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Vet 4 & Vet 5
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Topic: Vet 4 & Vet 5 (Read 24687 times)
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Tymathee
Donator
Posts: 9741
Vet 4 & Vet 5
«
on:
September 05, 2010, 03:48:07 pm »
Quote from: Unkn0wn on September 05, 2010, 01:53:32 pm
More ideas on vet 4 & vet 5 stuff (non combat bonuses) are always welcome.
Since he said it and i feared it may turn into a whole different convo within another thread, i created a new one.
So, you guys have any ideas? I'll go some of mine first.
Free Upgrade
Say a vet 4 Sherman gets a free .50 cal at vet 5 gets a free 76mm.
New Ability
Rifle hits vet 5, he can throw sticky bombs onto infantry, or can throw satchel charges, maybe he throws 3 grenades at the same time that scatter in an arc and the blast zone wont overlap.
"Ace" Status
Tanks have their name changed at Vet 5, so you get "Sherman Ace, Pershing Ace, Callie Ace, Tiger Ace etc."
and infantry get high honors,
Rifles would get "MoH Rifles" or or DSC Rifles (Distinguished Service Cross) and snipers can get Medal of Honor on it since they're a single unit.
http://en.wikipedia.org/wiki/Awards_and_decorations_of_the_United_States_military
Aura Bonus
If you're next to a vet 4/5 unit, they give off an inspired type bonus that doesn't stack (maybe the squad leader is the only one that gives this off and it can affect the units in the squad itself as well, so if he dies, then it goes away). So, depending on the unit it can be a defensive or offensive bonus. IF its like an atg, mortar, hmg, defensive bonus, rifle, volks, offense, etc.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
bayarea510
EIR Veteran
Posts: 338
Re: Vet 4 & Vet 5
«
Reply #1 on:
September 05, 2010, 04:27:34 pm »
opopopopop
Logged
00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
Tymathee
Donator
Posts: 9741
Re: Vet 4 & Vet 5
«
Reply #2 on:
September 05, 2010, 05:18:53 pm »
imo, vet 4 and vet 5 units should be OP.
OK, lets take a Sherman. it takes
13 xp for vet 1
50 xp for vet 2
100 xp for vet 3
more than likely it'll take 200 xp for vet 4 and 400 xp for vet 5
and u dont think that if u can keep one unit alive that long that it shouldn't be awesome?
Logged
wildsolus
Donator
Posts: 807
Re: Vet 4 & Vet 5
«
Reply #3 on:
September 05, 2010, 05:34:26 pm »
Quote from: Tymathee on September 05, 2010, 05:18:53 pm
imo, vet 4 and vet 5 units should be OP.
should be OP then combine that with certain OP doctrines = retarded
Logged
lol
lol x2
AmPM
Community Mapper
Posts: 7978
Re: Vet 4 & Vet 5
«
Reply #4 on:
September 05, 2010, 05:56:19 pm »
Tank vet levels 4/5
No combat bonuses huh?
What is a combat bonus? This game has no mechanics besides combat...
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Unkn0wn
No longer retired
Posts: 18379
Re: Vet 4 & Vet 5
«
Reply #5 on:
September 05, 2010, 05:58:59 pm »
Well theoretically there's things like 'map detection', those aren't combat bonuses.
But the truth is, ideally there'd be no bonuses at all. We don't want this to become some vet level that gives only the finest vet horders and grinders some insane bonus in future engagements.
What we do want is vet 3 not to be the 'stopping' point, give people something to keep aiming for. And some bragging rights when they do achieve it, nothing big.
«
Last Edit: September 06, 2010, 03:48:45 am by Unkn0wn
»
Logged
BlackRevenge
EIR Regular
Posts: 7
Re: Vet 4 & Vet 5
«
Reply #6 on:
September 05, 2010, 07:04:57 pm »
Something like a custom name at Vet 4 and a free piece of equipment at Vet 5 (the cheapest one probably) would be appropriate IMHO, given how much effort it would take to get a unit to that point.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Vet 4 & Vet 5
«
Reply #7 on:
September 05, 2010, 07:08:39 pm »
Id like to see vet based unlocks for vet 3+ tbh.
Or even abilities.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
MittinsKittens
Donator
Posts: 916
Re: Vet 4 & Vet 5
«
Reply #8 on:
September 05, 2010, 08:08:21 pm »
*sniff*
I don't think it should EiRRmod. The last thing we want to do, is give Vet Horders more of an edge over people.
Should be down to skill, not vet :/
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
Amists
EIR Regular
Posts: 23
Re: Vet 4 & Vet 5
«
Reply #9 on:
September 05, 2010, 09:51:13 pm »
I think that custom names or different skins like if your have a vet 4/5 unit. Like a Tank with a Iron Cross or Medal of Honor painted on it. I feel that Vet 4/5 should be for bragging rights only and not do anything big. Maybe a few little things like reloading .00000005 faster but nothing where vet 4/5 units face rapes anything it sneezes on.
