*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 24, 2024, 06:20:30 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4 ... 6   Go Down
  Print  
Author Topic: [Allies] FireUp  (Read 27231 times)
0 Members and 2 Guests are viewing this topic.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #20 on: August 02, 2010, 04:00:34 pm »

Fire up = stupid fixing, "I got suppressed by an MG, click a button and i'm free"

I suppose if the suppression immunity was removed it'd be fine, making just a supression breaker and not a suppression immunity button.

And im not that axis player, im the AB player, AB shouldnt have fire up at all
Logged

Rawr
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #21 on: August 02, 2010, 04:01:01 pm »

smoke stops supression. THE FUCK, REMOVE SMOKE PLOX.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #22 on: August 02, 2010, 04:02:25 pm »

Except smoke requires a mortar to use which is a whole other unit in itself costing 4 pop, and suppression recovery isn't instant in smoke, plus you have to time your smoke usage, as opposed to pressing a button. lol, fail respone deadbolt
Logged
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #23 on: August 02, 2010, 04:14:00 pm »

Replace fire-up with sprint. That way AB and rangers can still be a quick strike force and can pursue vehicles, without it being an "i win button"
Logged

Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #24 on: August 02, 2010, 04:14:09 pm »

When allied armies get equivalent suppression units as the Axis have then it would be acceptable to tweak fire-up.

until then, the US army is going to be the most aggressive army purely by design, and by design, their infantry units are forced to venture into the teeth of the axis line to remove obstacles, something which the axis army rarely has to deal with.

US army needs fireup, its part of their design.
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #25 on: August 02, 2010, 04:15:56 pm »

Except smoke requires a mortar to use which is a whole other unit in itself costing 4 pop, and suppression recovery isn't instant in smoke, plus you have to time your smoke usage, as opposed to pressing a button. lol, fail respone deadbolt

yeah, because i was quite clearly being as serious as you, mongboy.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #26 on: August 02, 2010, 04:21:07 pm »

When allied armies get equivalent suppression units as the Axis have then it would be acceptable to tweak fire-up.

until then, the US army is going to be the most aggressive army purely by design, and by design, their infantry units are forced to venture into the teeth of the axis line to remove obstacles, something which the axis army rarely has to deal with.

US army needs fireup, its part of their design.

+1 good point.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Firesparks Offline
Honoured Member
*
Posts: 1209



« Reply #27 on: August 02, 2010, 04:45:17 pm »

AB RR is the only thing I can see fire up being an issue.

And the fire up bonus has always been like that.

Most of the time I use it as a get out of "jail free card" . Running head long into mg42 and enemy fire is a good way to lose your squad. Not Even the AB rifle or the rangers can survive being abuse like that.
« Last Edit: August 02, 2010, 04:48:14 pm by Firesparks » Logged


With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
WriterX Offline
EIR Regular
Posts: 41


« Reply #28 on: August 02, 2010, 05:55:37 pm »

Perhaps my suggestion might be a bit mad, but how about a decreace in accuracy while Fire Up is in operation?

It would be a sensible trade off then I think. You can escape the suppresion and run away, but not necesserily hit anything.
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #29 on: August 02, 2010, 06:10:03 pm »

+1 good point.

BAR suppression, vicker's MG team suppression fire?
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #30 on: August 02, 2010, 06:19:43 pm »

BAR suppression, vicker's MG team suppression fire?

I can use an MG42 all the time for cheaper and no ability cool down.
Logged
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #31 on: August 02, 2010, 06:29:44 pm »

I can use an MG42 all the time for cheaper and no ability cool down.

Give all my squads an ability to break suppression b/c every BAR rifle can suppress just fine...
Logged
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #32 on: August 02, 2010, 07:02:47 pm »

Give all my squads an ability to break suppression b/c every BAR rifle can suppress just fine...

Too bad rifles still die like flies and BARs are not a global upgrade in EIRR.

If they did, id be alittle more sympathetic.

BAR suppression is the one saving grace a rifleman has for when assault infantry get too close.
It is nothing close to a reliable suppression platform nor should it be labeled as such.
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #33 on: August 03, 2010, 10:14:20 pm »

We should totally swap cloak and fire up for a patch to see the epic whining.

57mm gets cloak, paks get AP rounds. 30 cal get MG42 suppress, MG42 get AP burst.   Rangers and airborne get cloak, storms and KCH get fire up.

It'll be hilarious.
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #34 on: August 03, 2010, 11:33:41 pm »

We should totally swap cloak and fire up for a patch to see the epic whining.

57mm gets cloak, paks get AP rounds. 30 cal get MG42 suppress, MG42 get AP burst.   Rangers and airborne get cloak, storms and KCH get fire up.

It'll be hilarious.

LOL, DO IT! lol I can just see AB spam cloaking and ganking tanks everywhere  Cheesy
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #35 on: August 04, 2010, 01:10:25 am »

cloak on AB would suck, but on rangers? mmmmm 8 bazookas unload onto the rear of a P4 please.
Logged

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #36 on: August 04, 2010, 03:26:06 am »

yea,that would be definattely interesting  Grin
Logged
BigDick
Guest
« Reply #37 on: August 04, 2010, 03:35:15 am »

57mm gets cloak, paks get AP rounds.

nah u need to swap the units that pak can move and get 57mm basic damage and firerate and 57mm the stats of the pak

and actually i would trade that nerfed eir piece of shit pak38 that can't move get massive ambush nerfes against a 57mm any day

when i have volks and see an unmanned pak and 57mm i grab the 57mm even without ap rounds
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #38 on: August 04, 2010, 05:46:04 am »

yea the pak 38 really does suck
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #39 on: August 04, 2010, 09:12:15 am »

nah u need to swap the units that pak can move and get 57mm basic damage and firerate and 57mm the stats of the pak

and actually i would trade that nerfed eir piece of shit pak38 that can't move get massive ambush nerfes against a 57mm any day

when i have volks and see an unmanned pak and 57mm i grab the 57mm even without ap rounds

Guess what, the pak in CoH:O now is exactly the same as the pak in EIRR except for the fact that it can move slowly while in cloak, it uncloaks after one shot..if both a mod and the official game have changed the pak, there was obviously something OP about the pak.
Logged
Pages: 1 [2] 3 4 ... 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.066 seconds with 36 queries.