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Author Topic: Using Gliders with jeeps to bin laden Buildings exploit  (Read 13269 times)
0 Members and 8 Guests are viewing this topic.
Jodomar Offline
EIR Veteran
Posts: 734


« on: October 09, 2010, 12:32:52 pm »

I've recently ran into a problem with Jadewolf using gliders to fly into buildings and instantly destroy them. It is just stupid that you can use such a cheap unit like a glider jeep to completely level a building. This is game breaking and needs to be looked into. You could effectively load up on glider jeeps and take down any building at will rather cheaply. If you could please look into this issue, I have  had this happen to me in two games which was game changing in both of them from this exploit. I can send you the replay to watch if you need it.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #1 on: October 09, 2010, 12:34:37 pm »

I can confirm that jade does do this quite often.

I myself have done it a few times to see how it's done, and I can say it is definately not fair that a jeep can effectively wipe out a building with 2-3 squads garrisoned in it.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: October 09, 2010, 12:35:56 pm »

its never been listed as an exploit, and unless they put in the rectangle glider drop (which still doesn't stop this) nothing that can ever be done about it.

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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #3 on: October 09, 2010, 12:37:16 pm »

bin laden builldings classic
while this is annoying it can be costly if it deos fail you either have to spend MORE on another jeep or let the MG live
besdes its not rely much game changing
since when was knowing a trick against the law
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #4 on: October 09, 2010, 12:41:05 pm »

I've been doing this for ages on my commando account. I don't see a problem with it. Creative use of a unit
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #5 on: October 09, 2010, 12:48:54 pm »

I think it's retarded; you will never convince me otherwise and many other people agree with me. It has been game changing as the one mg in a full health house gets taking out and a huge blob comes rushing in the gap. So ya, I would say that's game changing and in my mind an exploit as well.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #6 on: October 09, 2010, 12:56:06 pm »

agree with jodomar
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: October 09, 2010, 01:00:55 pm »

We should probably not let commando jeeps come in individual platoon gliders.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #8 on: October 09, 2010, 01:01:17 pm »

shout outlaw ramming buildings with tanks too!

it is a bit of a pain when done INTENTIONALLY thou as you don't get much warning.

We should probably not let commando jeeps come in individual platoon gliders.

that would probably make it more cost ineffective
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #9 on: October 09, 2010, 01:04:24 pm »

I agree with unknown's suggestion.

A 110 MP 10 FU jeep insta-killing an HMG in a building - something the brit may not even have a counter to in the rest of his coy CAN be gamechanging indeed, and using it like that is just plain retarded.

Glider Jeep should only glider with other units.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: October 09, 2010, 01:05:52 pm »

Quote
that would probably make it more cost ineffective

Possibly, but it's a small price to pay to solve this exploit.
Just put more than one unit in a glider and it'll be fine.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: October 09, 2010, 01:06:56 pm »

Otherwise you could still call in the jeeps, but they'd move on the field like regular ones do - rather than nuke something in a glider.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #12 on: October 09, 2010, 01:14:50 pm »

Isnt this balanced out by the fact that gliders can be destroyed upon landing , losing you the units>?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: October 09, 2010, 01:15:49 pm »

Would you care about losing a 110 MP 10 FU jeep that you sent at the building for the sole purpose of destroying the building?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: October 09, 2010, 01:30:44 pm »

Make the Glider and Upgrade for a callin, similar to a halftrack in use.

Then you can set a cost on the glider, players then determine whether or not the advantage is worth it. Also allows price decrease of normal Mando's to make them usable as the glider is no longer figured into their pricing.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: October 09, 2010, 02:21:49 pm »

Would you care about losing a 110 MP 10 FU jeep that you sent at the building for the sole purpose of destroying the building?

No but I Do care when that random event happens where AT targets my glider of a commando squad and a piat squad, and 200+ munitions goes down the toilet. I also would care about the increase in reinforce time from doing this repeatedly.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #16 on: October 09, 2010, 02:59:23 pm »

perhaps you shouldn't land your glider so far forward then
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #17 on: October 09, 2010, 03:01:33 pm »

If there was a way to counter it it would be another story, but from what I can tell there isnt any, so sounds rather gay.
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Hydro Offline
EIR Veteran
Posts: 242


« Reply #18 on: October 09, 2010, 03:21:49 pm »

Doesn;t whiberl shot down gliders like US planes?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #19 on: October 09, 2010, 03:22:13 pm »

They still crash where they would have normally.
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