*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 27, 2024, 03:34:42 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Armor company lv9 replay.  (Read 5743 times)
0 Members and 5 Guests are viewing this topic.
Masacree Offline
EIR Veteran
Posts: 904


« Reply #20 on: July 26, 2010, 10:42:29 am »

that was always my beef with AT.
how come only the superheaveis attrition AT, while still being as combat effective as the regular heavies. If there is a T3 that gives an armor boost across all tanks so that the whole army on average can survive 2 more AT guns then it is equal to a superheavy unlock.

What T3s are comparable? are they equal or stronger/weaker?

For some one who doesn't even play you sure have a lot of preconceptions about balance T_T.

But superheavies have much more health than regular heavies. And all doctrines have been nerfed since you last played, no t3 is that powerful.
Logged

I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: July 26, 2010, 10:51:48 am »

the question was partly rhetorical, I am aware that all the doctrines got nerfed pretty hard.
I still have nostalgia about the original onboard mechs 2 years ago

The thing is that superheavies are always disproportionate no matter how you try and integrate them.

If it were balanced so that you could have as many of any unit you wanted, equal resources of would yield similar power on the other side.

If they were in a pool so that all "powerful" units came out of the same pool then you could balance since everyone has an equal quantity of OP, therefor its not OP.
Just like the vehicle pool prevents people from getting to many T17's, this pool would cover T17s and Pershings and Calliopes.
In airborne it would cover the medic, AB squads, maybe AB riflemen/or not. just like regular pools, every unit has its own cost.

Just capping specific units down doesnt make them fair, coh is all about unit mixing for sucess. AB and superheavies were always the exception.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #22 on: July 26, 2010, 10:55:48 am »

look for anything of mine lol. I max out fuel and get about 7 shermans total. shit is fun with ngv, extra armor and xp loaders. its nice when at end game you can pull 3 at one time and just tear the living fuck out of everything.
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Masacree Offline
EIR Veteran
Posts: 904


« Reply #23 on: July 26, 2010, 10:57:14 am »

Meh not nearly as good as 7 shermans with OBM Cheesy.

Or 3 pershing.

That was good too.

I mean the old OBM obv.
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #24 on: July 26, 2010, 01:58:13 pm »

im sorry but my old OMB co could rape all thsoe options
1 pershing + maxed out M8's

raid, 10% less fuel cost, 15% more vehicle health, field repairs, OBM respawning 50.cal gunners
Logged
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.066 seconds with 36 queries.