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Author Topic: The Pool Cost is Too Damn High  (Read 16547 times)
0 Members and 7 Guests are viewing this topic.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #40 on: October 22, 2010, 09:18:19 pm »

Because its fast, well armored, and has fantastic arty?

Compare to a Priest or Hummel, which have either worse armor, or worse speed, or both.

What is the pool on those 2 units?

Just like a sherman can easily be run down by p4 or panther.

Armour is not that great
manpower 600 and fuel 420
has a pool cost of 24
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bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #41 on: October 22, 2010, 09:21:45 pm »

Once again, it can easily damage its engine. :p
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...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #42 on: October 22, 2010, 09:37:15 pm »

Again, bring the numbers for the Calli, Stuka, Hummel and Priest.

Then compare survivability.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #43 on: October 22, 2010, 09:42:04 pm »

Priest 24/54
Calliope 24/42
Stuka 12/54
Hummel 18/42

The Calliope does indeed have it the worst. Not only being the Highest Pool 24(tied with Priest) but also having the lowest Support Pool at 42(tied with Hummel)
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #44 on: October 22, 2010, 09:55:26 pm »

Perhaps two flies could be swat in one blow.

NGV-> Cally turns into a additoinal unit, priced from the armor pool

Result: frees up support pool for snipers, atgs etc. armor pool is the best pool to take from since armor pool units take up the most fuel, which is the most expensive part of the calliope

aditionally, the main gun thing can perhaps be easier to nerf? (range boost)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #45 on: October 22, 2010, 10:26:03 pm »

Actually, with those numbers it doesn't look too bad.

Hummel is much less survivable.

And why does armor need all that support pool? Use Quads, T17/M8's and Shermans for AI, M10/M18/ATG for AT.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #46 on: October 22, 2010, 11:07:11 pm »

Could anyone tell me the exact reason WHY you assume Armor is SUPPOSED to have the very best arty in the game AND the capability to defend it infinitely? If you want to go for US arty, go for infantry, perhaps? Sounds a lot more logical to me.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #47 on: October 22, 2010, 11:49:26 pm »

calliapes are terrible untill vet 3, but untill then they are pretty close to shit, the thing can;t kill an atr gun half the time, it won;t gib an entire squad, you have plenty of time to hit the retreat button. 

it eats 35% of your fuel  on a doctrine thats fuel heavy..

here let me defend my 1 12 pop cap caliopee with what you mentioned ampm....

t-17 9 pop cap and m-10/18 10 pop cap and 1 atg.  So i have 19070fu plus 125 from t-17 and 400fu from cali with is... Umm 60-700 fu out of 1100 to start?  even with bonus fuel maxed out at 300 plus your useing 50% of your fuel on 3 peices of armor... 

The BEst arty?  Hmmm its got increadbly short range and at long range the worst sopread of the game... It mgiht dmg some things....   

Use one in its current form, with the main gun, Its not the best because if you use it ont he front line, and you lose it... You just lost a 400 Fu  Sherman, that eats More than Half your support pool....

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #48 on: October 23, 2010, 12:17:27 am »

Could anyone tell me the exact reason WHY you assume Armor is SUPPOSED to have the very best arty in the game AND the capability to defend it infinitely? If you want to go for US arty, go for infantry, perhaps? Sounds a lot more logical to me.

Ever try moving your troops behind a building? what about not clumping around an atg
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brn4meplz Offline
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Posts: 6952


« Reply #49 on: October 23, 2010, 12:32:46 am »

There was a time when Calliope's were the best arty in the game, but no longer. These calliope's don;t have Dual Rocket Racks to whore kills and actually finish off threats. the Calliope right now just causes attrition, which is good in a long fight but won't change the match like a Hummel/Howitzer/Priest shot will.

I'd actually say the Priest with Creeping Barrage is the best arty in the game. Of course someone went and gave it uses not cooldown.

All the arty is pretty similar in Performance, except the Stuka, it trades dmg for RoF and population, and It blows chunks on infantry.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #50 on: October 23, 2010, 12:53:11 am »

There was a time when Calliope's were the best arty in the game, but no longer. These calliope's don;t have Dual Rocket Racks to whore kills and actually finish off threats. the Calliope right now just causes attrition, which is good in a long fight but won't change the match like a Hummel/Howitzer/Priest shot will.

I'd actually say the Priest with Creeping Barrage is the best arty in the game. Of course someone went and gave it uses not cooldown.

All the arty is pretty similar in Performance, except the Stuka, it trades dmg for RoF and population, and It blows chunks on infantry.

Priest needs Creeping on cooldown, 80 mun 1 shot is absolutely silly
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #51 on: October 23, 2010, 06:11:47 am »

There is no incentive to use the normal barrage when you have creeping on the same cooldown.
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brn4meplz Offline
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Posts: 6952


« Reply #52 on: October 23, 2010, 06:48:16 am »

Thats why I argued for increasing it's cooldown. But uses was deemed safer.

The 2 main points I raised in a discussion somewhere were basically

1. Smoke Warnings at all 3 circles(when you designate a target and path it paints in circles. This way your enemy knows the direction of travel) Ideally it would drop the smoke in sequence and not all at once.

2. Increased cooldown timer. 2 Normal Barrages(or 2¼) between each Creeping Barrage cycle. It serves to entice the RCA player into firing the second normal barrage instead of waiting for creeping.(and it works out to 6 Mins between creeping Barrages[or 6 mins 45 seconds])

Given that every British unit has modifiers for Creeping Barrage Cover, it doesn't make sense that it's 'Uses' based, and only a single use at that.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #53 on: October 23, 2010, 07:09:04 am »

Ever try moving your troops behind a building? what about not clumping around an atg

You're honestly assuming I don't know the basic tactics for avoiding cali barrages when I consistently spam volksgrenadiers?

Brn does have a point that without Dual Rocket Racks the calli's role as the "very-best arty" becomes quite questionable. That being said - I'll repeat what I had said before. I do not see any reason why an Armour company should be artilery-centered. And if you are centering yourself around calliopes - go spam riflemen. They work wonders.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #54 on: October 23, 2010, 02:56:53 pm »

aditionally, the main gun thing can perhaps be easier to nerf? (range boost)

The veterancy is bugged, it gets 50 range at vet 2.
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