Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 11:35:15 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[us] Airborne Sniper
Pages:
1
...
3
4
[
5
]
6
Go Down
Print
Author
Topic: [us] Airborne Sniper (Read 24360 times)
0 Members and 3 Guests are viewing this topic.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [us] Airborne Sniper
«
Reply #80 on:
August 19, 2010, 04:52:27 am »
Firesparks, i never endorsed Mysts opinion. I stopped looking into that thread ages back so i was unable to say that i disagreed with him.
I dont entirely agree on how brn put his idea. but i agree that some thing has draw backs etc etc im not going to get into it.
Brn like mysts believe that its better customisation
i believe that doctrine units have to be better in one way or another to their original equivalent. same arguements, different wording.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
EliteGren
EIR Veteran
Posts: 6106
Re: [us] Airborne Sniper
«
Reply #81 on:
August 19, 2010, 06:09:19 am »
The Commando Sniper is in no way underpowered. You just have to use it 'differently'. It was the unit that came in and was a game turner when used correctly, and i can savely say it has won me many, many games I would have lost without it.
Anyway, you can't compare the AB sniper to the Commando Sniper because they are both entirely different units and function as such, despite both having enough LOS to fire from their maximum range. They require different playstyles compared to normal snipers, come with weaknesses and strenghts, learn to maximize the strengh of your unit and it will work fine.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens
Donator
Posts: 916
Re: [us] Airborne Sniper
«
Reply #82 on:
August 19, 2010, 06:14:57 am »
God that commando sniper is a bitch, I can remember someone using it SO well that I nearly rage quitted a game simply because it was doing his job and it was being supported pretty well too
But yeah, don't really know what to say about the AB sniper besides its probably fine as it is
Oh, and Fire, I feel that Doc stuff should be better then the stuff they replace personally, otherwise, what's the point of taking them, or at least, provide a different playstyle that suits you. If it doesn't do either one of them, then seriously, what's the point since no-one will feel the need to gey it
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Smokaz
Honoured Member
Posts: 11418
Re: [us] Airborne Sniper
«
Reply #83 on:
August 19, 2010, 07:13:01 am »
FYI, this thread started with a specific question, is the AB sniper too good against pe inf?
I think your answer is something like this: If PE has a medium infantry type, which pricing/hp/etc dictates that only FSJ are, AB sniper is only overpowered against them. Ab sniper is apparently supposed to deal 65 hp worth of damage, possibly kill, and only medium infantry or above have this much health.
If the EIRR wants PE to have non-doctrinal medium inf, remove the soldier armor for them and give them higher hp. It was nice when we tried it a while back, and PE lost it in a maelstrom because brits got OP with the same change
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: [us] Airborne Sniper
«
Reply #84 on:
August 19, 2010, 08:51:36 am »
I personally find nothing wrong with PE infantry, so they're weak against snipers, my brits get torched by flamers more so than my rifles when i see flame pio's come and i'm brits i run in fear cuz they're weak against fire, and if I see a sniper i laugh cuz i've always got a recon tommy on the field and that thing is going to die eventually no matter what.
PE infantry get soldier armor which get a 25% damage buff against most incoming fire but take a full 100% against sniper fire, they're supposed to be weak vs snipers. PE Infantry kinda get shafted because they're meant to be used like americans use airborne en masse but since their buffs have been taken away.
Fieldcraft - 67% faster capture rate
Vet Sargent - 25% more experience, 25% suppression resistance
Group Zeal
Then when you think about the fact that PE infantry's strength was the fact that they all repair but in EIRR they dont you take away a huge selling point for them, so now they're just basic infantry.
