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Author Topic: Enother idea to reduce the benefit of blobbing  (Read 3432 times)
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sheffer Offline
EIR Veteran
Posts: 593



« on: November 12, 2010, 09:13:11 pm »

I propose to introduce dinamic pop cost for all units and a unit limit. After reaching that limit pop cost of selected units will rise depending from number of units on a field.
Example.
MG42 (limit 2, dynamic modif +2)
I call 1 mg, its ok, and pop for it on a filed is [3]. Then i decide to call another 3 mg's, overcome the limit and got +2 for every mg on a field - pop = 12 (basic pop) + 8 (for 4 mgs).
What do u think guys?
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Killer344 Offline
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Posts: 6904



« Reply #1 on: November 12, 2010, 09:27:08 pm »

good luck coding that.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #2 on: November 12, 2010, 09:39:35 pm »

yeah, i have same experience and understand that its much more difficult that ballancing docs. It just an idea, noway means noway.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: November 12, 2010, 09:44:22 pm »

TBH, the way things are blobbling just isn't that big of an issue. Every army has a pretty easy unit to stop a blob cold. And if its support spam that worries you, grab some arty or micro your mortars.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #4 on: November 12, 2010, 09:45:35 pm »

its just an example.

i dont need an antiblob recipes dude, i've got an idea, i post it Smiley
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: November 13, 2010, 12:37:46 am »

well, you could add a pool/cost calculating effect so that the more units you buy, the more they cost.

Less units = more detrimental to blob cuz if u lose a unit, the cost is higher with less reinforcements.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #6 on: November 13, 2010, 12:59:08 pm »

He means, "in game" tym.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: November 13, 2010, 01:01:34 pm »

But how would you balance this.

More than 2-3 rifles means more pop for each? I mean if we are limiting number of support on field then we need to drastically decrease the basic infantry blob.

Also, it drastically increases the value of heavy and super heavy tanks. You can't field 3 ATGs if you limit it to 2, they would each cost 5-6 pop, being retardedly over pop for what they do.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #8 on: November 13, 2010, 01:09:44 pm »

But how would you balance this.

we can set different limits\pop modif for each unit. and yes, its alot of balancing. mgs were just an example.
« Last Edit: November 13, 2010, 01:44:05 pm by sheffer » Logged
ShermanFirefly Offline
EIR Veteran
Posts: 65


« Reply #9 on: November 17, 2010, 08:57:05 am »

...just add negative zeal and voila.
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FireflyDivision
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