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Author Topic: NIS  (Read 21514 times)
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EliteGren Offline
EIR Veteran
Posts: 6106


NIS
« on: November 18, 2010, 09:17:56 am »

Does anyone have any experience with the NIS Tool? I wanna start working with it.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #1 on: November 18, 2010, 09:56:24 am »

Alright I figured out how to make a Rifleman shoot a Grenadier Cheesy

Pretty damn epic thing
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #2 on: November 18, 2010, 10:19:01 am »

 Huh
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #3 on: November 18, 2010, 10:23:48 am »

Alright I figured out how to make a Rifleman shoot a Grenadier Cheesy

Pretty damn epic thing

what?
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: November 18, 2010, 10:25:04 am »

It's a movie tool for the worldbuilder. Some guys are making a movie with it

http://www.youtube.com/watch?v=AiqSmN8sY3k
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: November 18, 2010, 11:31:11 am »

surprised no ones used it yet to make an EIR movie.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: November 18, 2010, 11:51:41 am »

I might do it tbh, I have a pretty nice battle scene on my new map already.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #7 on: November 18, 2010, 12:07:38 pm »

its a very hard and complicated tool to master and seems too indepth for a small movie, unless u have lots of time on your han........ oh lul its gren, glhf!!!!!!!!11eleven!
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #8 on: November 18, 2010, 12:25:49 pm »

Greny, please learn how to use this. With someone on the dev team that knows how to make NIS movies, we have the possiblity of creating context for multiplayer missions out of generic EIRR games.

Id like to direct you to this post on Relicnews.

Someone created some SCAR code to allow NIS movies to be played before multiplayer matches, like they would play in a single player campaign.

http://forums.relicnews.com/showthread.php?254052-How-To-SCAR-coding-a-NIS-intro-in-MP-game

Here's the test video:
http://www.youtube.com/watch?v=ZAL8iOhdGp8

Quote
[How-To] SCAR coding a NIS intro in MP game

    Like in single player campaign,

    ... This scar code allows mappers to call a NIS file in Multiplayer, and play it in cinematic mode (letterbox 16/9) for all players!

    The scar blocks AI's actions during the shooting of the NIS file
    Once the NIS file is finished, then camera goes to each player's HQ and give back control to users and AI.

    Thanks to all members that helped me to grab each command of this script, and to make it working

    Of course, you'll also need to create the NIS animation in WB, and you must store it in the same folder as the .sgb file and the .scar file, when compiling.
  
    i'm kinda a noob in scar code and i fought hard to make all this working
    Here a Youtube video of the NIS animation (preview in WB)
    Result will be in the next Gazala Beta ASAP.

    Other Sources: [How To] Some Basic Scar for Mappers

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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #9 on: November 18, 2010, 12:27:46 pm »

i tried to learn it for my previous map to try and do the movie before a map thing, i failed. i have neither time nor patience to learn it.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: November 18, 2010, 12:36:25 pm »

I need some advanced tutorials, I only figured out explosions and small arms so far, but still having problems to get stuff like BARs and bazookas to work. Not to mention all the camera configurations.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #11 on: November 18, 2010, 01:11:14 pm »

Tried it 2 years ago, but found it too complicated.


Good luck gren Tongue
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: November 18, 2010, 03:59:21 pm »

Anyone have any ideas of a particular scene they would like to get NIS'd? I'm not sure what I want. I thought about the BoB carentan scene. I can basically turn everything into a CoH version of said scene.
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TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #13 on: November 18, 2010, 06:47:39 pm »

the battle of villers Bocage as a NIS movie ?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: November 18, 2010, 09:43:35 pm »

Think of any kind of scenario that could possibly be an objective in an EIRR game and make a short beginning game movie to provide context to the players.

In Game objectives:

Convoy ambushed
C17 shot down and survivors paraschute behind enemy lines
Prison camp liberated
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #15 on: November 19, 2010, 12:59:07 pm »

First Test

http://www.youtube.com/watch?v=zg_u7sSiwtc
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #16 on: November 19, 2010, 01:04:19 pm »

Looks fucking fantastic!!!!

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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: November 19, 2010, 01:29:51 pm »

Pretty cool
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #18 on: November 19, 2010, 01:54:58 pm »

pro
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Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: November 19, 2010, 02:31:13 pm »

not bad.
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