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Author Topic: PE Boudle nades WTF!!??  (Read 10001 times)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #20 on: October 28, 2010, 09:02:21 am »

You can't avoid it unless you have something to run behind to stop the throws
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: October 28, 2010, 09:19:32 am »



Getting ready for replay......
« Last Edit: October 28, 2010, 09:23:05 am by tank130 » Logged

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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #22 on: October 28, 2010, 09:37:12 am »

lol, another post?
 we already had one
its broke
all 4 of the Tier4s in AB are broke too..

complain we will, they will eventually get fixed.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: October 28, 2010, 10:01:53 am »

I don't imagine incendiary being possible to dodge either. And belive me I've tried my best. The only thing that lets you dodge incendiary assault is Assymetrical warfare assault lol.
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CollectiveSTLS Offline
EIR Regular
Posts: 43


« Reply #24 on: October 28, 2010, 10:05:27 am »

Don't think i've ever seen it successfully dodged
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #25 on: October 28, 2010, 10:08:56 am »

I dodge liked 12 of Panda's(or computer?) but I had 2 buildings and a hedge to run circles around.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #26 on: October 28, 2010, 10:28:47 am »

its to bad that these broken t4s stayed in as long as they have, at least they will be gone soon..
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #27 on: October 28, 2010, 10:35:41 am »

its  only retarded   when used  against  retards  tbfh
if the   guy is standin in  a  cover   and  waitin  for  the  nade rain   to  come , 
be  my  guest   than ,  die  there in the  cover .

you can  easly  run away  from it  ,   you  dont  even need  fireup  lol


You can't run away from it, move back and you will be hit by at least 2 grens, to the side you might dodge the first toss, and if you charge forward you can hopefully sacrifice your rifle for the gren if you don't get pinned first
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #28 on: October 28, 2010, 01:26:07 pm »

well you might dodge one....two....or very lucky third..... but the fourth one becomes a homing missle guided right into your face, unless like stated before you have a building to run into/around.
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AmPM Offline
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Posts: 7978



« Reply #29 on: October 28, 2010, 01:44:15 pm »

As long as you start moving before the nade is in the air you will get away.

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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #30 on: October 28, 2010, 01:47:27 pm »

As long as you start moving before the nade is in the air you will get away.




LIES!

i tested this the other night, i took just 1 squad and sat around waiting and he moved up his gren, he did the little symbol thingy and i started running backwards away from him before he thru it.. eventhou i started moving, the dude still thru manningesk touchdown passes on my foos...
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #31 on: October 28, 2010, 01:55:31 pm »

As I stated, this is why you have more than one squad, one gets targeted and runs, the other kills the pgren squad that is now running towards your squad.
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TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #32 on: October 28, 2010, 02:06:10 pm »

As I stated, this is why you have more than one squad, one gets targeted and runs, the other kills the pgren squad that is now running towards your squad.

oh really ?? but what iff its all the pe players running and he targets all your squads indivdually like ive experienced ?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #33 on: October 28, 2010, 02:34:36 pm »

That sir, is what a single HT is for.

Oh noes! Mah mans are beings assaulted! Jump in HT...jump out, kill grens.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #34 on: October 28, 2010, 03:24:00 pm »

Not quite so, the infantry take time to load in the halftrack and all gather on a single spot, they get hit by grenades, then they start 'crawling' to enter the halftrack, lost several ranger squads due to this.  Its the same thing like when you throw an MG in the house and it gets suppressed but 'unclickable' as they slow walk/crawl to the door and either die by the time they do it or get in at very low health.
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #35 on: October 28, 2010, 04:49:16 pm »

Kwia. dear sir. are a fool!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #36 on: October 28, 2010, 04:58:38 pm »

That sir, is what a single HT is for.

Oh noes! Mah mans are beings assaulted! Jump in HT...jump out, kill grens.

Not the best of ideas, considering the mechanic for entering halftracks.. Or considering the mechanic of marder rapes HT.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #37 on: October 28, 2010, 05:02:59 pm »

It does happen, but so far I have had great success with flame engies + HT vs nade spam
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #38 on: October 28, 2010, 07:05:28 pm »

It does happen, but so far I have had great success with flame engies + HT vs nade spam


Im going to have to say thats due to the small size of an engy squad. Hence less time to get in HT
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TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #39 on: October 28, 2010, 10:09:58 pm »

Brit solution to IA spam, massed CCT's with flank speed Smiley
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