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Infantry officer, again
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Topic: Infantry officer, again (Read 14550 times)
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Katusha
EIR Veteran
Posts: 989
Re: Infantry officer, again
«
Reply #20 on:
October 11, 2010, 10:04:54 pm »
Quote from: 3rdCondor on October 11, 2010, 10:02:00 pm
I love puddin's posts xD
tbh, they make me want to kill myself, i have to read them twice to understand lol
no offense puddin
Logged
AmPM
Community Mapper
Posts: 7978
Re: Infantry officer, again
«
Reply #21 on:
October 11, 2010, 10:07:38 pm »
I like that 4 man KCH are running down his infantry, but they are also one of the least resource and pop efficient combat units in the game, being slightly better than 3 Man KCH....
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puddin
EIR Veteran
Posts: 1701
Re: Infantry officer, again
«
Reply #22 on:
October 11, 2010, 10:59:23 pm »
Then why does every terror doctrine spam them if they are so ineffective?
And your saying a 10 Min cool down that's not a universal recharge???
So if you have 2 its every 5 mins and it KILLS??? So your officer can clear At guns for Ostwins or pumas...
Or clear an MG for Grens with Dual LMGS, 4 man KCH, or MP40 Volks OH MY!!!!
Its a shame how underpowereed that 1 unit can be as most allied companies can;t support spam...
And i PLay armor, I never hear it mentioned up there... And blitz is weaker then terror...
Ya know what i would care to see all terror player stats... Whats their records? The mean average wins and losses... I;d be interested to see.
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
AmPM
Community Mapper
Posts: 7978
Re: Infantry officer, again
«
Reply #23 on:
October 11, 2010, 11:01:40 pm »
4 man KCH only get good with Pervitin pills.
For general combat dual LMG grens cost less and do better at most ranges for less pop.
zomg, so the Defensive officer is less scary than a Captain? FOO is by far better than Mortar Barrage.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Infantry officer, again
«
Reply #24 on:
October 11, 2010, 11:26:06 pm »
The reason I chose KCH (terror) was because I wanted to run an elite infantry company and didn't like the options in allied.
Logged
www.synergiesmod.com
NightRain
EIR Veteran
Posts: 3908
Re: Infantry officer, again
«
Reply #25 on:
October 11, 2010, 11:58:36 pm »
Quote from: lionel23 on October 11, 2010, 09:26:00 pm
Infantry is OVERBUFFED? Really? Compared to
Luft
and Airborne, it's barely mild.
...wut?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: Infantry officer, again
«
Reply #26 on:
October 11, 2010, 11:59:53 pm »
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Infantry officer, again
«
Reply #27 on:
October 12, 2010, 12:01:16 am »
Quote from: puddin on October 11, 2010, 10:59:23 pm
Then why does every terror doctrine spam them if they are so ineffective?
You're right. Every Terror player is somehow spamming Defensive Officers!
The only reason Defensive players run Defensive Officers is because there's not much else you can do. Defensive has always been the underdog, boring and underpowered. If you're seriously complaining about one offmap every 10 minutes, then wow... I don't know what to tell you. British FOO is exponentially better than the mortar strike, and the smoke barrage is more useful for dealing with long range suppression weapons (which is what Allies tend to face more of), as well as capable of being used more often.
Similarly, the Defensive Officer has almost no buffs. Sure, he can use Supervise, but that requires constant micromanagement, only affects one unit (and within a
very
short distance), and doesn't give good enough buffs to make up for all its shortcomings.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
ImmanioEiR
Donator
Posts: 247
Re: Infantry officer, again
«
Reply #28 on:
October 12, 2010, 01:04:43 am »
Time to dig up the video of Silver and Gael demonstrating the old .45 officer.
http://www.youtube.com/watch?v=Dkvvnkcb51M
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panzerman
EIR Veteran
Posts: 689
Re: Infantry officer, again
«
Reply #29 on:
October 12, 2010, 01:23:55 am »
Quote from: ImmanioEiR on October 12, 2010, 01:04:43 am
Time to dig up the video of Silver and Gael demonstrating the old .45 officer.
http://www.youtube.com/watch?v=Dkvvnkcb51M
MAKE IT STOP!
