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Author Topic: Vet Rework  (Read 65399 times)
0 Members and 10 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #60 on: October 20, 2010, 05:36:38 pm »

I would say that this should wait until the doctrines are done.

However, vet as it is now is good, levels 4 and 5 could be interesting, but not cosmetic or they are meaningless. They don't have to be large changes, but something like:

Panzer 4 Vet 4: MG42 mount deals an extra 10% damage
            Vet 5: Heavy Crush 20s/240s
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #61 on: October 20, 2010, 05:42:19 pm »

Well if you don't want to do it that's fine. What I'm really looking for is a general layout of how the Vet should be. Numbers can always be fine tuned and tweaked later on.
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Demon767 Offline
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« Reply #62 on: October 20, 2010, 07:17:07 pm »

CHANGE THE NAME OF THE UNIT!
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Nevergetsputonlistguy767
sheffer Offline
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« Reply #63 on: October 20, 2010, 07:22:30 pm »

i like an  idea of choosing specific skin for high veted unit
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lionel23 Offline
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« Reply #64 on: October 20, 2010, 07:23:29 pm »

Skin or name change, i prefer name change to put yourself on the damn field! It's what made games like X-Com so personal, naming your units gives you a sense of ownership.
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Smokaz Offline
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« Reply #65 on: October 20, 2010, 07:24:26 pm »

My X-com 1 commander was unbeatable. He mind-controlled ethereals from spawn. His reaction shots always raped face.
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Demon767 Offline
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« Reply #66 on: October 20, 2010, 07:27:20 pm »

Exactly. NAME CHANGE NAME CHANGE NAME CHANGE!!!!
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sheffer Offline
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Posts: 593



« Reply #67 on: November 27, 2010, 12:49:10 pm »

Vet 10-40-80 (XP) for lvls 1-2-3 is too damn high for Armed Schimmvagen
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MultiDoc Offline
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Posts: 225


« Reply #68 on: November 27, 2010, 09:28:33 pm »

Vet 10-40-80 (XP) for lvls 1-2-3 is too damn high for Armed Schimmvagen

+1

Also a rework on the requirements for the Kettenkrad (4-16-32) especially since it cant kill anything, so getting any vet at all is almost fictional

And the requirements for the Support Grens please (10-40-80)
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nugnugx Offline
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« Reply #69 on: November 28, 2010, 03:34:25 am »

I could make some vets,,, but i don't know if it will be worth anything , so here are some ideas

PE
PGs

-------------------------

vet 1 - 10xp

Received Accuracy - 1


vet 2 - 30xp

Moving accuracy - 1


vet 3 - 50 xp

Damage - 1.1
recieved suppression 0.8

vet 4 - 120 xp

Health 1.1
Accuracy 1.2

vet 5 - 240 xp


+1 additional squad soldier

Recieved damage in all covers (not negative) - 1.2



-------------------------

Assault Grenadiers

vet 1 - 10 xp

Recieved suppression 0.9


vet 2 - 40 xp

Sprint ability , Recieved accuracy 0.8



vet 3 - 80 xp

Accuracy 1.15
Damage 1.2


vet 4 - 160 xp

Moving Accuracy 1.2


vet 5 - 320 xp

Unit gains commando smoke like ability (1 use)

Recieved accuracy in negative cover 1.3 , in all other covers 1.1





i can make more ideas if you like it .... if not , well then no  Roll Eyes
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smurfORnot Offline
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Posts: 4715



« Reply #70 on: November 28, 2010, 03:37:36 am »

+1 squad member...bad idead,just encourages blobing...
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nugnugx Offline
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« Reply #71 on: November 28, 2010, 03:38:54 am »

+1 squad member...bad idead,just encourages blobing...

dude its vet 5 , 240 xp..... last thing is supposed to be elite/ hard to get..... try getting pgs to 240 xp , you should have a noticable reward for this imo.

and how this encourages blobbing more than people blob currently ? lol
« Last Edit: November 28, 2010, 03:57:23 am by nugnugx » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #72 on: November 28, 2010, 04:16:32 am »

if u give axis extra man,soon you will have to give it to allies cuz they will whine how it's not fair,and u dont need 7man ab/rangers squads running arround  Roll Eyes

lol,240xp...u expect them to live that long Tongue
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nugnugx Offline
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« Reply #73 on: November 28, 2010, 04:17:24 am »

if u give axis extra man,soon you will have to give it to allies cuz they will whine how it's not fair,and u dont need 7man ab/rangers squads running arround  Roll Eyes


no no , every unit would have smth that goes along with that unit to keep them happy Tongue






edit: vet 5 maybe could be like a 'small doctrine' ability , something not powerfull but maybe something interesting.

for example :commando vet 5  'commandos now drop on parachutes without drift and sound notification'
« Last Edit: November 28, 2010, 04:37:08 am by nugnugx » Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #74 on: November 28, 2010, 05:15:39 am »


lol,240xp...u expect them to live that long Tongue



my best ranger that i ever had was with 357 xp   and i just lost an ranger that had 260 xp yesterday.
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Artekas Offline
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Posts: 784


« Reply #75 on: November 28, 2010, 05:19:39 am »

There's a humongous difference between Panzergrenadiers and Rangers.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #76 on: November 28, 2010, 05:24:49 am »

yea...you can compare volks to storms also   Roll Eyes

mine storms had 567xp..and I lost them only cuz of the wipe...
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nugnugx Offline
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Posts: 4051



« Reply #77 on: November 28, 2010, 05:46:38 am »

overall vet 5 i think is a good idea, it gives more persistency aspect as its rather easy to vet 3 with some units now,, and upping vet 5 to high xp levels will give more reason to play when your company is maxed  out and making vet 5 'elite' and giving it some cool things would be preferable imo.


I can see the rage of people though , when their 300 xp inf or 600 xp vet 5 tank will get retreat killed  Cheesy
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #78 on: November 28, 2010, 05:49:52 am »

it would definately be a nice thing  Wink
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8thRifleRegiment Offline
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Posts: 2210



« Reply #79 on: December 19, 2010, 10:05:14 am »

maybe... at vet 5 you can name yer unit.....or custom skin or sounds.
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