Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 01, 2024, 04:46:50 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Projects & Mapping
>
[WIP] 6p/8p WindTown
Pages: [
1
]
2
3
...
5
Go Down
Print
Author
Topic: [WIP] 6p/8p WindTown (Read 24066 times)
0 Members and 4 Guests are viewing this topic.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
[WIP] 6p/8p WindTown
«
on:
November 14, 2010, 01:22:51 pm »
The name will change when it's finished... maybe
As I have never made a map before, I'm using a very old custom map that I have always loved as a base upon which to work. My plan is to eventually renovate the entire map to my own style. So far I have created a train station, and begun the process of completely redoing the center town - including a very cool courtyard and outdoor cafe. So far only one city block is completed, but I plan to finish the rest within a day or so.
Here are some screenshots of my progress so far (last updated Dec 15th).
Entire Map Distance Shot:
(Please keep in mind certain areas have not yet been touched/finished, so may appear sparse and/or awkward. (E.g the left side of the city has not been "brought to life" fully yet.
The City (Closer)
Uploaded with
ImageShack.us
More updates to come.
Back of Church
Front of Church:
Courtyard + east city streets:
Back of Trainstation:
-Wind
«
Last Edit: December 15, 2010, 01:15:56 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Smokaz
Honoured Member
Posts: 11418
Re: [WIP] 6p/8p WindTown
«
Reply #1 on:
November 14, 2010, 01:28:51 pm »
Damn, this map looks like it will totally overshadow Paris.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: [WIP] 6p/8p WindTown
«
Reply #2 on:
November 14, 2010, 01:31:08 pm »
WTF this map is fucking huge. It should be a 5v5
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [WIP] 6p/8p WindTown
«
Reply #3 on:
November 14, 2010, 01:34:05 pm »
Wasnt there another new map coming too...? Something starting with P..? I cant remember, it's like this map has wiped my memory.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: [WIP] 6p/8p WindTown
«
Reply #4 on:
November 14, 2010, 02:10:23 pm »
And who made this very old custom map?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [WIP] 6p/8p WindTown
«
Reply #5 on:
November 14, 2010, 02:14:40 pm »
It's so pretty.
What's map size?
«
Last Edit: November 14, 2010, 02:16:21 pm by Unkn0wn
»
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [WIP] 6p/8p WindTown
«
Reply #6 on:
November 14, 2010, 02:37:34 pm »
you could have atleast deleted the base mg nests, lol.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
MultiDoc
EIR Veteran
Posts: 225
Re: [WIP] 6p/8p WindTown
«
Reply #7 on:
November 14, 2010, 04:19:43 pm »
As a quick first opinion, i really like it. Looks very nice. Will this be a 4v4 map ?
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #8 on:
November 14, 2010, 09:47:41 pm »
Quote from: deadbolt on November 14, 2010, 02:37:34 pm
you could have atleast deleted the base mg nests, lol.
The map is far from ready, and that is low on the priority list. Too busy making sexy areas - that other stuff comes last.
-Wind
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #9 on:
November 14, 2010, 09:52:59 pm »
Quote from: MultiDoc on November 14, 2010, 04:19:43 pm
As a quick first opinion, i really like it. Looks very nice. Will this be a 4v4 map ?
3v3 or 4v4 map, as it's a rather large map.
Width: 1024 Height: 1024
Playable Area: 448 x 480
-Wind
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #10 on:
November 15, 2010, 03:04:38 pm »
Hi guys,
Been working hard on the map today - spent over 5 hours building something that I think you will enjoy. I wasn't really even sure if it was possible when I came up with the idea, but I've been killing myself figuring out how to do it and I think the result has been worth it.
The center of the city (which I have been completely redoing from a tiny town to a highly-detailed urban center) is now going to have a raised city-square, with a church and forest garden. The 3 dimensional nature of the platform should make for some very interesting battles for those who choose to fight in the city (which will be in the center of this map, but still make up a very small portion of it).
This is something EIR has not seen before in it's maps, so I'm very excited about it.
So far I have just managed to complete the front of this court yard: the statue, and the cut-into stair cases that ascend to the courtyard proper. It might not look like much, but it took many hours to get it right.
