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Author Topic: [cw] 3inch mortar vs PE  (Read 5668 times)
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Firesparks Offline
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« on: July 22, 2010, 04:22:50 am »

the 3inch does 20 base damage. Normally it has a 2.0X damage modifier against infantry. The notable exception is soldier amor (IE the british and Panzer elite faction). This means the 3inch only does half damage to Panzer elite.



I'm going to assume this was intentional and say that it's a bit low.
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Mister Schmidt Offline
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« Reply #1 on: July 22, 2010, 04:40:44 am »

I'm gonna go out on a limb here and say the reason the Brit mortar is fail is because
1. Brit's didn't actually have a mobile mortar outside of the mortar pit anyway, which owns.
2. ALL Brit factions have immediate access to the 25pdr, which in essence is a big glorified mortar anyway.
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Ununoctium Offline
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« Reply #2 on: July 22, 2010, 08:54:19 am »

the 3 inch still deserves a change

jus give it a 2x multiplier vs all inf or make damage 40 (but that 40 will hurt vehicles too)
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DarkSoldierX Offline
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« Reply #3 on: July 22, 2010, 10:03:57 am »

Well it cost much less munitions than US mortar, has longer range, therefore more accuracy than one shooting at the same spot. It shouldnt do 2x vs soldier armour but than again why does it do less vs airborne infantry too which is supposed to be dodge armour.
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Ununoctium Offline
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« Reply #4 on: July 22, 2010, 11:42:59 am »

the point is that there is no logical reason for it to do less damage to rangers, AB, Knights, Pgrens.
unless its  since tommies have soldier armour they can mortar their own asses during a blob v blob battle and live.
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Tymathee Offline
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« Reply #5 on: July 22, 2010, 11:51:57 am »

that's always how it's been. the 60mm is the same way.
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Spartan_Marine88 Offline
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« Reply #6 on: July 22, 2010, 11:56:05 am »

the point is that there is no logical reason for it to do less damage to rangers, AB, Knights, Pgrens.
unless its  since tommies have soldier armour they can mortar their own asses during a blob v blob battle and live.

You realize that the 3 inch mortar may not out right rape like others, but it lowers their health enough that by the time the mortar team is reached they just blast away with stens
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Firesparks Offline
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« Reply #7 on: July 22, 2010, 12:02:00 pm »

that's always how it's been. the 60mm is the same way.
the 60mm has 1.75 damage against soldier armor(35 dmg). It's less than the normal 2.0X damage, but still effective.
Well it cost much less munitions than US mortar, has longer range, therefore more accuracy than one shooting at the same spot. It shouldnt do 2x vs soldier armour but than again why does it do less vs airborne infantry too which is supposed to be dodge armour.
the 3inch cost 400 mp 60 mu, compare to the 60mm 350 50 mu.
They also have the same range.

You realize that the 3 inch mortar may not out right rape like others, but it lowers their health enough that by the time the mortar team is reached they just blast away with stens
compared to the other mortar which usually does enough damage to outright rape? The 3inch mortar cost enough that there isn't a good justification it shouldn't be as effective as the other mortar.
« Last Edit: July 22, 2010, 12:09:37 pm by Firesparks » Logged
Tymathee Offline
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« Reply #8 on: July 22, 2010, 12:12:14 pm »

it's probably an oversight then and needs to be fixed, good catch, always wondered why my mortars sucked vs pe.

really shouldn't be in balance discussion then, should be considered a bug.

def should be a bug, because it's 2x vs a sniper and for the 2inch and 60mm it's 1x vs sniper.
« Last Edit: July 22, 2010, 12:17:24 pm by Tymathee » Logged
Two Offline
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« Reply #9 on: July 22, 2010, 04:01:25 pm »

Oh shit, since when did firesparks work here?
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fallensoldier7 Offline
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« Reply #10 on: July 22, 2010, 04:10:38 pm »

I think the mortar used to have this damage modifier, but it was removed in a patch intentionally.  I remember I used to think, "Ok Brit mortars have very small range but they do extra damage so that makes up for it" but then after the change that logic went down the drain.
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EliteGren Offline
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« Reply #11 on: July 22, 2010, 04:11:27 pm »

I like them for their sheer retarded rate of fire.
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DarkSoldierX Offline
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« Reply #12 on: July 22, 2010, 05:40:02 pm »

the 60mm has 1.75 damage against soldier armor(35 dmg). It's less than the normal 2.0X damage, but still effective. the 3inch cost 400 mp 60 mu, compare to the 60mm 350 50 mu.
They also have the same range.
compared to the other mortar which usually does enough damage to outright rape? The 3inch mortar cost enough that there isn't a good justification it shouldn't be as effective as the other mortar.

