Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 01:19:48 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Reasons why EIR is declining in popularity.
Pages:
1
...
4
5
[
6
]
7
Go Down
Print
Author
Topic: Reasons why EIR is declining in popularity. (Read 32811 times)
0 Members and 1 Guest are viewing this topic.
Nevyen
Honoured Member
Posts: 2365
Re: Reasons why EIR is declining in popularity.
«
Reply #100 on:
August 28, 2010, 09:00:05 am »
*cheeky bugger you keep updating you post Unk*
*side note the above suggestions are mechanics to a campaign mate and I like them, but story is important, narrative engages the player*
I like the grind for the fact it represents history, time spent etc. Hence my wow account like salan's still being around, I made that fucker and killed all the big bad guys with it!
But my frustration with that element is neither here or there, take out grind etc you still have right now the same old game over and over against the same player groups over and over.
So the warmap is the real focus, narrative to the game beyond deploy and kill, building something more than just the repetition of wait in the launcher, get dodged, then get stacked(or stack), play 30 min, desync(or not), flame opponents(or be nice to them), rinse and repeat. Sure I've had heaps of "great" games but in the end, the campaign the warmap the narrative is what the game misses.
COH the base game tells a story, thus people get hooked then play the online games. The story about where you come from and where you are going is what is important in most things.
So yeah Unk, your suggestions have merit, but the key is the campaign, that steps this game up the level it needs to be.
Its the one aim of this mod for over 4 years now, it was part of the plan way back in fl days as we all know.
So having faith in EIRRmod and not basing any changes in a drive to "popularity" is the key.
The next step should be just around the corner anyway, so like i said earlier the OP is more sour grapes than anything else.
«
Last Edit: August 28, 2010, 09:03:39 am by Nevyen
»
Logged
nugnugx
Donator
Posts: 4051
Re: Reasons why EIR is declining in popularity.
«
Reply #101 on:
August 28, 2010, 09:04:30 am »
when warmap will be made , it HAS to play this music in background and see the skyrocketting numbers of people play eir
http://www.youtube.com/watch?v=6mr4Xvj7BRE
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Reasons why EIR is declining in popularity.
«
Reply #102 on:
August 28, 2010, 09:20:47 am »
Well nev, hopefully every war can offer you somewhat of a different narrative.
The players are in control and with the proper tools handed to them they can make their own stories and they are influenced by the decisions made by other players which should allow for a different war experience on every play-through. It's like a game of axis & allies, different each time you play despite the kick-off, ruleset, pieces and sometimes players being identical in every game.
Oh god how I long for a warmap
.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Reasons why EIR is declining in popularity.
«
Reply #103 on:
August 28, 2010, 10:20:47 am »
I think the idea of all the allied players sharing the same airborne pool is intriguing!
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Reasons why EIR is declining in popularity.
«
Reply #104 on:
August 28, 2010, 10:22:17 am »
Quote from: Smokaz on August 28, 2010, 10:20:47 am
I think the idea of all the allied players sharing the same airborne pool is intriguing!
x2
Very interesting indeed. Same with storms, rangers, heavy tanks, all types of stuff.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
wildsolus
Donator
Posts: 807
Re: Reasons why EIR is declining in popularity.
«
Reply #105 on:
August 28, 2010, 10:26:41 am »
can already see people griefing with that idea though
make a storm only company, lose everything, go back to your allied account.
Logged
lol
lol x2
Smokaz
Honoured Member
Posts: 11418
Re: Reasons why EIR is declining in popularity.
«
Reply #106 on:
August 28, 2010, 10:27:06 am »
Exhibit A)
Early in the morning, Rototor and Dudilu buys up each their grandiose amount of airblob which instantly dies in great numbers the following 2-3 games.
Exhibit B)
Groundfire comes to the AB store, and they are all out. He has to use stickies for AT.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Reasons why EIR is declining in popularity.
«
Reply #107 on:
August 28, 2010, 10:43:03 am »
I'd agree with Arky here.
Infantry should be more or less Infantry only with lower fuel, while armor low on infantry to create Synergy like gameplay. For example Panzer Divisions usually just had Panzer Grenadiers as infantry with very little other forms of units. Such build would be more or less- fun
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Reasons why EIR is declining in popularity.
«
Reply #108 on:
August 28, 2010, 11:02:05 am »
Quote from: Smokaz on August 28, 2010, 10:27:06 am
Exhibit A)
Early in the morning, Rototor and Dudilu buys up each their grandiose amount of airblob which instantly dies in great numbers the following 2-3 games.
Exhibit B)
Groundfire comes to the AB store, and they are all out. He has to use stickies for AT.
Oh God help you people if this crap happens..
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Reasons why EIR is declining in popularity.