Just another thing to point out. in vcoh pe infantry are 255 mp rifles are 270 which is kinda interesting because thats 255mp for 3 guys and 270 for 6, so in essence relic was saying a 3 man panzer gren is almost as good as a 6 man rifle squad put in an extra man and they're better than rifles. Put one of these babies in a house with a g43 and for some reason they get awesome. (g43 = rapid fire kar basically statswise)
From someone that used to play a lot of PE but got tired of them, snipers are the PE infantry's main drawback but and a big butt, they're a survivable bunch of bitches especially behind cover and in houses where their damage buff really kicks in. its interesting to note that most infantry weapons get a 25% bonus in open and negative so the 25% buff that soldier armor gives gets negated basically but behind green cover, the .75 is stacked with the .50 and garrisoned its .75 + .75% damage buff.
So, all this is to say, yes PE infantry are weak vs snipers thats how it is. So what do you do about it? Learn to counter it. Make a couple call ins that you'll use to counter snipers. Now, whats funny is that PE have REALLY good options against snipers.
The Schwimmwagen takes the best from the Bike and jeep and puts it together. good health, great gun, fast, great acceleration and deceleration. Pair it with a Ketten which gets a 30 unit detection radius as opposed to 18 for the bike, type166 and jeep.
Put a scout car with a Ketten as well its normal gun is just like the jeeps or bikes with a bit more strength it's completely identical to the mg42 bike with 1 more damage and a bit more suppressed. Or use lock down, even an AB sniper or heck AB have hard time against the scout car mg42 lock down, it'll either run away or run off field. You can also use the g43 on it and slow it so it can't fire up and get away if you really want to kill it. Ketten = find sniper, g43 slow it, scout car rapes it. It's a bit much but its what you have to do, if anyone has more issues vs it its' Wehr because PE have such good options to take out snipers. There's also the LAT, focus fire rapes snipers. The Hotchkiss gun is real good vs infantry as well.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [us] Airborne Sniper
«
Reply #85 on:
August 19, 2010, 09:47:26 am »
I think what we should stop and think about is that someone finds issue with a SNIPER being able to 1-SHOT INFANTRY. I mean i understand the removal of the headshot crit, but if you really wanted him to be a sniper that can't one shot inf call him a Marksman. Something that doesn't inspire the image of brains flying everywhere with each shot
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [us] Airborne Sniper
«
Reply #86 on:
August 19, 2010, 10:02:30 am »
If the original intent for the AB marksman was to be a durable half-sniper only able to oneshot kill basic infantry squads, I think we the unit should stick to these guidelines. But then i kinda do see a problem with this considering PE has the only 4 man, highly used, basic infantry squad. Pgrens are a half step between basic infantry and medium infantry, it falls into a gray area and pgrens get the short straw because of it.
Maybe a compromise is in order? give a damage reduction vs. soldier armor but give the sniper crits back to soldier armor and make it like the terror sniper where there's only a 50/50 chance of an insta kill. the other 50%, its just damage thats done.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [us] Airborne Sniper
«
Reply #87 on:
August 19, 2010, 10:20:38 am »
Quote from: Groundfire on August 19, 2010, 10:02:30 am
Maybe a compromise is in order? give a damage reduction vs. soldier armor but give the sniper crits back to soldier armor and make it like the terror sniper where there's only a 50/50 chance of an insta kill. the other 50%, its just damage thats done.
I think thats how it should be done in the first place tbh, i know they were trying to not create an identical unit but taking headshots completley away from a sniper means he just isn't a sniper anymore just John Rambo (although i like to think thats more my LT with a bar but hey)
Logged
Tymathee
Donator
Posts: 9741
Re: [us] Airborne Sniper
«
Reply #88 on:
August 19, 2010, 10:26:32 am »
Quote from: Spartan_Marine88 on August 19, 2010, 09:47:26 am
I think what we should stop and think about is that someone finds issue with a SNIPER being able to 1-SHOT INFANTRY. I mean i understand the removal of the headshot crit, but if you really wanted him to be a sniper that can't one shot inf call him a Marksman. Something that doesn't inspire the image of brains flying everywhere with each shot
it is called an airborne marksman...at least in the original description when the doctrine image was posted, it just wasn't put that way on the launcher but it's essentially an Airborne Marksman, especially cuz of the LOS increase.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [us] Airborne Sniper
«
Reply #89 on:
August 19, 2010, 10:31:02 am »
Quote from: Tymathee on August 19, 2010, 10:26:32 am
it is called an airborne marksman...at least in the original description when the doctrine image was posted, it just wasn't put that way on the launcher but it's essentially an Airborne Marksman, especially cuz of the LOS increase.
