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Author Topic: 0.7.9F Changelog  (Read 49631 times)
0 Members and 13 Guests are viewing this topic.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« on: November 24, 2010, 03:23:28 am »

A Reminder you will Need to Register in the War Control panel again after a wipe


Doctrines
8 Doctrines reworks implemented.
Defensive
Armor
Artillery
Luftwaffe

Blitzkreig
Infantry
Scorched Earth
Commandos


British:
 -Upgraded commandos with sten now have a floating icon above their head
 -Brit sapper and commandos demo detected at 12 meters
 -Vet 2 command tank bonus aura now works again
 -Added back in the floating icon above units affected by command tank aura
 -Fixed an issue with tank shock increasing the main gun's RoF
 -Minesweeper removed from Sapper Detection & Demolition. Gives 1 Mine, 1 Demo
- Boys AT Rifle Cooldown/Reload tweaked
- FOO from Garrison
- Glider LOS removed
- Command tank Crush removed

American:
 -Fixed an issue with calliope vet 2 increasing range of next gen main gun
 -US officer thompson nerfed to be identical to ranger thompson

Wehrmacht:
 -Wehr officer luger nerfed back to vcoh stats
 -Panzerfaust 2.25dmg vs Axis Armour normalized
 -Dual LMG re-enabled for all doctrines
- Walking Stuka penetration vs infantry fixed

Panzer Elite:
 -Support Grenadier is now non doctrine
 -Hotchkiss 50mm changed to seperate unit
 -Hotchkiss changed to 6 Population.
 -Hotchkiss reduced upgun penetration against Pershing and churhill armor to .504 and .617 (match upgunned Tetrarch against panther and tiger, respectively)
 -Incendiary assault will no longer suppress enemy
 - SE Demo charges to Goliath Cloak(12m)
 - ATHT Treadbreaker to 75 Mun (From 95)


- Assault Flammen Grens Airbourne Armour, 80 Hp's
 

Reward Units:
 -Marine squad size increased to 5 men
 -Marine rifle moving accuracy lowered to .50 modifier
 -Marine rifle accuracy lowered to match wehr grendier k98
 -New Jagdtiger 128mm
 -M36 Jackson 90mm change, better against Panther and Tiger
 -M20 to speed 7
 -Command tank no longer affect British reward units
 -Comet 77mm 's .5 wind down time remove. Gun should now have same firing rate as the 75mm panther
 

Incidental Changes
 -Incendiary assault button moved to the same place as the panzerfaust.
 -Sturmpanzer IV changes and veterancy to benefit the unit
« Last Edit: November 24, 2010, 08:18:53 am by Unkn0wn » Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Artekas Offline
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Posts: 784


« Reply #1 on: November 24, 2010, 03:32:17 am »

I hate to complain about a nice new patch, but was the nerf for Hotchkiss upgun against heavy tanks really necessary? There's no reason it should have to match a Tetrach in penetration power, when it costs 20 more fuel, is slower, and doesn't come in a glider. Especially when Luftwaffe without 88 and SE are already basically banging their heads against the wall trying to kill Pershing and especially Crocodile, both of which don't give a shit about Marders, 50mm, Panzershreks, or anything really. PE AT hardly needed nerfing, especially not one of the only things that could actually penetrate heavy tanks.
« Last Edit: November 24, 2010, 03:52:18 am by Artekas » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #2 on: November 24, 2010, 03:52:35 am »

I like the Marine and FOO updates. nice
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
nugnugx Offline
Donator
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Posts: 4051



« Reply #3 on: November 24, 2010, 04:07:04 am »

Dual LMGs on a squad back! allies gunna get raeped  Tongue
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #4 on: November 24, 2010, 04:10:43 am »

Yeah I might regret some decisions there. Wait till you see them in the Launcher.
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nugnugx Offline
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Posts: 4051



« Reply #5 on: November 24, 2010, 04:11:51 am »

Yeah I might regret some decisions there. Wait till you see them in the Launcher.

i meant that as a good thing Wink , LMGs were always a counter to those pesky rangers and mandos. I didn't understand why dual lmgs were nerfed in the first place.
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Tymathee Offline
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Posts: 9741



« Reply #6 on: November 24, 2010, 04:19:28 am »

because they raped too hard Cheesy

players would use dual schrecks to level their grens then switch to dual lmgs to rape infantry.

but we'll see how this plays, rarely saw 'em with terror coys a nyway
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
acker Offline
EIR Veteran
Posts: 2053


« Reply #7 on: November 24, 2010, 04:20:33 am »

I think it had to do something with popcap : firepower ratios, and buff stacking.