Explain to me. The team gets 3in_mortar_emplacement, which has 20 more range than US mortar.
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Firesparks Offline
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« Reply #13 on: July 22, 2010, 10:07:54 pm »

Explain to me. The team gets 3in_mortar_emplacement, which has 20 more range than US mortar.
the commando mortar team get the cw_3inch_mortar which started out as a carbon copy of the 60mm. (inherited from vanilla). It's got 75 range.

The passive fire from the 3inch mortar emplacement is actually 95, but the barrage ability only goes out to 75.

It's a mess.


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Demon767 Offline
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« Reply #14 on: July 22, 2010, 11:41:10 pm »

the commando mortar team get the cw_3inch_mortar which started out as a carbon copy of the 60mm. (inherited from vanilla). It's got 75 range.

The passive fire from the 3inch mortar emplacement is actually 95, but the barrage ability only goes out to 75.

It's a mess.




so attack ground makes it shoot 95??
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Tymathee Offline
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« Reply #15 on: July 23, 2010, 12:09:47 am »

Just found something interesting in rgd's. the 2inch is actually the most accurate mortar by double over the ami and wehr. It has 15 dmg firing by itself and 22 on barrage and it's accuracy is .50 .75 1.0 on LMS which is awesome, knew there was a reason i liked it so much. Kinda odd it does 7 more damage on barrage but i guess it's because when it fires without barrage it fires faster? i dunno, it seems like it.

the 3inch is a mess but it's still very good.

and oh yeah, the first brit mortar was hilarious lol it had 30 base damage but had the american 2x applied to it so it could do 60 damage vs a target, it absolutely raped infantry in houses but it had a horrible range, i think it as 55 on barrage but and this is the the laugher, it was 75 if u let it just fire lol. but it still did a lot of damage and could really mess up something when it hit, and oh, the accuracy was Sooo bad IF it hit was the operative word
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jackmccrack Offline
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« Reply #16 on: July 23, 2010, 01:00:13 am »

I like them for their sheer retarded rate of fire.
+1
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Firesparks Offline
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« Reply #17 on: July 23, 2010, 01:08:05 am »

Just found something interesting in rgd's. the 2inch is actually the most accurate mortar by double over the ami and wehr. It has 15 dmg firing by itself and 22 on barrage and it's accuracy is .50 .75 1.0 on LMS which is awesome, knew there was a reason i liked it so much. Kinda odd it does 7 more damage on barrage but i guess it's because when it fires without barrage it fires faster? i dunno, it seems like it.

the 3inch is a mess but it's still very good.
pretty sure the accuracy number doesn't mean anything, as it's an artillery weapon.
the 2inch on barrage fires about 1 second faster compared to the other mortars' barrage fire.
It has got the fastest passive fire which does make it good for defensive purpose, but I still don't think it serve as a offensive weapon.
(I found most axis player simply shell you into oblivion if you're hunkering down anyway.)

so attack ground makes it shoot 95??
..... yes
« Last Edit: July 23, 2010, 01:19:17 am by Firesparks » Logged
Tymathee Offline
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« Reply #18 on: July 23, 2010, 01:21:14 am »

it has to mean something. maybe not when you barrage but when it auto-fires. i'm going to play a game and see
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salan Offline
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« Reply #19 on: July 23, 2010, 04:07:08 am »

accuracy is huge on any weapon, including barrage weapons.

The troops have - recieved accuracy that means they can dodge the damage out right, remember tank smoke dodging v1's?. 

the mortar round itself has a % of accuracy attached to it for range  (not sure if that is range of AOE or range of shell from launcher to hit its target in your comment, i assume range from shot..).

To do its damage the mortar must roll a successful hit on its accuracy chart vs targets armor type + incoming accuracy modifiers.

So yes, the british mortar while having less range, and slightly less damage, SHOULD deal its damage more often on targets it hits then those of the other factions
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