Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 12:19:04 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
General Forums
>
Other Games
>
Red Orchestra: Heroes of Stalingrad
Pages:
1
...
7
8
[
9
]
10
11
Go Down
Print
Author
Topic: Red Orchestra: Heroes of Stalingrad (Read 58228 times)
0 Members and 3 Guests are viewing this topic.
BigDick
Guest
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #160 on:
September 14, 2011, 03:43:52 pm »
I did not played much yet only a couple of minutes MP and some of the german campaign
i still tweaking my settings and trying to get used to the movement and weapon usage
but i can't say i dislike it
i got RO1 when it was released and i even played the RO ut2k4 mod
tripwire never disappointed me and i know when there are imbalances or weird game behavior they will fix it
RO was the only shooter i still enjoyed after years of playing...but i have to say i never played a shooter 60 hours in 2 weeks like skaffa
so im looking forward to community content and additional content by tripwire
ps: and sorry cod is like quake in slow motion for me
«
Last Edit: September 14, 2011, 03:46:17 pm by BigDick
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #161 on:
September 14, 2011, 03:48:36 pm »
Quote from: skaffa on September 14, 2011, 02:12:04 pm
the semi automatic is far superior to the bolt.
Which is why the weapon is limited to the players who actually teamwork, ie the squadleaders. On realism servers there are a maximum of 4 semi auto rifles for each team. It's also not that superior, if you had played RO1 then you'd know it's always the first shot that matters. If you miss the first shot you're pretty much dead anyways.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
The mp40 is way too good, atleast in cod its balanced, atleast there its bad at long range.
With my bolt i need to peek around a corner, aim for some1 and hit him, which is pretty random, while with mp40 its just spray infront of them and long range it will still hit, so why bother with the bolt.
I can agree with this even though it sounds like you're overreacting a little, ragepost?
The bullet drop should be more punishing for the Mp40.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
Atleast in cod1, from 10 years ago, you could kill moving people with proper aim, here its pretty much luck based. So you have to wait for enemy to be stationary, yawn, or pop his head out of a window.
You can kill enemies that are moving, it's not an easy shot, if players move like they should, from cover to cover small distances between each piece of cover then yes it should be difficult to kill them. But not all players do this of course. They run in to the open or take cover behind a wooden table, so killing them moving or not is pretty easy. Yes you have to aim slightly in front of them. It's realistic, skillbased and balanced, I dunno why think this is a negative thing.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
What about spawning on squadleader
They will improve the squad system of course.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
bandaging urself
You can only do this if you get shot in the foot or hand, it will stop you from bleeding to death but it won't heal you. This is quite realistic.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
weapon dissapearing on your shoulder
What are you talking about? Weapons don't disappear on your shoulder.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
BC2 even has better combat system, on long range you aim a bit higher, if you have good aim you can kill running people with the Garand which is so awsm to do, its pretty hard but it can be done with skill, weapons are balanced, it all works.
It's the same thing in RO2. On long range you aim higher or you adjust your weapon. If you have good aim you can kill running people.
Quote from: skaffa on September 14, 2011, 02:12:04 pm
The maps are full of windows, everyone is just camping in a window, waiting for people.
Yes but windows are also deathspots.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Audemed
Donator
Posts: 644
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #162 on:
September 14, 2011, 03:57:20 pm »
Quote from: brn4meplz on September 14, 2011, 03:35:46 pm
WHOA. Look, most weapons have muzzle velocities of +800m/s Which means at 400m you'd need a half second of lead to target.
Most kills in RO2 occur at under 100m which means it would take a eighth of a second to hit, that's virtually no lead. You would miss your aim point on a target moving left to right at ~3km/h by about 10-15cm.
The velocity speeds in the game are INCORRECT which results in needing an inordinate amount of lead to hit a moving target at range. Shit you even have to lead a target at 20m or you'll miss.
LOL?! Who SPRINTS at 3km/h? Hell, a leisurely walking pace is still ~5-6km/h. Also, what is the dimension of your body, front to back? (as if you were running @ 90 degrees to the viewer) 15cm would be a pretty decent miss if they shot center mass, no?
In all honestly, the bullet speeds here feel perfectly real. I own both of the bolt action rifles represented in game, and without any sort of scientific evidence, that it FEELS perfectly fine.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #163 on:
September 14, 2011, 04:14:00 pm »
The Kar98k has a velocity of 755m/s. Shooting someone under 100m would be near instantaneous. The in game speeds are off.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Rahx
EIR Veteran
Posts: 1147
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #164 on:
September 14, 2011, 04:21:22 pm »
Quote from: skaffa on September 14, 2011, 02:12:04 pm
I like countdown the most.
All in all, the game was fun in the start, but after all the 'new stuff' it boils down to unbalanced weapons, bad/useless squad system, near impossibility to hit people on the move, a halfass attempt to promote teamwork etc. So therefor I think cod1 is prolly better than RO2, because even tho that game is 10 years old it doesnt have those negative aspects and RO2 is nothing new, atleast BC2 has awsm gameplay AND awsm teamwork possiblities, RO2 has neither.
yes yes yes, I agree
Logged
Quote from: LeoPhone on June 25, 2011, 04:06:43 pm
why is everyone except me retarded?
Audemed
Donator
Posts: 644
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #165 on:
September 14, 2011, 05:01:34 pm »
Quote from: brn4meplz on September 14, 2011, 04:14:00 pm
The Kar98k has a velocity of 755m/s. Shooting someone under 100m would be near instantaneous. The in game speeds are off.
So, you just got your little math bits there, then i proved to you they were wrong, so you just say "nuh uh"? CLEVER.