Found it:

The change was made, as previously stated, in voice with you Lt Apollo - to stop MU dumping, and severely stacking starting callins.

There are very few units that can MU focus in the way that grenadiers could (basic squad) - and that was in error.

The error has now been rectified, and will remain for a significant time, if not indefinate.

These types of threads do not help revert the changes, more-so the opposite.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #8 on: November 24, 2010, 04:20:52 am »

because they raped too hard Cheesy



nah , thats only a counter to close range weapons,,,,, take normal rifles and take them out from long range.


Dual shrecks need also to come back on grens.
« Last Edit: November 24, 2010, 04:22:27 am by nugnugx » Logged
Artekas Offline
Donator
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Posts: 784


« Reply #9 on: November 24, 2010, 04:21:48 am »

I would hope that a non-elite unit with no abilities that takes as many munitions as a Commando squad would rape infantry, otherwise they would be kind of pointless!
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #10 on: November 24, 2010, 04:24:23 am »

dont nefr 50mm hotchs
Sad
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
Tymathee Offline
Donator
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Posts: 9741



« Reply #11 on: November 24, 2010, 04:25:41 am »

nah , thats only a counter to close range weapons,,,,, take normal rifles and take them out from long range.


Dual shrecks need also to come back on grens.

nah, already have enuff issues with just single schrecks. i like having dual schrecks doc unique, makes more flavor. I wonder if u can mix lmg + schreck now.
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Tymathee Offline
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Posts: 9741



« Reply #12 on: November 24, 2010, 04:26:32 am »

all they did was change the penetration rate. the hotch was just too good at penetrating allied heavy tanks. they also lowered the pop from 8 to 6,
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nugnugx Offline
Donator
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Posts: 4051



« Reply #13 on: November 24, 2010, 04:27:04 am »

also, bring back moving cloaked paks..... it was there in the first place for a reason,  now allies spam too much tanks and just gung-ho them without worrying about anything. 80% of games have 3-4 m10 spam  + churchill spams.
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Artekas Offline
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Posts: 784


« Reply #14 on: November 24, 2010, 04:29:22 am »

They lowered the 37mm Hotchkiss pop to 6, not the 50mm. The 37mm Hotch is jank and I've literally never seen anyone use it. For good reason, too.

What is defined as "too good"? The only PE AT besides the Jagdpanther or APCR with a chance better than 32% to penetrate a Pershing? Edit: Forgot the Panther because I don't use it, it would just be more cost effective to have two Marders on the field which would have 32% each instead of 60%.

Edit again: Also, the change was made to match the Tetrach, which is already basically better in every way other than being a doctrine specific unlock. Counterpoint?
« Last Edit: November 24, 2010, 04:33:24 am by Artekas » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #15 on: November 24, 2010, 04:34:44 am »

 -Fixed an issue with tank shock increasing the main gun's RoF
yeah! No more games for Brits RoyalHants?
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Senseless and ruthless.
Ezekiel Offline
EIR Regular
Posts: 14


« Reply #16 on: November 24, 2010, 04:35:51 am »

Wait a sec, what happened to support teams for luft?  Cry  
That was the thing is was most looking forward to Sad

I'd trade an 88 for support teams anyday!
« Last Edit: November 24, 2010, 04:44:02 am by Ezekiel » Logged
Artekas Offline
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Posts: 784


« Reply #17 on: November 24, 2010, 04:53:56 am »

Undocumented change: Hotchkiss 50mm repair kit now costs an extra 15 munitions.

*headdesk*

I've never seen anyone suggesting that Hotchkiss are overpowered, so why the random nerfs? This random spur of the moment balancing makes me sad.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: November 24, 2010, 04:58:30 am »

It's called "WTF Random we do what we want!!" balancing =)

It's how EIR works, no matter how the current dev team at the time likes to portray it.
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #19 on: November 24, 2010, 05:12:03 am »

Undocumented change: Hotchkiss 50mm repair kit now costs an extra 15 munitions.

*headdesk*

I've never seen anyone suggesting that Hotchkiss are overpowered, so why the random nerfs? This random spur of the moment balancing makes me sad.

it also  costs  20 Fu  more ,  but  no  60 MU upgrade  is nice Smiley
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