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Author Topic: [US] Strafe  (Read 8728 times)
0 Members and 7 Guests are viewing this topic.
Nimitz Offline
EIR Veteran
Posts: 149


« Reply #20 on: July 10, 2010, 07:38:45 am »

Its easy to say strafe is fine when you dont use it  Roll Eyes

It's easy to say strafe is not fine when one is a noob. needs I-win-buttons. :/
« Last Edit: July 10, 2010, 08:26:58 am by Nimitz » Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: July 10, 2010, 10:02:18 am »

can we change strafe to a henshel style dive?
then you can make it similar to firestorm in that instead fo strafing a line it strafes an area
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #22 on: July 10, 2010, 10:09:56 am »

I find two to be half right on this. (although its not gonna change)

without a proper retreat mechanic in EIRR, strafe cant be what it is in retail.

delay is fine imo, but it should not have the big 3 flair "arty incomming" flairs.

it is too easy to dodge b/c its directional.

The most they should get for warning is a single green flair and some audio signal, and even the audio signal is pushing it.

AB players get only two, and they are expensive and sometimes they're the only things keeping the expensive, high availability airborne from getting toasted by flame pios or assault infantry.

I think its OP, I think you should be forced to buy more quads if your having problems with assault infantry. Not always just *Strafe* oh they are pinned they dead now.

 i suggest you buy more anti air to counter strafe then.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #23 on: July 10, 2010, 10:51:42 am »

Its easy to say strafe is fine when you dont use it  Roll Eyes

It's easy to say strafe is not fine when one is a noob. needs I-win-buttons. :/

I dont need strafe to rape people, and its only a i win button if your a noob axis player. Yet if your guna make it a T2 ability it better be usefull, which right now its not. Its pretty obvious which side the devs favour.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #24 on: July 10, 2010, 01:28:29 pm »

lol two...AB is the most rapetastic doctrine in EIR right now.  Come off it
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #25 on: July 10, 2010, 01:31:00 pm »

Two come play Luftwaffe, were so OP we have panthers that dont need a scout!
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Two Offline
EIR Veteran
Posts: 2079


« Reply #26 on: July 10, 2010, 02:24:38 pm »

lol two...AB is the most rapetastic doctrine in EIR right now.  Come off it

Yeah the AB doctrine is made of rape, but strafe isnt.


Two come play Luftwaffe, were so OP we have panthers that dont need a scout!

Just cos Luft sucks doesnt mean AB has too aswell, just buff luft, henchel has never been a good ability, it needs change, not strafe.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #27 on: July 10, 2010, 02:27:16 pm »

you've got it backwards.  AB needs nerfed, luft doesn't need buffed.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #28 on: July 10, 2010, 02:44:45 pm »

Yeah, but strafe doesnt.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #29 on: July 10, 2010, 04:11:39 pm »

exactly, strafe is fine.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #30 on: July 10, 2010, 04:28:30 pm »

can we change strafe to a henshel style dive?
then you can make it similar to firestorm in that instead fo strafing a line it strafes an area


i suggested this b4 and got no response to the idea so meh.

I personally think an audio representation that's kinda like a V1 and there's a delay would be best. Usually you can hear a plane coming before it gets to you because those planes were no where near the speed of sound yet.

I've love for the Stuka bomber to actually have the wail before it hits. That'd be so awesome.

Personally, i'd love for all off-maps to just have loud audio cues rather than smoke...who smokes their target before they hit it?
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #31 on: July 11, 2010, 09:10:36 pm »

can we change strafe to a henshel style dive?
then you can make it similar to firestorm in that instead fo strafing a line it strafes an area


i suggested this b4 and got no response to the idea so meh.

I personally think an audio representation that's kinda like a V1 and there's a delay would be best. Usually you can hear a plane coming before it gets to you because those planes were no where near the speed of sound yet.

I've love for the Stuka bomber to actually have the wail before it hits. That'd be so awesome.

Personally, i'd love for all off-maps to just have loud audio cues rather than smoke...who smokes their target before they hit it?

That would work, if v1 didnt have such a drift....
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Tymathee Offline
Donator
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Posts: 9741



« Reply #32 on: July 12, 2010, 12:22:18 am »

what's that gotta do with anything? i said other off maps should be like the V1, no smoke only audio, what does it matter if the v1 has drift?
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