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zoom mod for coh:o
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Topic: zoom mod for coh:o (Read 5818 times)
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chefarzt
EIR Veteran
Posts: 1906
zoom mod for coh:o
«
on:
August 01, 2010, 07:12:24 pm »
just toying arouund with coh:0 but the zoom level pisses me off. any ideas?
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Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
BigDick
Guest
Re: zoom mod for coh:o
«
Reply #1 on:
August 02, 2010, 07:37:42 am »
if (cam_hax==enabled) goto cheatalarm;
cheatalarm:
banplz(Chefarzt);
printf("your account was suspended");
return(-1);
------------------------------------------------
if its like vCOH (downloading client currently) you need to modify your coh\engine\archives\engine.sga (e.g. using Corsix) and change the max zoom values in camera.lua in that archive
or you make a copy of camera.lua change the values and create a new .sga and add it to your coho.module file
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Ununoctium
EIR Veteran
Posts: 1256
Re: zoom mod for coh:o
«
Reply #2 on:
August 02, 2010, 10:17:32 am »
if you make a transferable file share with us please
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Your tiger is a whore
sheffer
EIR Veteran
Posts: 593
Re: zoom mod for coh:o
«
Reply #3 on:
August 03, 2010, 02:25:27 pm »
i try to open engine.sga from CoHo\Game\CoHO\Archives\ and it fails (all fine with vCoH)
can i just take EuropeInRuinsCameraOption.sga and modify CoHo\Game\RelicCoHO.module ?
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Senseless and ruthless.
salan
Synergies TL2 mod!
Posts: 6290
Re: zoom mod for coh:o
«
Reply #4 on:
August 03, 2010, 02:53:32 pm »
the sga's in COH:O use a new compression version 5 or something, there is a specific COH:O sga unpacker on the relicforums..
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www.synergiesmod.com
sheffer
EIR Veteran
Posts: 593
Re: zoom mod for coh:o
«
Reply #5 on:
August 03, 2010, 02:59:11 pm »
and it will be legal to modify and play with zoom changed? someone try it in vCoH?
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BigDick
Guest
Re: zoom mod for coh:o
«
Reply #6 on:
August 03, 2010, 04:41:04 pm »
there are people using it in vcoh
don't know if its permitted but it works and is used in multiplayer
Quote from: salan on August 03, 2010, 02:53:32 pm
the sga's in COH:O use a new compression version 5 or something, there is a specific COH:O sga unpacker on the relicforums..
someone got a link?
«
Last Edit: August 03, 2010, 04:45:47 pm by BigDick
»
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chefarzt
EIR Veteran
Posts: 1906
Re: zoom mod for coh:o
«
Reply #7 on:
August 03, 2010, 08:25:09 pm »
Quote from: BigDick on August 02, 2010, 07:37:42 am
if (cam_hax==enabled) goto cheatalarm;
cheatalarm:
banplz(Chefarzt);
printf("your account was suspended");
return(-1);
------------------------------------------------
Fick dich du Nutte
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Smokaz
Honoured Member
Posts: 11418
Re: zoom mod for coh:o
«
Reply #8 on:
August 03, 2010, 08:33:24 pm »
German vs German! Neither can win, noone will engage and none will admit it!
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
chefarzt
EIR Veteran
Posts: 1906
Re: zoom mod for coh:o
«
Reply #9 on:
August 03, 2010, 08:34:49 pm »
Join my game or stfu, Fatass.
«
Last Edit: August 03, 2010, 08:46:32 pm by chefarzt
»
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RiflesGo
EIR Regular
Posts: 29
Re: zoom mod for coh:o
«
Reply #10 on:
August 04, 2010, 12:02:03 am »
Quote from: BigDick on August 03, 2010, 04:41:04 pm
there are people using it in vcoh
don't know if its permitted but it works and is used in multiplayer
someone got a link?
http://forums.relicnews.com/showthread.php?t=251494
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BigDick
Guest
Re: zoom mod for coh:o
«
Reply #11 on:
August 04, 2010, 02:55:39 am »
variable names and such for camera settings are same as in coh
unfortunately coh:o does not work with sga v4 or even sga v5
it looks like it need v5.1 archives
unfortunately this thing can't create archives but at least we can take a look into unit stats now
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