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6p_Graveyard
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Topic: 6p_Graveyard (Read 10194 times)
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
6p_Graveyard
«
on:
November 26, 2010, 09:03:30 am »
http://www.filefront.com/17589982/betamap.sga
«
Last Edit: December 01, 2010, 12:30:42 pm by deadbolt
»
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
slyguy7447
Donator
Posts: 76
Re: 6p_Graveyard
«
Reply #1 on:
November 26, 2010, 09:16:22 am »
I like it. Maybe a bit more LOS blocking terrain (not much) in the bottom area so a single 88 can't control half the map, and maybe a bit more light/heavy inf cover near the church? Looks like it might be hard to clear out a HMG and ATG set up there.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 6p_Graveyard
«
Reply #2 on:
November 26, 2010, 09:43:12 am »
Interesting map.
Atmosphere setting is a turnoff though.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: 6p_Graveyard
«
Reply #3 on:
November 26, 2010, 09:47:41 am »
Looks like a campaign map for warcraft 3!
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #4 on:
November 26, 2010, 10:57:29 am »
you got to check how those objects work ingame. corsix can be a help. I know some of those big walls dont block units so they will just walk trough it while the wall keeps standing there. also check shot blocking etc.
I think there are also some objects that dont actually block shots, but if a unit scores a miss it will always collide with the wall. all very weird.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Graveyard
«
Reply #5 on:
November 26, 2010, 11:02:27 am »
Quote from: Unkn0wn on November 26, 2010, 09:43:12 am
Interesting map.
Atmosphere setting is a turnoff though.
atmosphere isnt right, its gonna be night time with light rain, combined with fog markers to give it an erey atmosphere, like ep0c horror werewolf movies, mkay.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Graveyard
«
Reply #6 on:
November 28, 2010, 02:09:27 pm »
here betatesting is open:
http://www.filefront.com/17589982/betamap.sga
«
Last Edit: December 01, 2010, 12:23:09 pm by deadbolt
»
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p_Graveyard
«
Reply #7 on:
November 28, 2010, 04:03:03 pm »
Quote from: deadbolt on November 26, 2010, 11:02:27 am
atmosphere isnt right, its gonna be night time with light rain, combined with fog markers to give it an erey atmosphere, like ep0c horror werewolf movies, mkay.
werewolf NPC's mercin meh vet!
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Heartmann
Officer of Kindness
Posts: 1776
Re: 6p_Graveyard
«
Reply #8 on:
November 30, 2010, 01:39:30 pm »
Id say its a ok map, fun different feel and play stile, it makes also for a different environment to play in, id add more gravestones may be less smaller walls, give it a scattered cover feel to it, and may be either a bit less broad or make it longer otherwise awesome! ^^
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #9 on:
November 30, 2010, 01:45:16 pm »
so sad btw... This map entirely exists of random stamps taken from vcoh maps.
to name a few:
vire river valley
bernieres-sur-mer
Autry
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Graveyard
«
Reply #10 on:
November 30, 2010, 01:50:23 pm »
qq go spam straight line splines of farms. atleast this is abit more original than ur farm maps lolololol.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p_Graveyard
«
Reply #11 on:
November 30, 2010, 02:09:56 pm »
Just finished playing this map. I love it.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #12 on:
November 30, 2010, 02:52:54 pm »
Quote from: deadbolt on November 30, 2010, 01:50:23 pm
qq go spam straight line splines of farms. atleast this is abit more original than ur farm maps lolololol.
you seriously need to l2stfu deadbolt. My maps are original and selfmade. You dont talk about somebodies work like that.
copy pasting stuff is NOT original and you can see you fail at doing anything yourself since you told us you gave up on omaha beach.
This map is gonna be horrible for pathing and people will have no clue which walls are move blocking, which ones are shot blocking, etc. (in fact i dont think even you know it since you didnt respond at all on
this message
)
just say you took the stuff from vcoh maps at the begin of your topic. it is VERY EASY.
show some respect for the people who stand way above you - those who actually make maps.
