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Author Topic: Mapping q  (Read 3221 times)
0 Members and 2 Guests are viewing this topic.
Grundwaffe Offline
EIR Veteran
Posts: 1128



« on: July 27, 2010, 02:28:22 pm »

How do we get our map to be like any other EiR map, like sectors, spawnpoints.?
I tried to browse the forum but not a thread told how ..
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: July 27, 2010, 02:29:32 pm »

There should be something in the Mapping thread tutorials and the like.

It's actually really simple
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Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Masacree Offline
EIR Veteran
Posts: 904


« Reply #2 on: July 27, 2010, 02:35:37 pm »

Place points (mp, fuel, munitions) and then use the territory overlay and territory tool to sector them.

Place Starting positions like you place points (1 for each player) paired with a map entry point.

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: July 27, 2010, 02:41:08 pm »

Just use strategic points for all your sectors, no need to use any specific resource points.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #4 on: July 27, 2010, 03:31:22 pm »

Just use strategic points for all your sectors, no need to use any specific resource points.
Thanks!
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #5 on: July 27, 2010, 03:46:43 pm »

Also, some more q, how can i add Map information to my map, how can i make picture whilst loading..

Do i just name like Examplemap.sgb , Examplemap.tga and compress to SGA with sga packer or so.?

Tongue im to lazy to test currently so i'm just asking!
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: July 27, 2010, 03:49:28 pm »

Also, some more q, how can i add Map information to my map, how can i make picture whilst loading..

Do i just name like Examplemap.sgb , Examplemap.tga and compress to SGA with sga packer or so.?

Tongue im to lazy to test currently so i'm just asking!


if you unpack any sga (or check the files in crosix) you can see exactly how its done.
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #7 on: July 27, 2010, 03:52:48 pm »

if you unpack any sga (or check the files in crosix) you can see exactly how its done.
ty, i see god i feel so noobish but it's better asking than wasting plenty of mins/hours of googling! Wink
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #8 on: July 28, 2010, 03:06:54 am »

Uhm, my level doesn't load into vcoh thats odd it worked before?

Edit: Bah, guess it' because of eir.
« Last Edit: July 28, 2010, 03:11:34 am by Grundwaffe » Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #9 on: July 28, 2010, 05:52:25 am »

check mapname.info
modname must be RelicCoH
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Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #10 on: July 28, 2010, 07:38:36 am »

I did that just now, doesn't work and it's default export folder is Euripeinruins > scenarios. - It's like the whoole worldbuilder went EIR which kind of annoys me.

I want itz to work in vcoh for test purposes.
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