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Grundwaffe
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« Reply #1 on: September 02, 2010, 03:18:42 pm » |
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I could never have thought of this and im kinda used to the one in coh to.
But this would require more skill and more thinking i beleive, you need to estimate where the enemy would go wheres best e.t.c.
It seems cool but also hard at some point, a thing that we could get tired of..
But this really suits realism.
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SublimeHauken - Back from the dead - Since 2007'
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Dragon2008
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« Reply #2 on: September 02, 2010, 03:24:40 pm » |
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oh wow this is sumthing iv always wished coh ad from the start wud of added alot more tactical immersion into the game n adds jus even more to the gameplay. If this was in EIRR u wud see a massive change in playing style by everyone. No more been able to see ova a hedge n mortar the pants outa sumthing without actully scouting.
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PC Specs:
CPU: AMD Phenom(tm) II X6 1100T @ 3.3ghz RAM: 4GB Motherboard: ASUS M5A99X (EVO) Graphics Card: ATI HD 6970 2GB Hard Drive: 1TB
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AmPM
Community Mapper
Posts: 7978
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« Reply #3 on: September 02, 2010, 03:36:18 pm » |
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Well, I would figure you would need to use scout units more, possibly making recon units a very important part of the game.
Think of this, 3 man recon teams with rifles, camo and good sight range. No upgrades besides smoke grenade.
Having to position correctly, allowing ATG to truly ambush from behind buildings. Sure it reduces the difference between camo infantry and units and non camo ones a little, but they still have increased flexibility. It would also mean more blind firing and less artillery domination of the forward lines.
Zomg, you could actually get some good tactical play going!
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #4 on: September 02, 2010, 04:11:16 pm » |
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Zomg, you could actually get some good tactical play going!
This relies solely on the skill on the players involved. A mod will not provide that for us. What a true LOS mod would do to EIRR would make the gameplay slow to an absolute crawl. Everyone will be the one wanting to do the ambushing and sending units out to scout every nook and crany of the map is a deathwish with no retreat. There's the potential to miss sighting threats due to shot blocking obscuring vision and every flank would have to begin with a prelim scout, of which when the scouts are scared off it takes absolutely no effort to reposition defensive assets to a new location. In real life, it takes effort and time to move a pak gun. In CoH it takes one click to move it to a different firing position, fucking up a potential flank or engagement. Its not for EIRR if we want to stay a competitive fast paced mod.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #5 on: September 02, 2010, 04:18:13 pm » |
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This relies solely on the skill on the players involved. A mod will not provide that for us.
What a true LOS mod would do to EIRR would make the gameplay slow to an absolute crawl.
Everyone will be the one wanting to do the ambushing and sending units out to scout every nook and crany of the map is a deathwish with no retreat.
There's the potential to miss sighting threats due to shot blocking obscuring vision and every flank would have to begin with a prelim scout, of which when the scouts are scared off it takes absolutely no effort to reposition defensive assets to a new location.
In real life, it takes effort and time to move a pak gun. In CoH it takes one click to move it to a different firing position, fucking up a potential flank or engagement.
Its not for EIRR if we want to stay a competitive fast paced mod.
+1 Play MoW
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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Tymathee
Donator
Posts: 9741
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« Reply #6 on: September 02, 2010, 04:23:45 pm » |
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this is awesome though, i may take his lil mod and play a campaign thru it, could really make things fun.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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AmPM
Community Mapper
Posts: 7978
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« Reply #7 on: September 02, 2010, 04:52:45 pm » |
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EIR is competitive and fast paced? I thought the balance overall was questionable and most games happened along a fairly stable front line till some sort of spam breaks through =)
Oh and Demon, we are playing MoW, its a far superios WW2 game. If it only used CoH's engine and was persistent...
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« Last Edit: September 02, 2010, 04:56:15 pm by AmPM »
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #8 on: September 02, 2010, 05:09:53 pm » |
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Its a far superios WW2 game. If it only used CoH's engine and was persistent...
/agree Cant get saves from multiplayer matches tho - so I cant convert over ;p
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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AmPM
Community Mapper
Posts: 7978
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« Reply #9 on: September 02, 2010, 05:48:03 pm » |
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EIRRMod, with real LoS the only thing we are lacking is a good crit system and realistic weapon damage =)
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #10 on: September 02, 2010, 06:06:33 pm » |
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While great, I'm afraid this would probably too dramatically alter the gameplay.
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AmPM
Community Mapper
Posts: 7978
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« Reply #11 on: September 02, 2010, 06:16:28 pm » |
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True, god forbid a jeep/cycle on one side of a hedge not be able to see everything like it was flying...
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MittinsKittens
Donator
Posts: 916
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« Reply #12 on: September 02, 2010, 07:40:21 pm » |
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Pretty sure Salan was looking for something like this for his FoF mod. Wonder how much this effects game play
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EiRNames:- MittinsKittens & FlutterShyPegasus
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #13 on: September 02, 2010, 07:51:01 pm » |
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doesn't work.. i put it into FOF .. sync errors the instant you put a weapon crew out. I talked to cozmo about it at length and its something he'll fix after he's done his university. unless you know someone with scar coding/macro coding time to do it
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MittinsKittens
Donator
Posts: 916
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« Reply #14 on: September 02, 2010, 07:53:06 pm » |
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There's the answer to my "wonder how it effects gameplay question." It breaks it :/ Oh well xP
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #15 on: September 02, 2010, 07:54:59 pm » |
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i tested it extensively, it works AWESOME so long as you have no weapon crews... really makes the game go further.. i was super tempted to remove weapon crews from FOF to use it thats how great it was ;(
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Tymathee
Donator
Posts: 9741
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« Reply #16 on: September 02, 2010, 11:04:47 pm » |
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hmm. So does that mean no hmgs, mortars or atg guns?
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #17 on: September 02, 2010, 11:21:50 pm » |
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hmm. So does that mean no hmgs, mortars or atg guns?
yep, no nothing that a infantry gets on/uses that is not his gun / accessory. howitzers/88s/flakvierling/at guns/hmgs/mortars / emplacements.. etc..
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #18 on: September 02, 2010, 11:22:40 pm » |
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this stupid macro was the reason I svn'd my mod... I figured it wouldn't work correctly but I wanted to test it out without having to unzip and unpack it all over again took forever to undo all the damage !
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #19 on: September 02, 2010, 11:35:29 pm » |
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I have to disagree with all of you. The Los from MoW is shi. its annoying and not enjoyable to me. so dont think that by including it in COH to make it likw MoW its gonna get recieved well by people that play VCoh.
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