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Author Topic: PE Magnetic AT nades  (Read 4151 times)
0 Members and 2 Guests are viewing this topic.
Jodomar Offline
EIR Veteran
Posts: 734


« Reply #20 on: November 19, 2010, 04:13:10 pm »

I love them, because it's unexpected. So many heavies have died to its wrath. It basically gives you two minutes to finish off said vehicle/tank and i have a better success rate using the nades over the fuast. The fuast range just seeems to suck and everyone would just back away making your guys never fire the damn thing. I always seem to get the at nades off before they run away making it more effective. Sure i can't spam it because of the muni cost but I have enough of them to deal with armor/lights. It would be nice if they cost a little bit less but they work fine for now. In the rework does the double shreks come with the at nade unlock because that would be great.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #21 on: November 19, 2010, 04:38:31 pm »

Why would you think that Vet 2 gives you an extra Sticky use?

thought it did played too much infantry lol
« Last Edit: November 19, 2010, 04:50:39 pm by Spartan_Marine88 » Logged

Yes that's me, the special snowflake.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #22 on: November 19, 2010, 04:51:20 pm »

thought it did played too much infantry lol
Oh Really Now?
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