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Author Topic: [Final] 6p_Road_to_Paris  (Read 41245 times)
0 Members and 4 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: November 06, 2010, 02:48:29 pm »

I present you





















« Last Edit: June 10, 2014, 05:26:23 am by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #1 on: November 06, 2010, 02:51:57 pm »

nice
i think we should have an all urban Paris  aswell cos its paris it would help with the imersion of fighting in paris   Roll Eyes
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

nugnugx Offline
Donator
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Posts: 4051



« Reply #2 on: November 06, 2010, 02:54:52 pm »

Lots of maps coming Smiley

Looking good. How much time did it take?  I'm mapping 2 days my 6p now and got like 1/8  Roll Eyes
« Last Edit: November 06, 2010, 02:56:59 pm by nugnugx » Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: November 06, 2010, 03:02:32 pm »

1 1/2 days.
Logged
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #4 on: November 06, 2010, 03:03:31 pm »

looks good but fail pathing. fixing the world objects like those sandbags, cars and busses in corsix will make it a lot easier to play.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: November 06, 2010, 03:06:49 pm »

Things like that come with time. I didn't even sector it yet,
Logged
COHCommando Offline
EIR Veteran
Posts: 274


« Reply #6 on: November 06, 2010, 04:30:02 pm »

this map is infy heaven but it pretty awesome
Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: November 06, 2010, 07:19:40 pm »

Superb amount of detail for a first map, I'm impressed.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: November 06, 2010, 09:39:07 pm »

Map's gonna be uploaded in like 20 minutes. Go Go Go, give it a play and post some feedback!
« Last Edit: November 06, 2010, 09:40:42 pm by EliteGren » Logged
bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #9 on: November 06, 2010, 10:08:38 pm »

You should up your settings more for a screen shot. Tongue
Logged

00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: November 06, 2010, 10:21:25 pm »

I'd do it again with DX10 but I forgot the replay haha.
The other screenies are directly from the WB by the way, which is why it's not as detailed.
« Last Edit: November 06, 2010, 10:28:46 pm by EliteGren » Logged
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #11 on: November 07, 2010, 01:21:48 am »

 The map looks fun, but it shouldn't be called Paris.

 -Wind
Logged

Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: November 07, 2010, 01:36:19 am »

There seems to be a bug with the chateau. Fixing it right now.
Logged
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #13 on: November 07, 2010, 01:59:59 am »

Maps completely flat - could try adding a hill here or their

need to extend non playable area - its not a table top wargame

Chateau bug could be game breaking

Slightly biased towards axis
Logged

EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: November 07, 2010, 02:11:42 am »

Next version is gonna have all of that fixed. What do you mean by axis biased?
Logged
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #15 on: November 07, 2010, 02:40:36 am »

cartain building are in perfect spots for MG42's
allied mortars have to come into MG42 range to hit these mortars for instance

with the lack of road splines Blitz coys will have alot of fun
where others are forced to move at normal speed
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: November 07, 2010, 02:49:42 am »

Mg42 = 45 Range
Mortar = 75 Range - and can fire over things. In no situation should a Mg42 be firing on a allied mortar.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: November 07, 2010, 03:01:08 am »

Version 1.1 Changes

- Replaced Chateau with another building

- Changed Atmosphere to be more epic

- Added a few hills here and there

- Non playable area is now larger.

- Added a hidden bush that drops 10 Panzerschrecks


Okay the last one is not completely true, but this should improve the map quite a bit!
« Last Edit: November 07, 2010, 03:02:42 am by EliteGren » Logged
TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #18 on: November 07, 2010, 03:06:34 am »

Mg42 = 45 Range
Mortar = 75 Range - and can fire over things. In no situation should a Mg42 be firing on a allied mortar.
error on my part ive been drinking and mis placed morontar
Logged
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: November 07, 2010, 03:32:20 am »

[Final] eh? [Beta] Would be more appropriate.
Logged
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