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Author Topic: Level 1 again  (Read 16858 times)
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« on: October 23, 2010, 02:44:01 am »

Can we revert the launcher so that everyone will start at level one once they create a new profile?  It's getting a little ridiculos to see all these level 5 accounts when the campaign is over...The new players have no idea what its like to grind your company all the way up. 
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I'm really bad  - Smokaz
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: October 23, 2010, 03:04:23 am »

so your feeling a little hurt because you had to grind your way to lvl 5 back in the day... seems kinda ridiculous ..
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #2 on: October 23, 2010, 03:30:16 am »

what?...I dont get what your saying.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: October 23, 2010, 03:36:54 am »

would be a good change.
the longer armies stay away from level 9, the more fun the game is.
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #4 on: October 23, 2010, 03:59:02 am »

would be a good change.
the longer armies stay away from level 9, the more fun the game is.
-1
fail i don't think it will be fun
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Does he have a problem?
Anyway he's hilarious.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #5 on: October 23, 2010, 04:00:44 am »

ahh,the grind,when u got 10xp for win  Grin
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: October 23, 2010, 06:09:34 am »

We will most likely have everyone start at level 1 again when the next wipe is going to happen (which occurs when all doctrines are implemented).
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #7 on: October 23, 2010, 08:59:50 am »

I still want my reward points, my marines (1 v2 1 v1)
and 11/12 vetted ab
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MorkaandBorka Offline
EIR Veteran
Posts: 1464



« Reply #8 on: October 23, 2010, 11:06:24 am »

Ok perfect.  I dont know it just doesn't seem right that all the players start off with a level 5 account and 200PP for no reason.  I guess it makes sense but meh, I cant wait till the wipe then.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #9 on: October 23, 2010, 11:48:27 am »

It makes perfect sense and this was done in the old EIR:R as well, it's terrible to let new players start off at lvl 1 when most players are at lvl 9.This way they are at least competitive from the get go.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: October 23, 2010, 11:53:04 am »

TBH, the whole level system needs to go away. Its boring, its annoying, and has no benefits.

Persistence should be based on Vet for the most part....

Actually, we should just do something like 10 vet levels, each one giving 5% buffs or what not to different stats, then top end vet would be around what we have now or slightly better but it would take a lot longer. Also unique vet for the units would be cool, maybe 1-5 is generic vet, 5-10 is specialist vet or some such.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: October 23, 2010, 11:55:18 am »

It will go away.
And we will make vet no longer require purchasing in the process.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: October 23, 2010, 11:56:13 am »

Unknown, removing the levels but putting in a time based advancement system doesnt help, anyone with half a brain will make 10 companies then ignore the mod for a couple weeks =p

The who concept of levelling a company needs to go away, and be replaced by an in depth and more interesting vet system.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #13 on: October 23, 2010, 05:40:50 pm »

It will go away.
And we will make vet no longer require purchasing in the process.
Dont make promises Wink

I agree with the change, I havent agreed to DO the change yet! =P
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #14 on: October 23, 2010, 05:43:10 pm »

Unknown, removing the levels but putting in a time based advancement system doesnt help, anyone with half a brain will make 10 companies then ignore the mod for a couple weeks =p

The who concept of levelling a company needs to go away, and be replaced by an in depth and more interesting vet system.
And anyone with a complete functioning brain will realise this, and make a system where this is irrelevant =p
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: October 23, 2010, 05:46:49 pm »

Ah, but if you do something like say, require a game a day to get said points, we are back to a grind, albeit a really slow one.

It also punishes people that may have days they can't play, but on some days can play 3-4 games.

That's where it gets tricky. Grindless = freebies that can be taken advantage of; Requiring Games = slow grind that some people will fall behind on because of schedules anyway.

I still say the best way, is to make companies complete at creation, and then increase the vet and maybe go back to the old Resource Bonus system, which was way more fun.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #16 on: October 23, 2010, 05:49:08 pm »

Ah, but if you do something like say, require a game a day to get said points, we are back to a grind, albeit a really slow one.

It also punishes people that may have days they can't play, but on some days can play 3-4 games.

That's where it gets tricky. Grindless = freebies that can be taken advantage of; Requiring Games = slow grind that some people will fall behind on because of schedules anyway.

I still say the best way, is to make companies complete at creation, and then increase the vet and maybe go back to the old Resource Bonus system, which was way more fun.
Just because you cant find a solution, does not mean there ISNT one AmPM ;p
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #17 on: October 23, 2010, 05:53:02 pm »

I'm interested in hearing this solution that can't be taken advantage of and does not have any grind to it while not giving people all their unlocks, etc. at the beginning.

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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #18 on: October 23, 2010, 06:22:14 pm »

The current level system is fine. Removing levels from the game will utterly bork company progression, and kill a lot of the mood that this mod's persistent environment creates.
The grind can be a bitch, though. But there are simpler, less radical solutions for that.
How about this: every X amount of time (it could be days, weeks, months) that passes, the grind becomes lessened.
For example: after the first two weeks, accounts level 1-3 gain 30% more XP/PP per game, levels 4-6 gain 20% more, and 7-8 gain 10% more and such. Every two weeks the amount gained would increase again. This would help keep newer players on (somewhat) equal footing with the rest of the community, while not flat-out giving them free levels/PP.
Of course you'll always have a small fraction of the community that grinds to level 9 in a week, but this assumes that it takes an average player about a month and a half to get to level 9, with only a few games a week.

numbers and percentages could be changed as appropriate, of course.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #19 on: October 23, 2010, 06:52:52 pm »

I'm interested in hearing this solution that can't be taken advantage of and does not have any grind to it while not giving people all their unlocks, etc. at the beginning.


Remember when you got 3 CP and 1 RB free for every day you didn't play?
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