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CoH: Air combat?
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Topic: CoH: Air combat? (Read 14414 times)
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
CoH: Air combat?
«
on:
September 04, 2010, 08:56:41 pm »
Think it would be possible to create a mod that revolves around the planes that are in CoH?
I know it would certainly be possible to control aircraft in CoH because along time ago, someone modded a controllable Fa223 Drache into CoH: Joint Operations
you could do the same with airplanes im sure but, in the normal CoH game anything flying around than a helecopter would look too silly.
I think, if the planes were made to be control-able, and some clever atmospheric "cloudy" type maps, you can simulate a plane flying at high speed even when its technically not moving at all, and movement commands would be to simulate aerial maneuvers.
Normally I would think you would need a 3 dimensional control system but I think that these kind of 1 dimensional limitations could be overcome with pre programmed flight path abilities, where control of the aircraft would be temporarily disabled to preform a maneuver to try and get onto the enemy's 6.
Put these things on a cooldown and then it will take some real judgment calls when to pull your maneuver because the enemy can also have manuever abilities to counter your maneuvers.
Im not talking about "rolling scissors" here but something equivalent.
Make it "call in" style, you got one-5ish airplanes to call in, from single planes to a wing, or make it a 2vs2 mod and you can really have some Iceman/Maverick stuff going on here.
Idk, seems like it would be an easy mod to do for someone who really knows his shit.
There are only 6 airplanes in CoH afaik. P41, FW190, Typhoon, Stuka JU-52, Heschnel, B-25 liberator, so theres only a small number of units to balance. (2 of those are custom models and there's even a C170 too but thats a noncombat transport)
It would just be a matter of making abilities and discovering the limitations of movement patterns, and/or making your own through scar coding or something.
To me, this sounds like it would be a pretty fun "side-genre" of company of heroes, and a way we could possibly simulate "air superiority" in EIRR, having 2 mods operate out of the same launcher.
«
Last Edit: September 04, 2010, 09:32:15 pm by Groundfire
»
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #1 on:
September 04, 2010, 09:57:10 pm »
Really? No one would think this would be pretty fun?
Like just going off my rants before, since there are basically what can be considered 3 classes of planes in the game (fighter, fighter-bomber, bomber) then we can get some rock/paper/scissors balance, with advantages modified by being on the other plane's 6 o'clock to make micro count, coupled with non standard weaponary such as the hechnel's 75mm gun, certain weapons might be able to knock a plane clean out of the sky.
Another example would be the B25 to have its many gun ports so enemy planes have the possibility of getting hit no matter what angle they come at.
i was thinking something like
Fighter > Fighter-bomber > Bomber > Fighter
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Masacree
EIR Veteran
Posts: 904
Re: CoH: Air combat?
«
Reply #2 on:
September 04, 2010, 10:26:07 pm »
Just play a flight sim. I think it would be impossible to implement in coh (3rd dimension, potential and kinetic energy, engine values, life, drag, ect. ect. way too many variables)
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Quote from: Smokaz on January 19, 2012, 02:27:37 pm
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Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #3 on:
September 04, 2010, 10:42:45 pm »
well this isnt supposed to be flightsimX now.
I would expect no more than what the coh engine could handle.
OK, you cant simulate all the variables of flight, but thats still not condusive to making a cool airplane combat mod, where you click on a map to say "move unit here"
I still think it would be a good idea for what we have to work with and i cant believe that no one has tried it yet.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: CoH: Air combat?
«
Reply #4 on:
September 04, 2010, 11:00:15 pm »
IL-2 Sturmovik.
Enjoy.
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NightRain
EIR Veteran
Posts: 3908
Re: CoH: Air combat?
«
Reply #5 on:
September 05, 2010, 12:51:56 am »
Go play Blitzkrieg or something similar. It has Rock, paper and Siccors aircraft
Recon, Fighter, Bomber/Fighter-Bomber and paratroopers
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #6 on:
September 05, 2010, 01:01:42 am »
Quote from: NightRain on September 05, 2010, 12:51:56 am
Go play Blitzkrieg or something similar. It has Rock, paper and Siccors aircraft
Recon, Fighter, Bomber/Fighter-Bomber and paratroopers
but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.
edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.
Im just throwing out ideas, its not like it actually has to be like that.
«
Last Edit: September 05, 2010, 01:15:22 am by Groundfire
»
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NightRain
EIR Veteran
Posts: 3908
Re: CoH: Air combat?
«
Reply #7 on:
September 05, 2010, 01:22:26 am »
Quote from: Groundfire on September 05, 2010, 01:01:42 am
but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.
edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.
Im just throwing out ideas, its not like it actually has to be like that.
Fighters engage all the other aerial units same with Fighter bombers (poor results).
PS.
You haven't updated your Low-GFX Skinpack u nub
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #8 on:
September 05, 2010, 01:29:53 am »
Quote from: NightRain on September 05, 2010, 01:22:26 am
Fighters engage all the other aerial units same with Fighter bombers (poor results).
PS.
You haven't updated your Low-GFX Skinpack u nub
airplane offmaps in other coh mods deliver their payload to the battlefield then leave the battlefield, that is it.
