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Mapping q
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Topic: Mapping q (Read 3221 times)
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Grundwaffe
EIR Veteran
Posts: 1128
Mapping q
«
on:
July 27, 2010, 02:28:22 pm »
How do we get our map to be like any other EiR map, like sectors, spawnpoints.?
I tried to browse the forum but not a thread told how ..
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Mapping q
«
Reply #1 on:
July 27, 2010, 02:29:32 pm »
There should be something in the Mapping thread tutorials and the like.
It's actually really simple
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Masacree
EIR Veteran
Posts: 904
Re: Mapping q
«
Reply #2 on:
July 27, 2010, 02:35:37 pm »
Place points (mp, fuel, munitions) and then use the territory overlay and territory tool to sector them.
Place Starting positions like you place points (1 for each player) paired with a map entry point.
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Unkn0wn
No longer retired
Posts: 18379
Re: Mapping q
«
Reply #3 on:
July 27, 2010, 02:41:08 pm »
Just use strategic points for all your sectors, no need to use any specific resource points.
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Mapping q
«
Reply #4 on:
July 27, 2010, 03:31:22 pm »
Quote from: Unkn0wn on July 27, 2010, 02:41:08 pm
Just use strategic points for all your sectors, no need to use any specific resource points.
Thanks!
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Mapping q
«
Reply #5 on:
July 27, 2010, 03:46:43 pm »
Also, some more q, how can i add Map information to my map, how can i make picture whilst loading..
Do i just name like Examplemap.sgb , Examplemap.tga and compress to SGA with sga packer or so.?
im to lazy to test currently so i'm just asking!
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LeoPhone
Honoured Member
Posts: 0
Re: Mapping q
«
Reply #6 on:
July 27, 2010, 03:49:28 pm »
Quote from: Grundwaffe on July 27, 2010, 03:46:43 pm
Also, some more q, how can i add Map information to my map, how can i make picture whilst loading..
Do i just name like Examplemap.sgb , Examplemap.tga and compress to SGA with sga packer or so.?
im to lazy to test currently so i'm just asking!
if you unpack any sga (or check the files in crosix) you can see exactly how its done.
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Mapping q
«
Reply #7 on:
July 27, 2010, 03:52:48 pm »
Quote from: LeoPhone on July 27, 2010, 03:49:28 pm
if you unpack any sga (or check the files in crosix) you can see exactly how its done.
ty, i see god i feel so noobish but it's better asking than wasting plenty of mins/hours of googling!
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Mapping q
«
Reply #8 on:
July 28, 2010, 03:06:54 am »
Uhm, my level doesn't load into vcoh thats odd it worked before?
Edit: Bah, guess it' because of eir.
«
Last Edit: July 28, 2010, 03:11:34 am by Grundwaffe
»
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LeoPhone
Honoured Member
Posts: 0
Re: Mapping q
«
Reply #9 on:
July 28, 2010, 05:52:25 am »
check mapname.info
modname must be RelicCoH
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Mapping q
«
Reply #10 on:
July 28, 2010, 07:38:36 am »
I did that just now, doesn't work and it's default export folder is Euripeinruins > scenarios. - It's like the whoole worldbuilder went EIR which kind of annoys me.
I want itz to work in vcoh for test purposes.
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