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[WM] 280mm Nebel
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Topic: [WM] 280mm Nebel (Read 21826 times)
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Mister Schmidt
Lawmaker
Posts: 5006
Re: [WM] 280mm Nebel
«
Reply #40 on:
August 01, 2010, 02:28:51 pm »
Nope.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
SX23
EIR Veteran
Posts: 356
Re: [WM] 280mm Nebel
«
Reply #41 on:
August 01, 2010, 02:46:05 pm »
Quote from: AmPM on August 01, 2010, 12:56:34 pm
Gamesguy says its balanced, so it must be
No offence intended, but gameguy's said that demo charges that don't cloak are useful. On a more serious note, this nebel, I'm afraid, do need a change. The easiest way to fix it would seem to make it as the heavies, which means no more than 2 (or more?) per bataillon.
Logged
With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [WM] 280mm Nebel
«
Reply #42 on:
August 01, 2010, 03:19:37 pm »
Quote from: Grundwaffe on August 01, 2010, 07:38:45 am
Then you haven't had a real match with nebel spam.
anyone stupid enough to spam nebels will lose
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] 280mm Nebel
«
Reply #43 on:
August 01, 2010, 03:23:24 pm »
they are only effective if spammed,if u have 2-3,ab will eat throught them in no time....
Logged
Jazzhead
EIR Veteran
Posts: 236
Re: [WM] 280mm Nebel
«
Reply #44 on:
August 01, 2010, 03:37:47 pm »
Quote from: smurfORnot on August 01, 2010, 03:23:24 pm
they are only effective if spammed,if u have 2-3,ab will eat throught them in no time....
replay or it's not valid. Watching a nebl battery fire, you notice that some of nebls miss the intended target but instead hit close by. With ~5 nebls they basically blanket an area, meaning that even fired-up troops will still get hit. 1 nebl hit on an AB squad can cripple it completely.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [WM] 280mm Nebel
«
Reply #45 on:
August 01, 2010, 03:48:22 pm »
I just played a game,after initial 4,when ab went against 1-2 of them,they killed them,went back to heal...
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [WM] 280mm Nebel
«
Reply #46 on:
August 01, 2010, 03:52:04 pm »
Why dont you post the replay?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Jazzhead
EIR Veteran
Posts: 236
Re: [WM] 280mm Nebel
«
Reply #47 on:
August 01, 2010, 03:54:22 pm »
Yes please post it. Besides, facing 1-2 nebls with AB isn't that big of a challenge. The strength of the nebls is in numbers (which is easy to do since they cost low pop)
Logged
COHCommando
EIR Veteran
Posts: 274
Re: [WM] 280mm Nebel
«
Reply #48 on:
August 01, 2010, 04:09:19 pm »
the 2 little fraggerz and little kelly spam those like heck so until you play them i dont wanna hear crap those just are impossible to do anything
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WM] 280mm Nebel
«
Reply #49 on:
August 01, 2010, 04:10:08 pm »
seems we cant use those new models unless they were already made global somewhere else
Logged
Tymathee
Donator
Posts: 9741
Re: [WM] 280mm Nebel
«
Reply #50 on:
August 01, 2010, 04:44:56 pm »
They're best when blobbed. Their price can stay the same but the pop and pool MUST go up in order for this unit to be balanced correctly.
If you have 1-2 they're easily countered because of their accuracy but once u reach 4 of them, there's just no chance to avoid. accuracy for long, med, short range is .25, .50, 100, so if you have for of them, at long range, at least one will hit at medium, at least 2 will hit and short, will ur fukked.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MittinsKittens
Donator
Posts: 916
Re: [WM] 280mm Nebel
«
Reply #51 on:
August 01, 2010, 04:48:33 pm »
Kinda lucky I am, I've got a level 4 Defensive kickabout so I'm going to dig it back out and level it up some more for the nebels since I want to use them (before or after the potentional nerf hammer).
Quick question though, if I get these weapons, what else should I get at the bottom to "synergy" them? (My selections so far are ONLY the Defensive Officer)
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
salan
Synergies TL2 mod!
Posts: 6290
Re: [WM] 280mm Nebel
«
Reply #52 on:
August 01, 2010, 04:50:44 pm »
the 88 without shields is released, the 75mm halftrack is released, not sure on that stubbie at gun ...
Logged
www.synergiesmod.com
Mister Schmidt
Lawmaker
Posts: 5006
Re: [WM] 280mm Nebel
«
Reply #53 on:
August 01, 2010, 04:54:01 pm »
Medic Bunker is a must, as it also heals the actual nebel as well as the crew, and then either For the Fatherland to help counter rushes, or if you've gone bottom route on specialization then take the 88, otherwise go for equipment surplus to help counter vehicle rushes.
Logged
MittinsKittens
Donator
Posts: 916
Re: [WM] 280mm Nebel
«
Reply #54 on:
August 01, 2010, 05:03:55 pm »
Both of them means I got to give up my officer though, and the officer is one of the more fun things about my company, so I will be disappointed to see that go, so I'm sticking with my officer, and since I will need the medic bunker, looks like I'm getting MI. Can't get the 88 though, which feels...wrong? Specially since I'm defensive. God why did they make the defensive company so good for what to go with for choice
Logged
AmPM
Community Mapper
Posts: 7978
Re: [WM] 280mm Nebel
«
Reply #55 on:
August 01, 2010, 05:22:45 pm »
Salan, its a Light Infantry Gun, not an AT gun =p
Think of it more like a light howitzer, used for bombarding dug in positions, bunker busting, and secondary AT duty if needed.
Logged
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Tymathee
Donator
Posts: 9741
Re: [WM] 280mm Nebel
«
Reply #56 on:
August 01, 2010, 05:27:34 pm »
It's crap like this i'm talking about. Now littleKelly is doin this bull. He started out with 3, i took out 2, he brought out 2 more, killed 3, then he pulls out 5 and puts them in a battery, 3 shermans all die within 10 seconds not one takes a hit from the panther.
I was demoralized from the start cuz i knew where this crap was going and i was right, i should've just quit stupid freakin azzhat spammers. take something that's imba and clearly op, spam it and chuckle away at others folly as you rack up easy wins with no skill whatsoever.
Logged
metristanharris
EIR Regular
Posts: 43
Re: [WM] 280mm Nebel
«
Reply #57 on:
August 01, 2010, 05:35:48 pm »
Tymathees gotta a point i waz playing as axis in that game and she had about 10 of those things with 5 on at a time there unbeatable if spamed there should be a limit at least
Logged
-RoyalHants
brn4meplz
Misinformation Officer
Posts: 6952
Re: [WM] 280mm Nebel
«
Reply #58 on:
August 01, 2010, 05:40:02 pm »
As part of a pool value change I'm currently working on people should find it harder to support that many in a company without paying gross amounts of PP
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: [WM] 280mm Nebel
«
Reply #59 on:
August 01, 2010, 05:42:21 pm »
Quote from: brn4meplz on August 01, 2010, 05:40:02 pm
As part of a pool value change I'm currently working on people should find it harder to support that many in a company without paying gross amounts of PP
and pop should go up as well, to at least 6 and the 36 should go down to 4, because although its not an at gun pre say it's still an atgun, it's slow and can be easily decrewed.
btw and lower the speed...why is it so fast?
Logged
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