«
Last Edit: September 05, 2010, 09:54:24 pm by Amists
»
Logged
Every time that you go afk in the launcher my hillbilly tanks run over a box of kittens.
(Hillbilly kill count :101)
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Vet 4 & Vet 5
«
Reply #10 on:
September 05, 2010, 09:56:04 pm »
see the thing is about custom skins is that we dont have a skinner, which means we need to use public domain skins.
And most everyone uses a skinpack here anyways, so they would have all the custom skins already.
We can do naming, custom skins are a tad redundant for the majority of the playerbase tho.
Ps. if you havent downloaded my skinpack yet check it out here.
http://forums.europeinruins.com/index.php?topic=12845.msg280676;topicseen#new
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Vet 4 & Vet 5
«
Reply #11 on:
September 05, 2010, 09:58:24 pm »
Vet 5 should be 5 times a units vet 3 level.
Shermans 500
Panthers/Tigers end up being 1335
that makes the King tiger a whopping 2K experience for vet 5
Ok so maybe the system isn't perfect. But I think it's a good ballpark start
Custom names as far as a player naming it is hard. But each unit having a blanket vet 4/5 name can be done for ingame.
I'm of the belief vet 4/5 should be simply aesthetic.
Having said that I'd be mighty pissed if I got a KT or a tiger to that crazy XP value and didn't get at least something for it. so there needs to be some recompense for the effort at vet 5 at least
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
AmPM
Community Mapper
Posts: 7978
Re: Vet 4 & Vet 5
«
Reply #12 on:
September 05, 2010, 10:01:36 pm »
Why not just decrease the vet bonuses a bit for vet 1-3, then add similar ones to 4 and 5 along with an Aura bonus of some sort for units around it?
Honestly, if you can keep a tank at vet 4-5 without it getting suicide rushed good for you. Infantry is where vet is the problem, because they are still way to survivable when they hit that retreat button.
Logged
Amists
EIR Regular
Posts: 23
Re: Vet 4 & Vet 5
«
Reply #13 on:
September 05, 2010, 10:06:22 pm »
Quote from: Groundfire on September 05, 2010, 09:56:04 pm
see the thing is about custom skins is that we dont have a skinner, which means we need to use public domain skins.
And most everyone uses a skinpack here anyways, so they would have all the custom skins already.
We can do naming, custom skins are a tad redundant for the majority of the playerbase tho.
Ps. if you havent downloaded my skinpack yet check it out here.
http://forums.europeinruins.com/index.php?topic=12845.msg280676;topicseen#new
Bummer , Yes I had but it for some reason made the launcher and the game loading take forever and a day.
Logged
Voleron
EIR Veteran
Posts: 59
Re: Vet 4 & Vet 5
«
Reply #14 on:
September 05, 2010, 10:21:15 pm »
Quote from: brn4meplz on September 05, 2010, 09:58:24 pm
Panthers/Tigers end up being 1335
Make that 1337 xp and i'm sold on it.
Logged
spinn72
EIR Veteran
Posts: 1802
Re: Vet 4 & Vet 5
«
Reply #15 on:
September 05, 2010, 11:32:54 pm »
Quote from: brn4meplz on September 05, 2010, 09:58:24 pm
that makes the King tiger a whopping 2K experience for vet 5
What's wrong with that? We've seen 2k exp KT's before haven't we? We've seen 1200xp Fireflies, so it's possible. From my very brief experience with OMG, it was equally as hard to get anything to vet 5 there (could be very wrong). I really like what you suggested brn. Blanket names would be better than individual naming.
If bonuses are going to be given to vet 4/5 units, they'd need to be minor, we don't want to give these players units that will NEVER die!
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Vet 4 & Vet 5
«
Reply #16 on:
September 06, 2010, 12:20:32 am »
Vet 4/5 should only be for prestige - having them gain further buffs, especially OP ones would just break the fine balance that we've got right now (and the vet isn't actually balanced as is, and could use some more fine-tuning).
And yeah, 4/5 should be very hard to achieve. In all honesty - vet 1,2 and 3 should be harder to achieve as well.
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Vet 4 & Vet 5
«
Reply #17 on:
September 06, 2010, 12:24:33 am »
Remember when Vet 3 for heavy tanks was 500XP? And remember how we had no shortage of vet 3 tigers and KTs running around? Yeah 1k exp is nothing
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Vet 4 & Vet 5
«
Reply #18 on:
September 06, 2010, 12:38:20 am »
Vet 4 and 5 would be simply OP.
I'd rather see some minor equipment buffs for infantry at vet 3 like EIRRMod said.
Such like. Binoculars, a bit more LoS and Detection
Smokegrenades something like that.
Of course the bonuses should be a bit better for regular infantry than for Elite infantry, elite is enough elite as it is...
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: Vet 4 & Vet 5
«
Reply #19 on:
September 06, 2010, 02:15:18 am »
I'd like vet 4 to be accessible by xp to everything and vet 5 to be a single unit in your company. What it gives doesnt matter much!
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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