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[WH] New nebel
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Topic: [WH] New nebel (Read 26513 times)
0 Members and 10 Guests are viewing this topic.
sheffer
EIR Veteran
Posts: 593
[WH] New nebel
«
on:
July 11, 2010, 04:28:50 pm »
Just raping swarm. Need same nerf. Discuss.
http://www.filefront.com/17035535/repl.rar
Logged
Senseless and ruthless.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [WH] New nebel
«
Reply #1 on:
July 11, 2010, 04:29:38 pm »
lol my strat owns.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
sheffer
EIR Veteran
Posts: 593
Re: [WH] New nebel
«
Reply #2 on:
July 11, 2010, 04:35:54 pm »
At the start of the game i was ready for surprise, 11 pop free for counter calling, but this babies own me like... just own lol
«
Last Edit: July 11, 2010, 05:35:48 pm by sheffer
»
Logged
Two
EIR Veteran
Posts: 2079
Re: [WH] New nebel
«
Reply #3 on:
July 11, 2010, 04:48:14 pm »
Those nebels are useless unless used in numbers.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
LeoPhone
Honoured Member
Posts: 0
Re: [WH] New nebel
«
Reply #4 on:
July 11, 2010, 04:52:22 pm »
lol....
things i saw that make it op:
crew has heal
too much dmg vs tanks
rapes inf if they get close(should give it a minimum range)
the biggest prob is that this thing kills everything: inf, support weapons and tanks. there is no counter.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WH] New nebel
«
Reply #5 on:
July 11, 2010, 04:56:56 pm »
Arty?
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #6 on:
July 11, 2010, 05:12:46 pm »
it needs to be slower, it's a 280mm nebel and the crew can move it faster than the normal nebel. Bigger shells means bigger tubes, means more weight, which means it should move slower. It also needs to turn slow, it needs anther crutch, at the moment it''s its accuracy, but it's only .25 @ long range, .50 medium and 100% close with no penalty vs anything it's just 100% if you're too close, which means it needs something to hurt it, it either needs to be a higher pop or pool cost, its just too good when its close, and because it moves fast, that means you can move it close pretty fast.
150 dmg vs everything is just stupid.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BigDick
Guest
Re: [WH] New nebel
«
Reply #7 on:
July 11, 2010, 05:29:53 pm »
nebels are already slow as hell
the nebels would be totally pwned by a well used calliope
Logged
AmPM
Community Mapper
Posts: 7978
Re: [WH] New nebel
«
Reply #8 on:
July 11, 2010, 05:34:55 pm »
You shouldn't need a doctrine specific unlock unit to fight it effectively, thats just stupid.
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BigDick
Guest
Re: [WH] New nebel
«
Reply #9 on:
July 11, 2010, 05:36:58 pm »
mortar, quadblöb m10 blob
steal some by yourself....
Logged
sheffer
EIR Veteran
Posts: 593
Re: [WH] New nebel
«
Reply #10 on:
July 11, 2010, 05:38:10 pm »
Quote from: DarkSoldierX on July 11, 2010, 04:56:56 pm
Arty?
Watch this replay, i have 2 105mm in my inf comp. My partner is noob with cali and pershing, and after that we kill or retreat all nebels, but cost was too high. Inf blob TADAM!
«
Last Edit: July 11, 2010, 05:47:34 pm by sheffer
»
Logged
BigDick
Guest
Re: [WH] New nebel
«
Reply #11 on:
July 11, 2010, 05:54:16 pm »
he should have immidiately called his calliope after seeing this slow nebel blob
instead he used it when game was already over
next gen vehicle calliope is the ultimate pwnage
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #12 on:
July 11, 2010, 06:03:31 pm »
but like he said, he shouldn't have to use a doc specific unit. What if someone has an armor company without a callie? Or an airborne company without strafing run or bombing run? What then? Please, stop giving counters with doc specific stuff, tell me counters with unit that every doc has.
Like they're easy to mortar, get behind building and mortar it.
Bait with infantry, move in with tank/light vehicle.
hit with at gun, they're both at 60 range but at gun should get more hits in with it's .25 acc at long range.
stuff like that
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [WH] New nebel
«
Reply #13 on:
July 11, 2010, 06:05:38 pm »
Quote from: Tymathee on July 11, 2010, 06:03:31 pm
but like he said, he shouldn't have to use a doc specific unit. What if someone has an armor company without a callie? Or an airborne company without strafing run or bombing run? What then? Please, stop giving counters with doc specific stuff, tell me counters with unit that every doc has.
Like they're easy to mortar, get behind building and mortar it.
Bait with infantry, move in with tank/light vehicle.
hit with at gun, they're both at 60 range but at gun should get more hits in with it's .25 acc at long range.
stuff like that
M8s and T17s rape it. The counter is light vehicles, fast moving vehicles like the M10, or artillery like mortars.
ATG counters it as well.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WH] New nebel
«
Reply #14 on:
July 11, 2010, 06:08:23 pm »
Replay isn't working for me, keep getting sync issues cant see any units.
Edit: I get system messages in russian and it appears there is only 1 download of it on filefront, so I am the only person to attempt to watch this. Please reupload teh game is fubar.
P.S. Hehhehe for me the game is from the future lol, 7/11 here. Still doesnt work
EDIT #2: whoops kept puting battle file in wrong place now I have it
«
Last Edit: July 11, 2010, 06:54:41 pm by DarkSoldierX
»
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: [WH] New nebel
«
Reply #15 on:
July 11, 2010, 06:55:49 pm »
Quote from: DarkSoldierX on July 11, 2010, 06:08:23 pm
Replay isn't working for me, keep getting sync issues cant see any units.
Edit: I get system messages in russian and it appears there is only 1 download of it on filefront, so I am the only person to attempt to watch this. Please reupload teh game is fubar.
P.S. Hehhehe for me the game is from the future lol, 7/11 here. Still doesnt work
EDIT #2: whoops kept puting battle file in wrong place now I have it
I get the sync error too, where exactly do the files go?
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WH] New nebel
«
Reply #16 on:
July 11, 2010, 07:06:25 pm »
You have to put the battle file in the Europe in ruins Archives foldier, and you have to put the Temp.rec file in the playback folder which is in a seperate directory in your My Games folder.
It looks like to me this needs 50% more packup and setup time.
Logged
Tymathee
Donator
Posts: 9741
Re: [WH] New nebel
«
Reply #17 on:
July 11, 2010, 07:34:49 pm »
Quote from: gamesguy2 on July 11, 2010, 06:05:38 pm
Quote from: Tymathee on July 11, 2010, 06:03:31 pm
but like he said, he shouldn't have to use a doc specific unit. What if someone has an armor company without a callie? Or an airborne company without strafing run or bombing run? What then? Please, stop giving counters with doc specific stuff, tell me counters with unit that every doc has.
Like they're easy to mortar, get behind building and mortar it.
Bait with infantry, move in with tank/light vehicle.
hit with at gun, they're both at 60 range but at gun should get more hits in with it's .25 acc at long range.
stuff like that
M8s and T17s rape it. The counter is light vehicles, fast moving vehicles like the M10, or artillery like mortars.
ATG counters it as well.
just said non doc specific units :p t-17 is doc specific.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [WH] New nebel
«
Reply #18 on:
July 11, 2010, 07:54:19 pm »
Well guess what the the direct fire nebel is a doctrine unit so you must take it out of the equation. Fast moving vehicles are a cost effective counter to -
nothing.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [WH] New nebel
«
Reply #19 on:
July 11, 2010, 08:06:47 pm »
Huh? Just because a unit is doc specific does not mean it should only have doc specific counters.
Logged
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