NightRain
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« on: November 19, 2010, 06:08:57 am » |
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Heya, this Tier 3 unlock, does anyone use it?
I heard its like a regular sticky without engine dmg is it even worth it?
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #1 on: November 19, 2010, 06:11:56 am » |
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It's 2 minutes of a vehicle slow at a bigger range then stickies. Also, no one knows you have them until you use them - Unlike stickies where everyone assumes you have them.
I can also tell you they are a tier 2 unlock in the Rework
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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NightRain
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« Reply #2 on: November 19, 2010, 06:13:14 am » |
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It's 2 minutes of a vehicle slow at a bigger range then stickies. Also, no one knows you have them until you use them - Unlike stickies where everyone assumes you have them.
I can also tell you they are a tier 2 unlock in the Rework
is it 3 uses like sticky bomb or just 1?
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #3 on: November 19, 2010, 06:13:51 am » |
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Pretty sure it's 2 on a 30 second cooldown I think. Can't quite remember off the top of my head.
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NightRain
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« Reply #4 on: November 19, 2010, 06:15:29 am » |
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Pretty sure it's 2 on a 30 second cooldown I think. Can't quite remember off the top of my head.
Hmm a tier 3 that costs 3 points...can be bought for every 215 manpower squad...2 uses and 30 second cooldown and it costs 60 munitions. Ministicky bomb that is more expensive, idk doesn't sound attractive.
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Tymathee
Donator
Posts: 9741
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« Reply #5 on: November 19, 2010, 06:33:57 am » |
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Yes if u think about it like it's a sticky but it's not. It's longer range, no one thinks you have it until you use it and it'd be awesome to stop light vehicles from harassing ur infantry.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #6 on: November 19, 2010, 06:36:13 am » |
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It's awesome, especially with the middle t4.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #7 on: November 19, 2010, 06:48:33 am » |
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I love mine with tank spam. nothing escapes
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Spartan_Marine88
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« Reply #8 on: November 19, 2010, 09:30:15 am » |
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is it 3 uses like sticky bomb or just 1?
Sticky is only 2 unless your vet 2
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Yes that's me, the special snowflake.
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EliteGren
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« Reply #9 on: November 19, 2010, 09:31:31 am » |
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Why would you think that Vet 2 gives you an extra Sticky use?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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shockcoil
griefer & spammer
EIR Veteran Posts: 1566
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« Reply #10 on: November 19, 2010, 09:39:20 am » |
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They also do full AT nades damage which is quite a lot actually. 150 IIRC
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #11 on: November 19, 2010, 10:09:41 am » |
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100-150
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AmPM
Community Mapper
Posts: 7978
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« Reply #12 on: November 19, 2010, 10:34:20 am » |
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In most cases you are better off just using Panzerfausts unlock instead.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #13 on: November 19, 2010, 10:39:55 am » |
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In most cases you are better off just using Panzerfausts unlock instead.
Considering the TD panzerfaust has 15 range for some wierd reason - no you're not.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #14 on: November 19, 2010, 10:41:44 am » |
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Except that the PE Fausts have a ability range of 20 as opposed to WM's 30.
Which is actually 1 range shorter then the Magnetic AT nades throw range. The More You Know!
Also Fausts more then likely won't exist in the rework because magnetic AT nades consume their role and place in the draft currently.
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AmPM
Community Mapper
Posts: 7978
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« Reply #15 on: November 19, 2010, 10:55:01 am » |
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Ah ok Brn, because for losing 1 range I will gladly pay 30mu less....
Do the Magnetics ever actually engine crit? I've used them before and just found them to be blah, I mean 60mu for a PFaust is basically what it is.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #16 on: November 19, 2010, 10:56:50 am » |
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I've used it and actually had quite a lot of fun with it. Allies generally don't expect this and the temporarily damaged treads can really make a difference. I've had this shine especially against churchills and other heavies and pesky light vehicles.
That being said, like brn said, it's being turned into a T2 with the rework.
Comparing them to the faust would be silly, Magnetic AT grenades are primarily a perfect and considerably cheap infantry 'supplement' to your company's AT. They perform a 'supporting' role more than anything else. In comparison, Fausts are primarily a 'damage' dealing.
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« Last Edit: November 19, 2010, 10:59:35 am by Unkn0wn »
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #17 on: November 19, 2010, 11:00:50 am » |
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Ah ok Brn, because for losing 1 range I will gladly pay 30mu less....
Do the Magnetics ever actually engine crit? I've used them before and just found them to be blah, I mean 60mu for a PFaust is basically what it is.
There's also the two times longer wind-up for the panzerfaust, the longer wind-down, the fact you can't use panzerfausts from behind hedges/buildings, the fact panzerfausts can actually miss... Yeah, Magnetic AT nades > 20 range panzerfausts of failure.
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CafeMilani
Aloha
Posts: 2994
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« Reply #18 on: November 19, 2010, 12:49:38 pm » |
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i totally disagree with maystalin in every point.
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Tymathee
Donator
Posts: 9741
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« Reply #19 on: November 19, 2010, 02:28:56 pm » |
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I'd take magnetic at nades, especially considering how much axis whine about stickies
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