I have just seen a balance issue relating to PE Pool costs. I have tried a strategy of a few big ticket vehicle items, backed up by hordes of PE, Tankbuster, Ass Gren and Fallschrimer Inf.
As a result I have loads of Munitions and Manpower to spend on the inf, however the Inf Pool value of about 80 something is quickly exhausted (not including the 30 reserve points).
In total I get aout 19 inf squads of various flavours upgraded and 3 "big ticket Items".
I have something like 1400 MP leftover because I have depleted the Pool Value for inf.
One reason for this is that Tank Busters and (Pool = 4), Assault Grenadiers (Pool = 6) are greater than Panzer Granders Vanilla (pool = 3).
This sux as in addition to paying more for the weapon upgrade (Assault Rifles, Shrek) you also pay a higher pool value for the privlege. All Allied units are spared this; so Rangers base unit (Pool = 6) is the same as Ranger with a 2 x Zook upgrade (also Pool = 6). Ranger with Thompsons also has a pool value of 6.
I beleive the same is for all allied inf. Can we please balance this disparity. I would like hordes of infantry (upgraded as my munitions allow) as well please