Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 02, 2024, 06:49:45 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
PE Magnetic AT nades
Pages:
1
[
2
]
Go Down
Print
Author
Topic: PE Magnetic AT nades (Read 4150 times)
0 Members and 2 Guests are viewing this topic.
Jodomar
EIR Veteran
Posts: 734
Re: PE Magnetic AT nades
«
Reply #20 on:
November 19, 2010, 04:13:10 pm »
I love them, because it's unexpected. So many heavies have died to its wrath. It basically gives you two minutes to finish off said vehicle/tank and i have a better success rate using the nades over the fuast. The fuast range just seeems to suck and everyone would just back away making your guys never fire the damn thing. I always seem to get the at nades off before they run away making it more effective. Sure i can't spam it because of the muni cost but I have enough of them to deal with armor/lights. It would be nice if they cost a little bit less but they work fine for now. In the rework does the double shreks come with the at nade unlock because that would be great.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: PE Magnetic AT nades
«
Reply #21 on:
November 19, 2010, 04:38:31 pm »
Quote from: EliteGren on November 19, 2010, 09:31:31 am
Why would you think that Vet 2 gives you an extra Sticky use?
thought it did played too much infantry lol
«
Last Edit: November 19, 2010, 04:50:39 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
bbsmith
The Brain and Muscle
Posts: 2778
Re: PE Magnetic AT nades
«
Reply #22 on:
November 19, 2010, 04:51:20 pm »
Quote from: Spartan_Marine88 on November 19, 2010, 04:38:31 pm
thought it did played too much infantry lol
Oh Really Now?
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...