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Author Topic: [Final] 6p_Hill_60 V2  (Read 41513 times)
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Groundfire Offline
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« Reply #20 on: November 08, 2010, 09:05:47 am »

I believe a Canadian was responsible for the new launcher being implemented sooner as well as a the war map being implemented sooner.

Just sayin'

I hearby dedicate Hill 60 to Canada! Cheesy
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Groundfire Offline
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« Reply #21 on: November 08, 2010, 10:10:56 pm »

Day 2, Hill_60 with about 10 hours into it.











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Katusha Offline
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« Reply #22 on: November 08, 2010, 10:23:26 pm »

i am no expert, but i must say i love the way the town looks, and i love the destroyed convoy and the medics with the dead guys Cheesy

also it looks kinda big for a 4v4, i dunno maybe it just looks big in the pic
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Groundfire Offline
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« Reply #23 on: November 08, 2010, 10:29:04 pm »

 4p = 2vs2  Grin

honestly, im liking the way it turns out.

Reminds me of the city im in right now. Got a big ol' factory on the outskirts of the university that reminds me of that center compound.
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brn4meplz Offline
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« Reply #24 on: November 08, 2010, 10:29:57 pm »

yeah it looks really nice Groundfire.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Groundfire Offline
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« Reply #25 on: November 08, 2010, 10:32:10 pm »

Did they have baseball in Belgium back in the '40s?

Cause my picture has a baseball diamond just a tad north of the train tracks.

I think I might add it in. Wink
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Katusha Offline
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« Reply #26 on: November 08, 2010, 10:52:26 pm »

4p = 2vs2  Grin

honestly, im liking the way it turns out.

Reminds me of the city im in right now. Got a big ol' factory on the outskirts of the university that reminds me of that center compound.

haha yeah big fail there on my part, i meant isnt it too big for a 2v2?

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Groundfire Offline
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« Reply #27 on: November 08, 2010, 11:56:18 pm »

Id say it may be a tad wide, but i dont think it's too much longer than church
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Katusha Offline
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« Reply #28 on: November 09, 2010, 12:02:03 am »

oh ok thats good, i always thought church is a little too thin, it must have been the picture that made the map look huge

anyways it looks great man! dunno how you find the time and effort to do this, i was thinking of trying mapping but i dont think they'll be very good gameplay wise
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Groundfire Offline
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« Reply #29 on: November 09, 2010, 12:07:54 am »


anyways it looks great man! dunno how you find the time and effort to do this


Lots of neglected homework. hehe Wink
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Katusha Offline
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« Reply #30 on: November 09, 2010, 12:54:53 am »


Lots of neglected homework. hehe Wink


Wink gotchya

approximately how long would it take to get the hang of mapping?
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Groundfire Offline
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« Reply #31 on: November 09, 2010, 01:14:08 am »

I just watched Lolto's World builder tutorials on youtube a few times and figured out how to open other custom maps to see what they did.

Ive probably spent 5 hours or so learning most everything I needed to make a map look nice.
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salan Offline
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« Reply #32 on: November 09, 2010, 01:27:04 am »

I just watched Lolto's World builder tutorials on youtube a few times and figured out how to open other custom maps to see what they did.

Ive probably spent 5 hours or so learning most everything I needed to make a map look nice.

ya i've been trying to get time to do that as well, haven't been able to yet
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salan Offline
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« Reply #33 on: November 09, 2010, 01:43:07 am »

meh didn't learn anything I didn't already know Sad


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Groundfire Offline
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« Reply #34 on: November 09, 2010, 01:48:21 pm »

Is it bad that i construct dioramas into the map that portray some type of graphic story arc?

Stuff like that ambushed convoys with dead troops laying everywhere and the bodies under the blankets.

The premise of the story is that Hill 60 was an occupied allied town and some random German counter attack took the town by surprise with a large amount of PoWs that had to be firing squad'ed in order to keep up the impetuous of the assault on some larger city.

Im an english major, my mind makes stories out of things, but i dont know if i want to portray warcrimes tho. :/

Meh, ill just keep it PG.
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Mister Schmidt Offline
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« Reply #35 on: November 09, 2010, 01:58:21 pm »

and Hill 213 which was important in the Battle for Villers Bocage and the location of Michael Wittmans other 4 Tigers.

Wittman was a badass.
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Groundfire Offline
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« Reply #36 on: November 09, 2010, 05:13:55 pm »

K, I sectored territories, put up shot blocking, gave it a gloomy atmosphere, Impass looked good, and got details on the map.

I think she's ready for a playtest. Opinions so far? Should I outline the sectors with a pen or can everyone see it clearly?









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brn4meplz Offline
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« Reply #37 on: November 09, 2010, 06:09:49 pm »

My whole map name and design is based of War Crimes

The Ardenne Abbey.

During the Battle of Normandy, Ardenne Abbey was the location of the headquarters of SS-Panzergrenadier Regiment 25, commanded by SS-Standartenführer Kurt Meyer. On 7 June 1944, twenty-seven captured Canadian soldiers of the North Nova Scotia Highlanders and the 27th Canadian Armoured Regiment (Sherbrooke Fusilier Regiment) were taken to the abbey and killed by members of the 12th SS Panzer Division.
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Groundfire Offline
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« Reply #38 on: November 09, 2010, 10:09:07 pm »

Making final adjustments now, so when I get the betamap.sga up, could an experienced mapper take a look for me?

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tank130 Offline
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« Reply #39 on: November 09, 2010, 10:52:45 pm »

I'll give it a good look when you're ready.
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