«
Reply #109 on:
August 28, 2010, 11:19:47 am »
Quote from: Smokaz on August 28, 2010, 10:20:47 am
I think the idea of all the allied players sharing the same airborne pool is intriguing!
disagree
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
MittinsKittens
Donator
Posts: 916
Re: Reasons why EIR is declining in popularity.
«
Reply #110 on:
August 28, 2010, 11:20:24 am »
Quote from: wildsolus on August 28, 2010, 10:26:41 am
can already see people griefing with that idea though
make a storm only company, lose everything, go back to your allied account.
I'm under the impression that we are only allowed ONE company for this, So I can't really it being abused too hard.
And maybe have a limit on how many units the WHOLE armies can have, and then hard cap how many EACH person can have.
To stop one guy being a dick and wasting the whole armies worth of AB for example.
And I'm pretty sure that Me and Mys, between us, we are going to take the Factions worth of Volks
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Heartmann
Officer of Kindness
Posts: 1776
Re: Reasons why EIR is declining in popularity.
«
Reply #111 on:
August 28, 2010, 11:23:24 am »
About the newsclippings etc, id have no probs in chipping in writing them if there is a need for that ^^
AS for the rest, dont know if a combined pool would work, BUT it would make things a lot more realistic in the sens that a war theater map only had certain amount of units and resources to spend, x amount of tigers on that front line and y amount of rangers and at supply to counter it. Sounds real cool, abit like the old brilliant game A bridge to far!
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
Smokaz
Honoured Member
Posts: 11418
Re: Reasons why EIR is declining in popularity.
«
Reply #112 on:
August 28, 2010, 11:25:40 am »
As long as people had a minimum stock, ofc. It wouldnt be fun if Dudilu used up all the AB the first week.
But, it would definitely help separate the people who shouldnt be running tigers for instance
theyd run out fast
Logged
MittinsKittens
Donator
Posts: 916
Re: Reasons why EIR is declining in popularity.
«
Reply #113 on:
August 28, 2010, 11:27:59 am »
If AmPm wants this, he will defo have to look at how many players are one each side and base it round that.
Would allow for some more intresting game mods.
like "Recover the KT", A Engine destroyed KT is in the middle of the map, and you have to try and repair the engine and bring back to the spawn. If you do this, then it gives the WHOLE army an extra KT to roll with (when we only have like 2 in the whole army, a 3rd one would be cool).
Although that might be a little hard to put into the game.
Edit:- If this is going to be a couple weeks thing, we could even imagine an production/recuitment thing to it, Like every week we get a resupplied pool, so as the week goes on it gets harder to fight your fights because you and your allies are losing stuff. Will make for an intresting last day as you need to try and fight for something without a Tiger because they've been knocked out for the week and little things like that.
«
Last Edit: August 28, 2010, 11:30:35 am by MittinsKittens
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Reasons why EIR is declining in popularity.
«
Reply #114 on:
August 28, 2010, 11:28:47 am »
Or the people that utterly suck with Tigers would lose them all in like 2 days and nobody would get to use any period.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Reasons why EIR is declining in popularity.
«
Reply #115 on:
August 28, 2010, 11:31:46 am »
Right now I'm looking at about a week per sector, played out over a few maps. Still working on it. Hopefully keeps people occupied for a while =)
Logged
.
.
.
.
.
.
.
.
.
.
.
MittinsKittens
Donator
Posts: 916
Re: Reasons why EIR is declining in popularity.
«
Reply #116 on:
August 28, 2010, 11:32:46 am »
Then yeah, The manufacture idea might work, Like allow certain zones to give little boosts (Like being a key location for Oil/Ore ect
)
Logged
nugnugx
Donator
Posts: 4051
Re: Reasons why EIR is declining in popularity.
«
Reply #117 on:
August 28, 2010, 12:13:03 pm »
make offmaps and air support for everyone as global support based either on sector or on global scale like in close combat. For example each player have 10 offmaps and 10 air strikes at start and he can take max 2 into one battle.
«
Last Edit: August 28, 2010, 12:18:41 pm by nugnugx
»
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Reasons why EIR is declining in popularity.
«
Reply #118 on:
August 28, 2010, 12:15:02 pm »
If bob wants to get the Stuka dive bomber model in rly quickly, that would be a great idea, nug.
Then both side will have access to some sort of air power.
Logged
nugnugx
Donator
Posts: 4051
Re: Reasons why EIR is declining in popularity.
«
Reply #119 on:
August 28, 2010, 12:16:19 pm »
Quote from: Groundfire on August 28, 2010, 12:15:02 pm
If bob wants to get the Stuka dive bomber model in rly quickly, that would be a great idea, nug.
Then both side will have access to some sort of air power.
yea it would be fair imo, and the next offmaps /air sup would cost points
«
Last Edit: August 28, 2010, 12:18:10 pm by nugnugx
»
Logged
Pages:
1
...
4
5
[
6
]
7
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...