Here are some pics:
Front Close Up:
A picture from the back, showing the ascending staircases:
Another Back Picture:
Zoomed out shot showing the courtyard in relation to the new city block/cafes:
Please ignore the rag tag hodgepog of objects to on the other side of the road, as I have not yet begun construction over there. Right now I just store a bunch of objects i'm using there.
Anyways, that's my update for today. It's slow going, but I'm satisfied with the progress so far.
I plan to finish the rest of the city-center within the next 24 hours.
-Wind
«
Last Edit: November 15, 2010, 03:06:40 pm by TheWindCriesMary
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: [WIP] 6p/8p WindTown
«
Reply #11 on:
November 15, 2010, 03:07:47 pm »
Heh, we've had that on maps. But its always nice to have something actually have more than 1 level to fight over.
Looks good. 1 thing, people tend to get really pissed if a tank can block off the stairs thereby crushing all the mans. Just an FYI =)
«
Last Edit: November 15, 2010, 03:34:44 pm by AmPM
»
Logged
.
.
.
.
.
.
.
.
.
.
.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #12 on:
November 15, 2010, 06:50:37 pm »
Quote from: AmPM on November 15, 2010, 03:07:47 pm
Heh, we've had that on maps. But its always nice to have something actually have more than 1 level to fight over.
Looks good. 1 thing, people tend to get really pissed if a tank can block off the stairs thereby crushing all the mans. Just an FYI =)
I haven't seen any EiR map with hardcore staircase cutaways yet.
Also, good. I hope people who can't handle having a realistic map ragequit because a tank does what it is supposed to to infantry and then they go back to playing Farm/rural village maps only.
-Wind
Logged
AmPM
Community Mapper
Posts: 7978
Re: [WIP] 6p/8p WindTown
«
Reply #13 on:
November 15, 2010, 07:01:04 pm »
Check out the town in Mountain Valley that Iggi and I made. It's got some serious stairsways. People complained nonstop when their vet infantry got blocked in by a tank and destroyed!
Nice looking map.
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [WIP] 6p/8p WindTown
«
Reply #14 on:
November 15, 2010, 09:35:33 pm »
Well stairs go somewhere. Who cares if a tank blocks off the top or bottom. use the other side of the stairs.
If you've designed stairs that go nowhere then thats just dumb
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
AmPM
Community Mapper
Posts: 7978
Re: [WIP] 6p/8p WindTown
«
Reply #15 on:
November 15, 2010, 09:40:35 pm »
Oh, they go places. But if the other side is a bad side to try and get out of, say, wired off, it makes for LoLs
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #16 on:
November 15, 2010, 11:41:40 pm »
EiR has never seen stairs like this before! More to come!
Logged
nugnugx
Donator
Posts: 4051
Re: [WIP] 6p/8p WindTown
«
Reply #17 on:
November 16, 2010, 03:06:11 am »
Quote from: TheWindCriesMary on November 15, 2010, 11:41:40 pm
EiR has never seen stairs like this before! More to come!
knock knock knockin on the heavens door
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #18 on:
November 16, 2010, 08:41:00 am »
For those of you who might be following the progress of this map, here are some more updates:
The City Center is now complete, with the forest garden and Church and elevated courtyard fully finished.
From the Front:
From the Back:
Next on the agenda: finish the other side of the town.
Cheers,
-Wind
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: [WIP] 6p/8p WindTown
«
Reply #19 on:
November 17, 2010, 04:39:36 pm »
More updates from today!
The city center is now complete for reals - I made some adjustments.
Also the rest of the city is starting to take shape, and I've moved the train closer to the station to open up the right side of the map and begun some pretty heavy reorganizing there.
Back of Church
Front of Church:
Courtyard + east city streets:
Back of Trainstation:
Entire Map Distance Shot:
(Please keep in mind certain areas have not yet been touched/finished, so may appear sparse and/or awkward. (E.g the left side of the city, and the newly created gap I made by moving the train to the left.
More updates to come.
-Wind
Logged
Pages: [
1
]
2
3
...
5
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...