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Author Topic: possible map idea  (Read 6361 times)
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Cam51 Offline
EIR Regular
Posts: 6


« on: August 17, 2007, 05:10:22 am »

Not really sure how the actual map is going to work, and if you have already come up with a method then forget I wrote this  Grin.

Week 1: 4v4, 3v3, 2v2, and 1v1 maps are chosen as the "battleground" for the weeks engagements.

1v1's = 2 point, 2v2 = 4 points, 3v3 = 6 points, 4v4 = 10 points.

Team with the highest score at the end of the week wins. (lets say AXIS)

Week 2: Depending on who won (AXIS), a new 4v4, 3v3, 2v2, and 1v1 map will be chosen as the new "battlegrounds". At the end of the week, points are totaled, and the ALLIES win.

Week 3: Maps = same as week 1.


So creating a sort of map path to follow after the winner is declared after each week.

Example:(English Channel)5-4-3-2-1-2-3-4-5(Berlin). Starting at 1.

All maps chosen, for each number, will be related to the terrain of the area of the actual "Map". So if the fighting is taking place in France, only 4v4, 3v3, 2v2, and 1v1 French setting maps can be used.

This way, people could standardize their maps to say. #1 map list (all maps dealing with the #1 slot)

All #1 maps must require .. such.. and use ... this... and contain .. this.
All #2 maps must require.... etc. etc.



Attacking or defending

Scenario 1:
Axis = 35 points
Allies = 42 points

(4v4) Axis defend against Allies attack

Allies Successful Attack = 100% points (10)

Axis = 35 points
Allies = 52 points

Scenario 2:
Axis = 35 points
Allies = 42 points

(4v4) Axis defend against Allies attack

Axis Successful Defense = 20% points(out of 10 possible) & -50% of total points from enemies(50% of 10 possible points).

Axis = 37 points
Allies = 37 points


Maybe this could be worked around a little, but you could give some sort of limited number of attacks and defends. So sides wouldn't be attack hungry, and actually force a side to defend, to save up for a battle of the bulge.

The numbers aren't set it stone, so instead of bashing the math (I realize that getting 20% of a 1v1 would be a decimal number), just offer your own suggestion.

What do you think? ideas? comments?
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ccammk2 Offline
EIR Regular
Posts: 23


« Reply #1 on: August 17, 2007, 05:37:19 am »

Love it  Grin
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miller26 Offline
EIR Regular
Posts: 5


« Reply #2 on: August 17, 2007, 01:10:38 pm »

amazing idea Wink
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #3 on: August 21, 2007, 08:10:29 am »

I THINK I understand what he's trying to say, and thefore I say, sure, why not?  It's a far cry from having a real way with a whole western-europe worth of maps, but I suppose it will have to do, for the moment.  Grin
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #4 on: August 21, 2007, 09:33:42 am »

I THINK I understand what he's trying to say, and thefore I say, sure, why not?  It's a far cry from having a real way with a whole western-europe worth of maps, but I suppose it will have to do, for the moment.  Grin

I Don´t
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 We need more axis players!:
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #5 on: August 21, 2007, 09:47:16 am »

We don't have so many maps that being restricted to a certain set would be enjoyable.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #6 on: August 21, 2007, 11:08:40 pm »

I like the idea.  It reminds me of a tournament style table top game AMPM and I play called Flames of War.

We need more maps for each category... then maybe there can be a random map selector so each match will be on unknown ground?
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #7 on: August 22, 2007, 10:48:39 am »

I'd wait for the warmap, but while we're waiting this could work well.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #8 on: August 22, 2007, 10:53:33 am »

Anyone of you ever played Dark Messiah of might and magic?

There it works so that both teams make the first battel in the middle map (3)
witch is perfectly balanced then it goes to the next map depending on how wins (Team A wins we go to M4, if TEAMB wins we go to M2) on the next map there is a slight advantage in the map design for the team that lost the map before.
Then if the team that won before wins again it goes to the last map where the team that lost before has a great advantage.

Team A      M1   M2  M3  M4  M5  TeamB
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