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"Commanders Mod" v0.6.2 - Last update on 25 November 2011
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Topic: "Commanders Mod" v0.6.2 - Last update on 25 November 2011 (Read 44364 times)
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LeoPhone
Honoured Member
Posts: 0
Re: "Commanders Mod" v0.6.1 - Last update on 30 June 2011
«
Reply #100 on:
July 28, 2011, 02:08:27 pm »
with version 6.15 you don't have to build HQ structures and has tons of stuff added to it.
But sometimes the AI breaks in that version...
Anyway, I'm glad you like it
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LeoPhone
Honoured Member
Posts: 0
Re: "Commanders Mod" v0.6.1 - Last update on 30 June 2011
«
Reply #101 on:
November 25, 2011, 03:58:17 pm »
I'm getting the mod ready for moddb update
gonna run some final tests and then go for it.
latest download (join us on vent!)
full version:
http://www.gamefront.com/files/21024834/Commanders_mod_062+prerelease+1.zip
«
Last Edit: November 25, 2011, 04:58:44 pm by LeoPhone
»
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RikiRude
Donator
Posts: 4376
Re: "Commanders Mod" v0.6.1 - Last update on 30 June 2011
«
Reply #102 on:
November 25, 2011, 09:44:16 pm »
woo! i cant wait, this is so great for me to play at work. its like EIRR, but i can play with AI and pause when need be =D
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
LeoPhone
Honoured Member
Posts: 0
Re: "Commanders Mod" v0.6.1 - Last update on 30 June 2011
«
Reply #103 on:
November 26, 2011, 08:50:01 am »
Mod is released on moddb. there have been over 1100 visitors on the page already!!
Install this update to get Commanders mod to the final version in case you installed 062 Prerelease 1:
http://www.gamefront.com/files/21027493/Commanders_mod_062+patch+for+prerelease+1+users.zip
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hans
EIR Veteran
Posts: 3497
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #104 on:
November 26, 2011, 09:49:19 am »
yaaaaaaaaaaaay nice job digger
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #105 on:
November 26, 2011, 11:50:01 am »
Ultimate Balance
aye lol
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
PartyJaeger
EIR Veteran
Posts: 130
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #106 on:
February 22, 2012, 07:32:58 am »
any update?
I am training new noobs for EIR through it and it seems to bug out. we choose 1
US and 1 BRIT as both hard cpu and play against it, but almost always only brit cpu player is playing, or am i missing something?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #107 on:
February 22, 2012, 07:37:23 am »
yeah AI bugs out quite often.
I spend ages trying to fix the problem but I just wasn't able to. putting the AI on medium/hard seems to be best to avoid the problem. perhaps it also happens more often with some factions than others but I have no idea.
Its just too weird. sometimes it works perfectly, other times it breaks. I did a testgame before I released the last version. 3 AIs vs 3 other AIs, all difficulties, I didn't do anything the match but just watch. the AI didn't break at all.
Which map you choose might have to do with it as well. flat vcoh maps like rails and metal or mcgechans war seem to do best while custom maps do the worst.
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PartyJaeger
EIR Veteran
Posts: 130
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #108 on:
February 22, 2012, 09:37:43 am »
thx for explanation, seems to be case.
i try with stock vcoh maps and post results, we mostly did CMTip mapos such as Neun, Bergen etc.
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clonetroopers
EIR Veteran
Posts: 534
Re: "Commanders Mod" v0.4.9 - Last update on 23 October 2010
«
Reply #109 on:
January 25, 2013, 05:36:01 pm »
I know this sounds dumb but once I download it, what do I do next?
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LeoPhone
Honoured Member
Posts: 0
Re: "Commanders Mod" v0.6.2 - Last update on 25 November 2011
«
Reply #110 on:
January 25, 2013, 05:57:29 pm »
Thanks for trying out commanders mod.
There should be a readme attached to the download. If you still can't figure it out after that, ask again.
Logged
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