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Author Topic: [Allies] Tank Inf Crush  (Read 32409 times)
0 Members and 6 Guests are viewing this topic.
LeoPhone Offline
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« Reply #60 on: July 08, 2010, 05:38:57 am »

CCT and cromwell are completely related in terms of use. click the flank speed button and kill everything.
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Mysthalin Offline
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« Reply #61 on: July 08, 2010, 05:42:10 am »

Especially in the fact the CCT is 2 popcap and the cromwell is 12?
Or do you mean the relation between the guns of the two tanks?

Also, good luck tackling a P4 with that flank speed button.
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skaffa Offline
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The very best player of one of the four factions.

« Reply #62 on: July 08, 2010, 07:31:10 am »

I wouldnt miss the M10 or CCT crush if it was removed - everytime I see it, it annoys me.
If tank crush happens occasionally like with other tanks, I dont mind, but with the M10 people just try to hunt down inf, crushing it and you cant really do much about it. Couple games ago I saw a teammate call in some vet 3 KCH, there was a lone M10 from a newbie player behind our lines, he noticed the KCH and immediately tried to crush them, he had to retreat the KCH, I personally dont like this. Imo its being used in the wrong way because its too effective, the M10 is very good vs other tanks and with the crush removed, same as Kangeroo, I wont miss it, and the tank will still be very good.
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AmPM Offline
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« Reply #63 on: July 08, 2010, 02:01:26 pm »

Especially in the fact the CCT is 2 popcap and the cromwell is 12?
Or do you mean the relation between the guns of the two tanks?

Also, good luck tackling a P4 with that flank speed button.

That would require the Axis players to use something other than Schreks and Fausts as their main AT.

"Why do people run over my mans?!" the axis wonder, I'll tell you, because half your army is schrek squads, and fighting them at range doesn't work, so you push them around with a vehicle instead and if they get run over so much the better.
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LeoPhone Offline
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« Reply #64 on: July 08, 2010, 02:10:06 pm »

and u think it is fair allies can do that while axis cant?
even if they can do it both, still BS.
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AmPM Offline
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« Reply #65 on: July 08, 2010, 02:12:17 pm »

They can both do it, maybe you shouldn't cluster your squads up, 2 separated squads of schreks are much harder to kill.

Why is it BS? If a tank runs me over I'm dead, seems pretty intuitive.
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LeoPhone Offline
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« Reply #66 on: July 08, 2010, 02:21:50 pm »

if a halftrack would run me over id be dead too.
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AmPM Offline
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« Reply #67 on: July 08, 2010, 02:24:11 pm »

I also tend to think Halftracks should act like halftracks, not "oh no, we must stop for these little mans in the way!"

But that leads to having to make AT weapons actually destroy stuff.

Its fine as is Leo, stop crying because you used your stormies poorly in that game, if they cost you too many Mu to lose on the field then use cheaper options.
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LeoPhone Offline
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« Reply #68 on: July 08, 2010, 02:28:24 pm »

But that leads to having to make AT weapons actually destroy stuff.

what? AT weapons do destroy stuff. the problem is however that some AT weapons also destroy infantry. or even command units that take out an amazing amount of recourses by themselves.
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AmPM Offline
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« Reply #69 on: July 08, 2010, 02:33:00 pm »

I mean like actually destroy it, if everything ran things over like they should weapons would need to be more effective to counter it, like that Bazooka blowing a hole through your P4 and crippling it in one good shot.

Since we don't and EIR and COH are very arcade like games, you need to just deal with inconsistencies. I run people over with Shermans and M18's too, and Panthers and P4's and STuGs. Do they all need to have human crush removed? (I love running over RR AB with a STuG pair)
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LeoPhone Offline
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« Reply #70 on: July 08, 2010, 03:12:43 pm »

how many times must i say it?
those units are all less effective at doing it, and those units are also ment to kill inf.
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wildsolus Offline
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« Reply #71 on: July 08, 2010, 03:53:57 pm »

just shut up leophone. saying the stug and m18 are used to kill infantry is retarded.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #72 on: July 08, 2010, 03:56:16 pm »

Well I think that at the very least you should disable Human_crush when the CCT activates Flank Speed, it can still crush normally to prevent infantry blocking its way.
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brn4meplz Offline
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« Reply #73 on: July 08, 2010, 03:59:16 pm »

Flank speed severely limits the turning potential of the tank using it.

Can we please drop this issue. This thread was funny at first(see Sherman w/ Mine flail=faster) but 5 pages people... really? This is testing the limits of my faith in humanity's future.
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LeoPhone Offline
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« Reply #74 on: July 08, 2010, 04:04:45 pm »

NO U

removing crush from CCT is the least what can be done.
« Last Edit: July 08, 2010, 04:07:55 pm by LeoPhone » Logged
GrinningD Offline
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« Reply #75 on: July 08, 2010, 04:06:49 pm »

You have faith in humanity's future?
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AmPM Offline
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« Reply #76 on: July 08, 2010, 04:07:03 pm »

I love this thread  Grin
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SX23 Offline
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Posts: 356


« Reply #77 on: July 08, 2010, 04:28:13 pm »

Especially in the fact the CCT is 2 popcap and the cromwell is 12?
Or do you mean the relation between the guns of the two tanks?

Also, good luck tackling a P4 with that flank speed button.

That would require the Axis players to use something other than Schreks and Fausts as their main AT.

"Why do people run over my mans?!" the axis wonder, I'll tell you, because half your army is schrek squads, and fighting them at range doesn't work, so you push them around with a vehicle instead and if they get run over so much the better.

Are you retarded? Using a tank to hunt tank destroyers?
lol.

just shut up leophone. saying the stug and m18 are used to kill infantry is retarded.
And btw, I had a game where a m10 had 18 infantry crush. And stug don't have m10 speed.


There is no real argument to promote m10 crush, except the usual "block", wich would be quite hard to do. It indeed would be an abuse, but having a TANK DESTROYER crushing 18-20 ppl in one game is also and abuse and it's much worse.
« Last Edit: July 08, 2010, 04:32:37 pm by SX23 » Logged

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AmPM Offline
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« Reply #78 on: July 08, 2010, 04:39:03 pm »

SX, there are tons of AT assets with longer range that are not tanks.

PAK, 50mm ATHT, Marder, Geschutz. Supplement them with a Schrek squad and they are both much more effective.

Running only schreks, let alone on non-stealthed stormies is just asking to get run over.
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wildsolus Offline
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« Reply #79 on: July 08, 2010, 04:58:43 pm »

replay of the game with 18 man crush?
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