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Infantry officer, again
«
Reply #30 on:
October 12, 2010, 03:57:55 am »
haha, I remember seeing that somewhere before, epic video. The first wave just drops in like half a second
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Silverstone
EIR Veteran
Posts: 132
Re: Infantry officer, again
«
Reply #31 on:
October 12, 2010, 04:04:25 am »
Yeah, i posted it here once i made it. It cause the first officer nerf i think
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Infantry officer, again
«
Reply #32 on:
October 12, 2010, 04:10:38 am »
I love how the building behind the IHT goes down
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Duckordie
Community Mapper
Posts: 1687
Re: Infantry officer, again
«
Reply #33 on:
October 12, 2010, 04:11:31 am »
Once... I we had 6 KT on battlefield...
U should never be able to spam units, like having 40 snipers, or 30 officers, or 6 tigers, or only mines, or...
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^<-- Duck ™ and ©
We need more axis players!:
Gaelthal
EIR Veteran
Posts: 53
Re: Infantry officer, again
«
Reply #34 on:
October 12, 2010, 04:27:01 am »
Good times, good times. I miss my officer getting an average of 25-30 inf kills a game
I am not going to try to hide the fact that I almost exclusively play Infantry doctrine, thus I am most likely a bit to biased to participate in the discussion. But I dont see the officer in itself to be too powerful. I must admit the infantry doctrine is very powerful, but if anything should be (and it is going to be) nerfed then it is the sticky range bonus t3 and Tank Reapers (could be toned down abit maybe). But since I rarely play anything else, I don't have the enough in-depth knowledge to say if it is op or not compared to other doctrines.
When I get owned it is more likely that I just faced the better player rather than their abilities/unlocks being OP and I expect that it is the case with alot of others aswell, so deal with it. Play more and get better :p
P.S. Airborne > Infantry
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Infantry officer, again
«
Reply #35 on:
October 12, 2010, 04:44:54 am »
I've previously brought up the fact the US officer is just way too survivable, considering his overall cost. I understand he is supposed to be a frontline officer - but he should still be killable!
Even at 140 health, being with heroic criticals allows it to survive 184 damage jagdpanther shots! Honestly? Jagdpanther and KT shots being survived by an infantry man? That is just beyond absurd.
His health wouldn't be that much of a problem if his thompson wasn't so bloody good, either. I mean - it's likely the very best SMG in the game, without exception : capable of destroying more or less so any other infantry in battle(I would know, I've used 3x US officer mobs as impromptu KCH... which fared a lot better than regular KCH do). So either the US officer's health needs to go down, or his gun needs to get toned down(equalised to lieutenant sten?).
Logged
Nimitz
EIR Veteran
Posts: 149
Re: Infantry officer, again
«
Reply #36 on:
October 12, 2010, 05:28:54 am »
Anyone who thinks officers aren't OP needs to desperately play a game against them as axis.
And +1 to Mysth.
Logged
CollectiveSTLS
EIR Regular
Posts: 43
Re: Infantry officer, again
«
Reply #37 on:
October 13, 2010, 05:37:54 am »
well....i would have to say the american officers are a bit good :<
http://www.filefront.com/17383358/Officers.rar/
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Infantry officer, again
«
Reply #38 on:
October 20, 2010, 07:28:59 pm »
hard cap officer please
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
brn4meplz
Misinformation Officer
Posts: 6952
Re: Infantry officer, again
«
Reply #39 on:
October 20, 2010, 07:36:24 pm »
It's already been discussed and a Hard Cap won't be implemented on the American officer(yet anyway) His weapon is being toned down, so he functions more in line with the LT or Defensive Officer. and isn't a mainline infantry unit but rather the force augment he is intended to be.
Logged
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