: [ALL] Faction pool availablity
«
Reply #12 on:
July 06, 2010, 12:17:14 pm »
I was going to wait untill after this next patch when luftwaffe is in. I figured that they might fix atleast the falls price by then. I saw this post and I had to comment on it. I don't know how the other pe pool is but the problem with luftwaffe is that falls are 9 pool. Then you have flak 88, flakvierling, mortar halftrack, hotchkiss stucka (which kind of fails), 50 mm, light at, which all cost support pool. I think flak 88 and flakvierling should cost armor pool since if you runs those you probably are not going to have a ton of armor. If they changed that around and changed falls to 6 pool cost i think it would be fine.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [ALL] Faction pool availablity
«
Reply #13 on:
July 06, 2010, 03:42:55 pm »
Everything just needs to be the right pool. -1 for luftwaffe -2 for falls, -1 for stukahotchkiss +1 for halftrack HT(cuz its kinda awsome) Ect....
Im complaining about this because I havnt bought my doctrine upgrades yet, and if i go through with this I proboly wont be able to afford everything I want.
Logged
Jodomar
EIR Veteran
Posts: 734
Re: [ALL] Faction pool availablity
«
Reply #14 on:
July 06, 2010, 04:05:00 pm »
I could live with -2 off falls but I would them to be the same cost as assualt grens. I get what you are saying though and the pool costs do really need to be looked at because it is not very balanced as it stands now.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [ALL] Faction pool availablity
«
Reply #15 on:
July 06, 2010, 04:48:48 pm »
Quote from: DarkSoldierX on July 06, 2010, 09:23:03 am
I dont need help making my company. My point was that I had 7-8 falls yes true, but look at my support and vehicles field too. It was impossible to NOT oversupply if I wanted to make that company which wasn't anywhere near too much. If that company was complete it would cost me 24 oversupply.
BTW that company was my mobile attack Fallchrim/Tankbuster combo with a panther,50mm support, and marders.
needs less 50mms and more marders. Also, less infantry halftracks. Honestly, I have no problem building very effective PE companies without oversupplying, with any doctrine. If you want to use a lot of certain units, pay the price, don't whine for them to change the pools.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [ALL] Faction pool availablity
«
Reply #16 on:
July 06, 2010, 04:51:08 pm »
Quote from: Jodomar on July 06, 2010, 12:17:14 pm
I was going to wait untill after this next patch when luftwaffe is in. I figured that they might fix atleast the falls price by then. I saw this post and I had to comment on it. I don't know how the other pe pool is but the problem with luftwaffe is that falls are 9 pool. Then you have flak 88, flakvierling, mortar halftrack, hotchkiss stucka (which kind of fails), 50 mm, light at, which all cost support pool. I think flak 88 and flakvierling should cost armor pool since if you runs those you probably are not going to have a ton of armor. If they changed that around and changed falls to 6 pool cost i think it would be fine.
Honestly, all those units ARE support units. They are in the right pool. If you go heavy on those, go light on everything else so you can use your whole reserve on support units, or pay the price in PP's for Oversupply...I'm all for helping PE out, but this is not the way to do that.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [ALL] Faction pool availablity
«
Reply #17 on:
July 06, 2010, 10:36:00 pm »
Having 9 falls isnt the same as having 9 airborne. Having 9 luftwaffe ground forces isnt the same as having 9 rifles (which the pools availability seems to say)
I dont have availability problems when I run other doctrines.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: [ALL] Faction pool availablity
«
Reply #18 on:
July 07, 2010, 12:37:25 am »
Why not? Why are those units different?
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [ALL] Faction pool availablity
«
Reply #19 on:
July 07, 2010, 10:39:54 pm »
Airborne = Fireup, RRs, Grenades, airborne armour, Very good survivability, Lost soldier means lost lowly rifle, Very Good At when upgraded
Falls = Soldier Armour, Cloak, FG42s, Bad Survivability. Lost soldier means lose 25% firepower. Very Good AI when upgraded
_______________________________________
_______________________________________
______________________
Luftwaffe Ground forces = Low HP, Infantry armour, Can build sandbags and wire. Rifle Grenades(if T1 bought) Low survivability Good at recrew. Moderate AI when upgraded. No AT at all
Riflesquad = Low HP, Infantry armour, ?canbuild?, Bars /w Supression fire, Stickies, Grenades. Low survivability Good at Recrew Can upgrade to good ai and moderate AT
Whoes better 4 luftwaffe guys that can possibly have riflegrenades or 4 Riflesquads that can have Bars, Grenades, stickies, and possibly bazookas?
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