If they happen to fire upon another plane, it is simply due to firing arc and activated targeting tables vs. aircraft (p47 armor) that are not balanced and nothing more. I dont know how you can judge the content of a theoretical mod just from that alone.
ps. not my fault your crap machine cant handle it. Ive taken out all textures that work only with the ww2artHigh.sga, ergo, all textures on low settings will work. its something on your end.
I havent had the time to update the my main skinpack page, go find the shoutcast 10 page where I released the latest skinpack version and try again.
«
Last Edit: September 05, 2010, 01:33:14 am by Groundfire
»
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SX23
EIR Veteran
Posts: 356
Re: CoH: Air combat?
«
Reply #9 on:
September 05, 2010, 08:22:17 pm »
I sincerely believe a flight sim mod for coh would be quite awesome, as the physics are quite good. Of course, it wouldn't be like sturmovik or such, but it would certainly make a great mod.
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NightRain
EIR Veteran
Posts: 3908
Re: CoH: Air combat?
«
Reply #10 on:
September 06, 2010, 12:41:45 am »
I would go Airborne and buy nothing else with my fuel than aircraft and bomb the axis to hell then roflroll with RR and BAR squads + nades or go Myst coy with Assymetric toys and get free assault for every rifleman squad I got and continue roflstomping
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salan
Synergies TL2 mod!
Posts: 6290
Re: CoH: Air combat?
«
Reply #11 on:
September 06, 2010, 01:20:10 am »
I wonder, you would need some serious coding ability thou in order to make the models work correctly, but anything is doable these days... teh RGD parts would be fun as hell to make work.. hmm
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RoyalHants
EIR Veteran
Posts: 2109
Re: CoH: Air combat?
«
Reply #12 on:
September 06, 2010, 06:18:57 am »
Quote from: Groundfire on September 05, 2010, 01:01:42 am
but they never engage in aircraft to aircraft combat, nor do they even offer the option which is what Im getting at.
edit- actually no it doesnt. no other mod in company of heroes offers even a miniscule amout of aircraft combat. Your comment is invalid at every aspect.
Im just throwing out ideas, its not like it actually has to be like that.
i think hes talking about the game Blitxzkreig
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Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #13 on:
September 07, 2010, 06:05:32 am »
Quote from: NightRain on September 06, 2010, 12:41:45 am
I would go Airborne and buy nothing else with my fuel than aircraft and bomb the axis to hell then roflroll with RR and BAR squads + nades or go Myst coy with Assymetric toys and get free assault for every rifleman squad I got and continue roflstomping
this would be a separate mod with no ground units.
Quote from: salan on September 06, 2010, 01:20:10 am
I wonder, you would need some serious coding ability thou in order to make the models work correctly, but anything is doable these days... teh RGD parts would be fun as hell to make work.. hmm
Yeah. right now, i figure all the planes (the animated ones anyways, hailfax isnt afaik) would function like tanks. Im not sure that they would even bank while turning. Its still something id like to see for EIRR. to be able to play "air only" dogfights to fight over air superiority.
Idk, its way beyond me tbh. Im gonna go post it on RN to see what they think. would be pretty cool tho if someone could make a controlable airplane "in house" so we could test the possibilities before trying to get someone outside to consider testing it.
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LeoPhone
Honoured Member
Posts: 0
Re: CoH: Air combat?
«
Reply #14 on:
September 07, 2010, 06:54:29 am »
i guess it is possible to make an aircraft controllable like a tank.
all u need to do is remodel the aircraft so when it drives on the ground the actual model is way much higher + make the airplane tilt if you turn(like the wheels on a halftrack)
but you would actually control the plane just like a tank. point & click and have it hang in the air when stationary.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #15 on:
September 07, 2010, 06:59:17 am »
Quote from: LeoPhone on September 07, 2010, 06:54:29 am
but you would actually control the plane just like a tank. point & click and have it hang in the air when stationary.
Yeah, just remove the plane's capability of "reversing" and it would look fine.
I would think, since you would have only 1-2 planes going at 1 time, staying still would be a deathwish.
I placed some planes down in worldbuilder and spammed smoke around them to simulate clouds.
It didnt look half bad. If a whole map was done like that, it would create the illusion that the planes were flying all the time for the most part.
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LeoPhone
Honoured Member
Posts: 0
Re: CoH: Air combat?
«
Reply #16 on:
January 14, 2011, 08:14:43 am »
lol.
http://forums.relicnews.com/showthread.php?142075-Air-Force-Mod-v1.1-Release
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nugnugx
Donator
Posts: 4051
Re: CoH: Air combat?
«
Reply #17 on:
January 14, 2011, 08:17:42 am »
Make it turn based , take ruleset from this game(Achtung spitfire and sequel Over the Reich) and you have awesome mod :
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NightRain
EIR Veteran
Posts: 3908
Re: CoH: Air combat?
«
Reply #18 on:
January 14, 2011, 08:22:17 am »
Psst Groundfire
I meant this game not CoH Blitzkrieg
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH: Air combat?
«
Reply #19 on:
January 14, 2011, 10:55:25 am »
Quote from: LeoPhone on January 14, 2011, 08:14:43 am
lol.
http://forums.relicnews.com/showthread.php?142075-Air-Force-Mod-v1.1-Release
Yeah I know. lol So It can be done!
I wouldnt rly care what mod it is that we would use. A game actually designed for air combat would be cool, but i just think we could support an air superiority type branch to the warmap.
I think it would be rly rly cool.
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