Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 11:58:58 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
[Final v1.3] 8p Metz
Pages:
1
2
3
[
4
]
5
6
Go Down
Print
Author
Topic: [Final v1.3] 8p Metz (Read 33391 times)
0 Members and 1 Guest are viewing this topic.
101stGG
EIR Veteran
Posts: 88
Re: [Beta] 8p Nugx Crossing
«
Reply #60 on:
November 18, 2010, 01:15:27 pm »
It is getting good. Very good actualy.
Road to offmap being blocked by trees can be corrected.
River bed could also have some terrain paint? Like imitation of green on the bottom algae.
Perhaps it would be better if river would be more shallow, not so deep.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Beta] 8p Nugx Crossing
«
Reply #61 on:
November 18, 2010, 01:57:16 pm »
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nugnugx
Donator
Posts: 4051
Re: [Beta] 8p Nugx Crossing
«
Reply #62 on:
November 18, 2010, 02:00:53 pm »
Logged
Artekas
Donator
Posts: 784
Re: [Beta] 8p Nugx Crossing
«
Reply #63 on:
November 18, 2010, 02:02:25 pm »
I like it, Smokaz!
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Beta] 8p Nugx Crossing
«
Reply #64 on:
November 18, 2010, 02:12:53 pm »
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Beta] 8p Nugx Crossing
«
Reply #65 on:
November 18, 2010, 02:14:18 pm »
I cleaned up some of the pixelation in the 1st one. It was really bad around the top of the hangar and on some of the airplanes.
Logged
nugnugx
Donator
Posts: 4051
Re: [Beta] 8p Nugx Crossing
«
Reply #66 on:
November 18, 2010, 02:16:11 pm »
Quote from: Smokaz on November 18, 2010, 02:12:53 pm
rofl , tanks vs dinosaurs ?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [Beta] 8p Nugx Crossing
«
Reply #67 on:
November 18, 2010, 02:17:04 pm »
andwheelchairs!
i figured it was in the spirit
as in 'le spirit faible' (as they say in french)
of the map's creator
Logged
nugnugx
Donator
Posts: 4051
Re: [Beta] 8p Nugx Crossing
«
Reply #68 on:
November 18, 2010, 02:30:44 pm »
5th beta
and i need a name for the map.
http://www.filefront.com/17530212/betamap.sga
Logged
nugnugx
Donator
Posts: 4051
Re: [RC 1] 8p Metz
«
Reply #69 on:
November 19, 2010, 02:54:14 am »
Map named Metz , 6th beta and a release candidate
«
Last Edit: November 19, 2010, 05:41:22 am by nugnugx
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Final v1] 8p Metz
«
Reply #70 on:
November 19, 2010, 05:27:56 am »
You know Metz is a city right? Your map is not :p.
Logged
nugnugx
Donator
Posts: 4051
Re: [Final v1] 8p Metz
«
Reply #71 on:
November 19, 2010, 05:30:09 am »
theres also airfield in metz
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Final v1] 8p Metz
«
Reply #72 on:
November 20, 2010, 11:36:44 am »
Some notes
Map design is pretty interesting, excellent loading screen, some areas look well refined. (Your fields are looking excellent for example, they also feel 'real', same with the riverbedding)
* Sloppy splats & splines
There's some areas that look really weird and unprofessional. The airfield areas come to mind, throwing a dark patch of concrete so obviously on a lighter surrounding just looks stupid. Use opacity for all your splats, this way they'll blend in.
There's splines that abruptly stop, others just run into other roads without fading out
* Weird splat & splining choices
Using arnhem brick road as a main road through the countryside makes very little sense, this is an urban road that really should only be used in an urban environment. Having a road like this run through fields and forests is plain silly.
What's with the grass growing on an airstrip runway? If this is an airfield that is being maintained, which it would be judging by the airplanes still present, you wouldn't see massive patches of grass just sprouting out of the concrete lol.
Crashed airplines would have an impact on surrounding terrain and would leave quite some marks, yet I see some crashed airplanes that just have no actual crash traces, etc
* Overall
there's still quite some work to be done, especially in terms of the 'feel' of your map. I can imagine this map would probably feel like playing some LEGO village.
Your forests feel very unreal. You wouldn't just have trees standing in the middle of a grass field without anything at their base, some random bushes, wood, foilage, etc.
Your entire map feels too clean, there's some crashed planes apparently, but nothing showing for any sign of combat, bombing, etc
Transitions between rural areas and the airfield, between the small town segment and the surroundings, between some of the industrial looking areas and the surroundings all need to be improved to feel real. There'd probably be fencing around the airfield area, there'd be a tight army controlled seperation. Same with the 'army type' base south of the towncenter thing.
Church area feels a little dull, could use some more spicing up
Lastly, I think your map would benefit from a 'Dawn' atmosphere. (Dawn as in the time of day, not the awful map)
Keep up the good work
«
Last Edit: November 20, 2010, 11:42:01 am by Unkn0wn
»
Logged
nugnugx
Donator
Posts: 4051
Re: [Final v1] 8p Metz
«
Reply #73 on:
November 20, 2010, 11:44:22 am »
Quote from: Unkn0wn on November 20, 2010, 11:36:44 am
What's with the grass growing on an airstrip runway? If this is an airfield that is being maintained, which it would be judging by the airplanes still present, you wouldn't see massive patches of grass just sprouting out of the concrete lol.
It's not grass , it's mud from tracks
Quote
there's still quite some work to be done, especially in terms of the 'feel' of your map. I can imagine this map would probably feel like playing some LEGO village.
You have to play to see it , but in the games that were played no one mentioned anything like a 'lego village' feel.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [Final v1.2] 8p Metz
«
Reply #74 on:
November 25, 2010, 11:08:16 am »
here
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
101stGG
EIR Veteran
Posts: 88
Re: [Final v1.2] 8p Metz
«
Reply #75 on:
November 25, 2010, 12:09:34 pm »
There was pink wrecked van model near hangar.
Logged
MultiDoc
EIR Veteran
Posts: 225
Re: [Final v1.2] 8p Metz
«
Reply #76 on:
November 25, 2010, 12:17:54 pm »
Well we just finished a game in this map and i have to say i really really enjoyed it! And being a fan of big games either 3v3's and 4v4's, to me this one is the best 8p map for EiR.
Great job Nug ! Well done !
And if anyone is interested, here's the replay:
http://www.filefront.com/17559235/8p_Metz.zip
Logged
nugnugx
Donator
Posts: 4051
Re: [Final v1.2] 8p Metz
«
Reply #77 on:
November 26, 2010, 04:03:03 am »
Quote from: 101stGG on November 25, 2010, 12:09:34 pm
There was pink wrecked van model near hangar.
maybe smth with your gfx settings?.... haven't seen any pink wrecked vans....
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Final v1.2] 8p Metz
«
Reply #78 on:
November 26, 2010, 04:06:21 am »
I had a bunch of Missing RGM blue boxes on objects around the map. so did the other players in our game
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
nugnugx
Donator
Posts: 4051
Re: [Final v1.2] 8p Metz
«
Reply #79 on:
November 26, 2010, 04:07:46 am »
Quote from: brn4meplz on November 26, 2010, 04:06:21 am
I had a bunch of Missing RGM blue boxes on objects around the map. so did the other players in our game
how does that happen ? no one in games that i played said anything like this nor i had.
Maybe it was smth with scar?
Logged
Pages:
1
2
3
[
4
]
5
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...