Have you ever fired a REAL firearm at a REAL moving target?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #166 on:
September 14, 2011, 05:25:03 pm »
- I've shot something I'd classify as a firearm at a target, but your mom wasnt moving.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #167 on:
September 14, 2011, 05:27:11 pm »
Quote from: Audemed on September 14, 2011, 03:57:20 pm
LOL?! Who SPRINTS at 3km/h? Hell, a leisurely walking pace is still ~5-6km/h. Also, what is the dimension of your body, front to back? (as if you were running @ 90 degrees to the viewer) 15cm would be a pretty decent miss if they shot center mass, no?
In all honestly, the bullet speeds here feel perfectly real. I own both of the bolt action rifles represented in game,
and without any sort of scientific evidence
,
End of your argument there.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Audemed
Donator
Posts: 644
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #168 on:
September 14, 2011, 05:42:03 pm »
Actually, it's not. Do you need scientific evidence to prove that a quarterback can throw a 50 yard pass? Of course not. Do you need scientific evidence to see that it's possible for a goalie to block a puck shot at him, despite the speed? Although the design and implementation of firearms and the projectiles DOES require scientific work, the use of them does not.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #169 on:
September 14, 2011, 05:53:03 pm »
When comparing projectiles in real life to projectiles modeled on a
math based
physics engine, yes, you do need scientific evidence. Also your sports analogies are poor at best.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #170 on:
September 14, 2011, 07:18:44 pm »
Quote from: Audemed on September 14, 2011, 05:42:03 pm
Actually, it's not. Do you need scientific evidence to prove that a quarterback can throw a 50 yard pass? Of course not. Do you need scientific evidence to see that it's possible for a goalie to block a puck shot at him, despite the speed? Although the design and implementation of firearms and the projectiles DOES require scientific work, the use of them does not.
Actually, having video proof of that Quaterback throwing a 50 yard pass is scientific evidence....so yes!
If some guy wanders up to you on the street and says, "I can throw a 50yd pass no problem and be on target" are you going to believe him without proof? No.
You are the guy on the street.
Logged
.
.
.
.
.
.
.
.
.
.
.
Audemed
Donator
Posts: 644
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #171 on:
September 14, 2011, 07:52:17 pm »
Eh, I wouldn't necessarily call that "scientific" evidence, although it certainly is "proof" that it can be done. Next time I go out, I'll be sure to get video of firing both my mosin and mauser against metal plates (so you hear the impact) at pre-measured distances.
In any case, having experience both with shooting at moving, man sized targets (as well the real thing), and shooting the guns in game (although not both at the same time), I can tell you that it feels exactly right.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #172 on:
September 14, 2011, 07:57:10 pm »
Quote from: Audemed on September 14, 2011, 07:52:17 pm
Eh, I wouldn't necessarily call that "scientific" evidence, although it certainly is "proof" that it can be done. Next time I go out, I'll be sure to get video of firing both my mosin and mauser against metal plates (so you hear the impact) at pre-measured distances.
Dont forget to account for the speed of sound!
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #173 on:
September 14, 2011, 08:52:32 pm »
Quote from: Audemed on September 14, 2011, 05:01:34 pm
So, you just got your little math bits there, then i proved to you they were wrong, so you just say "nuh uh"? CLEVER.
Have you ever fired a REAL firearm at a REAL moving target?
Multiple Times. I have incredibly high accuracy rates on long distance stationary and moving targets.
Your argument that you own the guns and that "It feels good" is even more absurd. I'm giving you the actual physical velocity of a bullet from the end of a Kar98k. That isn't willy-nilly personal conjecture.
Logged
Audemed
Donator
Posts: 644
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #174 on:
September 14, 2011, 10:09:31 pm »
Right. You pointed out that, at 100 meters, someone moving at 3kph would be 10-15 cm off target if fired at center mass. I pointed out that, not only do people run significantly faster (average running speed of a man = 20-22 KPH), even at 3 KPH, there's a good chance that you would miss a typical man's silhouette.
So, if a bullet is fired 100 meters, it would take, as you said, 1/8 second to get there. If a man is sprinting at "average" speed, he will have gone .6 meters in that time. What this means, simply, is that if you don't aim about half a meter in front of him, YOU WILL MISS. Now, it is a game. Visual/game ranges might not add up exactly. Individual running speeds might not be exactly "IRL", but it's pretty damn close.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #175 on:
September 14, 2011, 11:09:32 pm »
At Roughly 100m you'd have to lead .7m on a target running at 22km/h. Right now you have to lead that in RO2 at 30-40m
Logged
AmPM
Community Mapper
Posts: 7978
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #176 on:
September 14, 2011, 11:28:55 pm »
Nah, its more like 3-4m lead. It's kinda retarded tbh.
Overall, game feels unfinished. Too much time spent making fucking tank interiors nobody cares about and too little time making it a great shooter.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #177 on:
September 15, 2011, 12:10:04 am »
Quote from: AmPM on September 14, 2011, 11:28:55 pm
Overall, game feels unfinished. Too much time spent making fucking tank interiors nobody cares about and too little time making it a great shooter.
I have to agree with this. Two months to create a tank? wtf, just focus on the part that made the first game great: infantry combat.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #178 on:
September 15, 2011, 07:04:53 am »
anyway, putting bullet speed in your game doesn't make any sense at all since the player is watching a 2D flat screen. He can't estimate how far away an enemy soldier is. It just makes for bad gameplay.
Logged
Rahx
EIR Veteran
Posts: 1147
Re: Red Orchestra: Heroes of Stalingrad
«
Reply #179 on:
September 15, 2011, 09:35:50 am »
This thread is now called:
Brown Shit: Dumb fucks of Planet Earth
congratulations
Logged
Pages:
1
...
7
8
[
9
]
10
11
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...