«
Last Edit: November 30, 2010, 02:58:23 pm by LeoPhone
»
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Graveyard
«
Reply #13 on:
November 30, 2010, 04:07:30 pm »
yeah originality is a farm and town in the middle of it, wow good imagination, and the map played perfectly except for a wall near spawn which didnt block, which does now. whats to stop me from saying you didnt just copy and paste farms from angoville onto your maps? and i didnt warrant a response to your reply because it's retarded and i know about pathing issues and how to fix them, and work in progress is exactly that, a work in progress so i havent given up on omaha. splats make it easier to speed up the process of mapping, i like things done fast and effieciently. i could easily make a map from scratch that would wipe the floor with yours, unfortunatley however i do have a life and get limited time to go on the comp, unliek you who scouts other maps just to see if i copied it or stole it etc. l2getalife/gf/job etc naab.
/facepalmed.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #14 on:
November 30, 2010, 04:19:59 pm »
The fact is I didnt copy paste stuff but started from scratch.
The reason you didnt reply to that other post is because you have too much ego to realize some of those walls might not block shots. When someone posts a message like that you respond with a message like this:
"Thanks for the tip, I will look into it."
I know it is hard for you to have normal conversations. maybe copy pasting that line above will help when you dont know what to say.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 6p_Graveyard
«
Reply #15 on:
November 30, 2010, 04:23:58 pm »
Quote from: LeoPhone on November 30, 2010, 04:19:59 pm
The fact is I didnt copy paste stuff but started from scratch.
The reason you didnt reply to that other post is because you have too much ego to realize some of those walls might not block shots. When someone posts a message like that you respond with a message like this:
"Thanks for the tip, I will look into it."
I know it is hard for you to have normal conversations. maybe copy pasting that line above will help when you dont know what to say.
Yeah, but doesn't it bother you worked so hard to create another bland faceless map and he worked less hard to create something with an original feel that we all like?
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 6p_Graveyard
«
Reply #16 on:
November 30, 2010, 04:28:16 pm »
lawl hes on the defence cos he copied and pasted the farms from road to carentan, not angoville, why u stealing unknowns mapz for? and for future reference i dont need you in my map discussion, you just de-rail my threads. face it, my map > urs, pwned.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #17 on:
November 30, 2010, 04:30:27 pm »
How can you say a map like salentein castle is faceless? It is based directly on a real location in holland.
Vieux port: Original map featuring big cheateux, city, airport, hangar, industrial area and canals.
the dike: realistic and kinda original look, a bit more basic layout after fags like you kept whining about my original maps. that is also the reason why bergen was made.
Quote from: deadbolt on November 30, 2010, 04:28:16 pm
lawl hes on the defence cos he copied and pasted the farms from road to carentan, not angoville, why u stealing unknowns mapz for? and for future reference i dont need you in my map discussion, you just de-rail my threads. face it, my map > urs, pwned.
You dont fucking get it do you? RTC2 was a joke, The community spoke about it a long time before i started with it and everybody knew unkown was the original creator.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: 6p_Graveyard
«
Reply #18 on:
November 30, 2010, 04:33:05 pm »
Take your ego fights to PMs Leo, next time refrain from posting something like this:
Quote from: LeoPhone on November 30, 2010, 01:45:16 pm
so sad btw... This map entirely exists of random stamps taken from vcoh maps.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone
Honoured Member
Posts: 0
Re: 6p_Graveyard
«
Reply #19 on:
November 30, 2010, 04:36:13 pm »
Quote from: Killer344 on November 30, 2010, 04:33:05 pm
Take your ego fights to PMs Leo, next time refrain from posting something like this:
Quote
so sad btw... This map entirely exists of random stamps taken from vcoh maps.
No killer, If someone is showing work that isnt his own but is pretending it is people should be notified of this.
however, how deadbolt reacted is completely inappropriate. I hope the eir moderators will realize this too.
Logged
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