Still even a marksman gets headshots everynow and then
Logged
Tymathee
Donator
Posts: 9741
Re: [us] Airborne Sniper
«
Reply #90 on:
August 19, 2010, 10:49:20 am »
Quote from: Spartan_Marine88 on August 19, 2010, 10:31:02 am
Still even a marksman gets headshots everynow and then
which is why he can one shot kill basic infantry but not the better ones. it can't even one shot grenadiers
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [us] Airborne Sniper
«
Reply #91 on:
August 19, 2010, 01:22:16 pm »
Quote from: EliteGren on August 19, 2010, 06:09:19 am
The Commando Sniper is in no way underpowered. You just have to use it 'differently'. It was the unit that came in and was a game turner when used correctly, and i can savely say it has won me many, many games I would have lost without it.
Anyway, you can't compare the AB sniper to the Commando Sniper because they are both entirely different units and function as such, despite both having enough LOS to fire from their maximum range. They require different playstyles compared to normal snipers, come with weaknesses and strenghts, learn to maximize the strengh of your unit and it will work fine.
Quote from: MittinsKittens on August 19, 2010, 06:14:57 am
God that commando sniper is a bitch, I can remember someone using it SO well that I nearly rage quitted a game simply because it was doing his job and it was being supported pretty well too
But yeah, don't really know what to say about the AB sniper besides its probably fine as it is
Oh, and Fire, I feel that Doc stuff should be better then the stuff they replace personally, otherwise, what's the point of taking them, or at least, provide a different playstyle that suits you. If it doesn't do either one of them, then seriously, what's the point since no-one will feel the need to gey it
The way I see it the commando sniper's weakness to normal sniper is crippling, even if its extended sight and smoke make it much more useful against normal units. You keep saying that the Commandos sniper need a different approach but yet you haven't bothered to tell me what this approach is.
You guys would say I'm too in love with stats reading but you haven't shared your experience of using commandos sniper when wehr sniper is on the field or your strategy against the wehr sniper.
Of my own experience and everything I know about sniper tactics tells me that the commando sniper have a crippling weakness against lurking sniper, yet you guys feels differently.
The Airborne RR thread I made a while give me a couple of good strategy against Airborne. (scout car with mg42 and g43 slow in particular). But this thread and the other thread doesn't really tell me anything I don't know already. It's basic PE anti sniper tactic to use scout car, slow, schimm, suicide Inf HT, but the Airborne RR is also one of the best weapon against vehicle and the AB sniper is extra tough. If you guys don't want to counter my argument with stats then at least tell me some new strat I don't know.
«
Last Edit: August 19, 2010, 01:33:04 pm by Firesparks
»
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
EliteGren
EIR Veteran
Posts: 6106
Re: [us] Airborne Sniper
«
Reply #92 on:
August 19, 2010, 01:29:46 pm »
The trick is to attack move and take a shot then pull back to reload. If you see an enemy sniper is on the field you start to constantly switch sides and avoid the enemy sniper and take it out somehow else. You can start thinking of different techniques (moving up a recon in bren carrier then move CSniper into range would be a possibility.)
«
Last Edit: August 19, 2010, 01:31:17 pm by EliteGren
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: [us] Airborne Sniper
«
Reply #93 on:
August 19, 2010, 01:34:51 pm »
Also, best PE anti-sniper = Vampire + MTHT =) Drop burning death on its ass, and its a unit combination you should have out anyway.
Logged
.
.
.
.
.
.
.
.
.
.
.
