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Author Topic: Omaha Beach  (Read 13911 times)
0 Members and 4 Guests are viewing this topic.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #20 on: October 31, 2010, 07:59:13 am »

That sig shows a dude, who is imitating this guy from the Dutch version of Jersey Shore basically: http://www.youtube.com/watch?v=5KRlbfuolcE

This is a more pro imitation: http://www.youtube.com/watch?v=tXf2YNmp94Q

I can imagine its only funny for us who know what it is and know the language, but if you dont know now you know.

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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: October 31, 2010, 08:55:14 am »

I don't care what he's trying to be. I just want to throw bricks at him whenever I catch a glance of that sig.
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3rdCondor Offline
Donator
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Posts: 1536


« Reply #22 on: October 31, 2010, 09:25:22 am »

Regarding the map:

It looks kinda cool but we'll all have to play it before we know for certain whether or not it's going to be imbalanced or an "88" map.
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #23 on: October 31, 2010, 10:41:45 am »

TBH, if they make the allies storming the beach, making this map a little 88 oriented is acceptable imho
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Yes that's me, the special snowflake.
Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: October 31, 2010, 12:06:58 pm »

lol myst im getting annoyed with him as well, i've been trying to find a new sig.

there is that better?
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Computer991 Offline
Donator
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Posts: 1219



« Reply #25 on: November 03, 2010, 03:16:12 pm »

No shotblockers. Everyone will QQ about 88s in this map. Tank Traps might as well give a lot of pathing problems for majority of the vehicles...

You wont need tanks....Mortar smoke + infantry is good enough
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: November 03, 2010, 03:20:27 pm »

You wont need tanks....Mortar smoke + infantry is good enough

I would save mortar as 88 can snipe the gun, officer smoke and couple rifles would do it fine for me
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rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #27 on: November 04, 2010, 06:25:14 am »

If you think this map is unbalanced.(It was meant to be in real-life)
Make it a 3v2, 4v3, 2v1...
Less axis.
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hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
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Does he have a problem?
Anyway he's hilarious.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #28 on: November 04, 2010, 06:28:13 am »

lmao.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #29 on: November 04, 2010, 01:45:24 pm »

Integrating a collapsable trench system:

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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #30 on: November 04, 2010, 02:18:22 pm »

but once the sandbags break it looks like shit?
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deadbolt Offline
Probably Banned
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Posts: 4410



« Reply #31 on: November 04, 2010, 02:21:06 pm »

not if i put sandbag splats underneath them, will just look crushed.
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deadbolt Offline
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Posts: 4410



« Reply #32 on: November 04, 2010, 02:22:59 pm »

p.s: sry for trying to be innovative and not spamming farms everywhere.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #33 on: November 04, 2010, 03:16:35 pm »

there are special undestroyable objects that can be used for trenches

here is the tut: http://www.youtube.com/watch?v=OWg-D2NayLw
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #34 on: November 04, 2010, 03:22:53 pm »

i know how to make a trench, im not retarded, its for a uniqe type of gameplay that instead of green cover spam people can determine what kind of cover is where. if it gets destroyed it gets reduced to light cover. its something alternative.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #35 on: November 04, 2010, 03:26:10 pm »

Nobody wants new gameplay, now go make a fuckin farm with 2 roads and some scattered buildings and hedges.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #36 on: November 04, 2010, 03:31:03 pm »

LOL ampm.  Sad but true.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #37 on: November 04, 2010, 03:42:21 pm »

i know how to make a trench, im not retarded, its for a uniqe type of gameplay that instead of green cover spam people can determine what kind of cover is where. if it gets destroyed it gets reduced to light cover. its something alternative.

I like this alot.

Never liked the static sandbag trenches that fuck up tank pathing. (the kind on vengence)

Keep it up keeps, lookin very good!
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #38 on: November 04, 2010, 04:04:42 pm »

I like this alot.

Never liked the static sandbag trenches that fuck up tank pathing. (the kind on vengence)

Keep it up keeps, lookin very good!

yeah, huge random height differences are much better for pathing.
note that the tank thinks he can actually crush the sandbag and race trough. but once its crushed he find a big hole in the ground and goes WTTFF??
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #39 on: November 04, 2010, 04:13:34 pm »

yeah, huge random height differences are much better for pathing.
note that the tank thinks he can actually crush the sandbag and race trough. but once its crushed he find a big hole in the ground and goes WTTFF??

that screenie that keeps put up, looks literally like sandbags lining a wooden floor spline, kinda sunken into the ground. I dont see how that would effect tank pathing at all.
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