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Author Topic: Using Gliders with jeeps to bin laden Buildings exploit  (Read 13277 times)
0 Members and 11 Guests are viewing this topic.
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #40 on: October 13, 2010, 02:07:55 am »

 I'm not saying I understand 99% of what Jade just wrote, but I do agree with him: let gliders do damage to buildings.

 Like Evil said, he came up with a pretty lols way of killing units. Let him have it!

 -Wind
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #41 on: October 13, 2010, 03:27:53 am »

How about a min pop cap?  So that if a 'glider' unit has less than say 6 pop (or whatever) - it comes on field as non-glider?

1+
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^<-- Duck ™ and ©


 We need more axis players!:
panzerman Offline
EIR Veteran
Posts: 689


« Reply #42 on: October 13, 2010, 03:29:07 am »

Keep it I think it is funny and I don't really have a problem with it. It is part of jade's playstyle don't destroy that for him.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #43 on: October 13, 2010, 03:35:56 am »

So you're saying because one not very good player uses it in his playstyle we should keep it, just because that one player would feel bad?

How would you feel if somebody good was abusing this? Such as me or Dave? This is the reason why we balance against what the good players can do with something - not what the bad-average players can.

Quote
So start modifying things like why some axis troops throw 5 grenades (about 6 kg of nades for squad) or why is impossible to locate the storms-ninja-units or why a firefly cant kill a single squad of infantry.

All of these things are intended. Commando jeeps being used to bin-laden houses isn't.
Assault - a 50 munitions single use upgrade. Considering FOO is 140 munitions and infinite use - I'd say you're having it good as far as heavy-firepower abilities go.

Stormtroopers - yet again, intended. Have had cloak for literally ages - and pay the price for having it. Learn to counter them.

Firefly - being one of the best anti-tank tanks in the game, it's entirely feasible to assume it will not be very good at anti-infantry(especially considering it's rather low cost). It's intended that it sucks vs infantry.

Realism arguments are also absolutely useless in any balance discussion.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #44 on: October 13, 2010, 03:45:55 am »

It's vcoh for gliders to rape buildings. The solution should ideally be controlling the frequency of it happening, and the cost-effectiveness of it.

Putting it up to 6+ pop already constitutes a cost-effectiveness rape of it, assuming the glider dies.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #45 on: October 13, 2010, 03:48:45 am »

"Putting it up to 6+ pop already constitutes a cost-effectiveness rape of it, assuming the glider dies."


Well Flak88 can also get killed...
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #46 on: October 13, 2010, 03:49:51 am »

Edit: what do you mean duck?
« Last Edit: October 13, 2010, 03:51:33 am by Smokaz » Logged
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #47 on: October 13, 2010, 04:41:36 am »

Let jadewolf keep his invention.
We need creative people.
EiR is a product of creative.
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hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #48 on: October 13, 2010, 05:22:17 am »

I agree with smokaz. If the glider is 6+ pop you need two jeeps, which is quite fair if they manage to kill the HMG42(dieing themselves).

1 Jeep doing that is just gay, however.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #49 on: October 13, 2010, 05:22:54 am »

Edit: what do you mean duck?

i think that on the exact tiny spot the entrance of the glider stops everything dies.
and because of eir's fail way of dropping gliders instead of vcohs system that did work you can now exactly say where the entrance of the glider will be. and it will kill the flak 88.
(i think)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #50 on: October 13, 2010, 05:29:26 am »

No, in EiRR gliders can not kill any units in the open.

What DuckOrDie meant is that any unit can be killed, regardless if it's OP or not - but that it's not indicative towards the unit being balanced.
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Jadewolf Offline
EIR Regular
Posts: 28


« Reply #51 on: October 13, 2010, 05:49:52 am »

I believe that we are speaking about several things

 First. Almost providing that I use a glider against a house I assume that I lose the glider and what it is inside

 I come second. I believe that the values of the units estan balanced enough, with some exception

 Third party. To fake the suicide of my units only depends of my, I do not believe that it is so important
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #52 on: October 13, 2010, 06:10:54 am »

1. Which is usually actually not the case at all.

2. 110 MP 10 FU killing 270 MP 40 MU is NOT balanced - even if the glider is killed and the jeep can not be spawned.

3. So you're saying because you get to decide what and where dies it's balanced? Doubt it.
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #53 on: October 13, 2010, 06:22:25 am »

1. Which is usually actually not the case at all.

2. 110 MP 10 FU killing 270 MP 40 MU is NOT balanced - even if the glider is killed and the jeep can not be spawned.

3. So you're saying because you get to decide what and where dies it's balanced? Doubt it.
Hey...
They have vehicle pools.
So jadewolf can only have 10 jeeps.
And the infinite support pools can support up to 20 mgs.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #54 on: October 13, 2010, 07:00:40 am »

Irrelevant - 20 MGs would utterly destroy a companie's capabilities to do ANYTHING other than fight infantry.
Having 10 jeeps, on the other hand - is barely noticeable to company composition.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #55 on: October 13, 2010, 07:33:15 am »

A player doing this actually cripples your team if he spams this, as you end up with a huge callin delay
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Yes that's me, the special snowflake.
Masacree Offline
EIR Veteran
Posts: 904


« Reply #56 on: October 13, 2010, 08:11:37 am »

A player doing this actually cripples your team if he spams this, as you end up with a huge callin delay

I believe call-in timers are per player.

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I like how this forum in turn brings out the worst in anyone
To err is human, to eirr is retard
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #57 on: October 13, 2010, 08:37:55 am »

They are,
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #58 on: October 13, 2010, 09:04:51 am »

yea they are, but not having an ally on field for 40+ seconds because of the tali-jeeps sucks
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #59 on: October 13, 2010, 09:08:42 am »

its kind of his choice to emulate bin laden, you should suggest a alternative course of action if you feel it lowers the overall ability of the team to win xD
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