Tymathee
Donator
Posts: 9741
Re: [us] Airborne Sniper
«
Reply #94 on:
August 19, 2010, 02:54:02 pm »
Oh yeah i forgot about that ampm, that was my fav. use the vamp and just avoid the sniper pretty much lol or show it to them, they usually wont even bother getting the sniper close 2 u
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [us] Airborne Sniper
«
Reply #95 on:
August 19, 2010, 03:00:55 pm »
Quote from: Tymathee on August 19, 2010, 02:54:02 pm
Oh yeah i forgot about that ampm, that was my fav. use the vamp and just avoid the sniper pretty much lol or show it to them, they usually wont even bother getting the sniper close 2 u
Something i learned about Vamps as Commandoes
If you see one put a RAF strike on it, its usually guarded by about 2-3 inf/armor
Logged
Tymathee
Donator
Posts: 9741
Re: [us] Airborne Sniper
«
Reply #96 on:
August 19, 2010, 03:04:18 pm »
Quote from: Spartan_Marine88 on August 19, 2010, 03:00:55 pm
Something i learned about Vamps as Commandoes
If you see one put a RAF strike on it, its usually guarded by about 2-3 inf/armor
I usually just arty around it or drop an off map near it or on it.. they're dangerous in the right hands
Logged
AmPM
Community Mapper
Posts: 7978
Re: [us] Airborne Sniper
«
Reply #97 on:
August 19, 2010, 03:05:37 pm »
That's why you always have 2 of any support unit as PE.
2 Muni HTs, 2 Mortar HTs, 2 Vamps, 2 Scout cars or more, etc.
Make them divide their offmaps or use some as bait.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [us] Airborne Sniper
«
Reply #98 on:
August 19, 2010, 03:37:28 pm »
mmmk... Commando has a weakness against sniper.. whats your point? its a disadvantage but also advantage as you have options to negate that and you will always retain vet cuz of the 2nd man.
Its a counter.
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [us] Airborne Sniper
«
Reply #99 on:
August 19, 2010, 04:40:40 pm »
Quote from: Demon767 on August 19, 2010, 03:37:28 pm
mmmk... Commando has a weakness against sniper.. whats your point? its a disadvantage but also advantage as you have options to negate that and you will always retain vet cuz of the 2nd man.
Its a counter.
since we're comparing ab sniper to the Comm Sniper...
The ab sniper is quite durable himself considering he has heroic armor, and immune to the sniper' one shot kill as well. I haven't try it myself, but according to the stats it would take 3 sniper shot to kill the AB sniper. The ab sniper have 75 health and heroic armor. The g43 sniper deal 29.7 against heroic armor. In any case it take at least 2 sniper shot.
The Comm sniper might be able to retreat better than the normal sniper, but for the AB sniper is a matter of healing if he took a shot or retreat if there's no healing.
Of course, there's the difference between fire up + cloak and smoke, and the comm sniper do have a smg gunner but I don't think the added addition of the smg makes that much of a difference.
The AB sniper have 45 sight and range compare to the 55 sight and 50 range of the Comm sniper duo. This make comm sniper better at sniping and spotting compare to the ab sniper, but I don't think it's enough for a trade off considering the comm Sniper is much weaker against sniper than the AB sniper is.
Damage wise the AB sniper lack the one-hit kill against gren and storm compared to the normal sniper rifle, but the AB sniper have a faster fire rate to compensate. This mean the AB sniper is actually more deadly against volks and the like, and probably more efficient against KCH as well.
The comm still have the one-shot-kill against other sniper, but the ab sniper himself still deals a noticeable amount of damage even if it's not a one-hit kill. If you can goad the wehr sniper into exposing himself against a commando... but at this point it's mainly theory-crafting.
Keep in mind that the Comm sniper is a 500 mp 200 mu t3 unlock and the ab 500 mp 250 mu t2 unlock. Is the difference of 50 mu big enough to compensate for the extra point cost?
While the commandos sniper can be useful if applied well, it seems to me the AB sniper is just superior.
«
Last Edit: August 19, 2010, 04:59:54 pm by Firesparks
»
Logged
Pages:
1
...
3
4
[
5
]
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...