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Author Topic: Brits popping smoke is OP  (Read 35751 times)
0 Members and 6 Guests are viewing this topic.
AmPM Offline
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« Reply #20 on: November 30, 2010, 02:16:14 am »

It's actually pretty annoying how effective it is with Rifle Nades.

I would say that they smoke should only be in effect while the ability is being actively used, similar to how the G43 Slow works now.

AKA; use smoke, and that squad has to keep deploying the smoke for any effect to take place. So no more throwing smoke, then running into it with the same squad.
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NightRain Offline
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« Reply #21 on: November 30, 2010, 02:28:14 am »

The riflenade smoke is the only good thing British have to deploy that important smoke. Without it their chances of defeating axis doomfort with- well axisdoomfort should already clarify what's out there. Without it Brits can't do crap without artillery/Mando Sniper/Churchill Crocodiles/Suicide Cromwellspam/Suicide Mando rush on rear/similars with high casuality expectation
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nugnugx Offline
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« Reply #22 on: November 30, 2010, 02:30:10 am »

The riflenade smoke is the only good thing British have to deploy that important smoke. Without it their chances of defeating axis doomfort with- well axisdoomfort should already clarify what's out there. Without it Brits can't do crap without artillery/Mando Sniper/Churchill Crocodiles/Suicide Cromwellspam/Suicide Mando rush on rear/similars with high casuality expectation

PE doomfort?


artillery/mando sniper/churchill croc/suicide croms/mando rush ............ i forgot brits have nothing to play with....


I think most Brits needs a L2P lesson from Windcriesmary,  i consider him the best brit player currently.He does everything what is supposed to be done as Brit. (and without the op smoke)
« Last Edit: November 30, 2010, 02:32:47 am by nugnugx » Logged

AmPM Offline
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« Reply #23 on: November 30, 2010, 02:38:20 am »

PE as to do it without Smoke, Wehr only have mortar smoke, Ami's dont have tons of smoke.

Currently, people are using swarms of rifle nades because there is no reason not to.

Also, making it so the squad has to continue to deploy smoke for it take effect does not mean you cant have another squad move into it to fire. This just means you can't pop smoke, run the same squad up, and keep firing. Meaning you actually have to use a couple squads well to pull of an attack, not just pop smoke and win.
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NightRain Offline
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« Reply #24 on: November 30, 2010, 02:43:02 am »

PE doomfort?


artillery/mando sniper/churchill croc/suicide croms/mando rush ............ i forgot brits have nothing to play with....


I think most Brits needs a L2P lesson from Windcriesmary,  i consider him the best brit player currently.He does everything what is supposed to be done as Brit. (and without the op smoke)

Do note comrade that most of those are lvl 7 unlocks of tier 3 in the support pool. Wind is great yes but he uses the best tank brits currently have, the crocodile churchill- which is indeed tier 3 and requires lvl 7.

Most Brits don't need L2P as they already are owning people with the "new" (not) tactic of riflenade spam. Its the current metagame, l2p to adjust versus it.
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nugnugx Offline
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« Reply #25 on: November 30, 2010, 02:44:56 am »


Currently, people are using swarms of rifle nades because there is no reason not to.



yes . when 1 thing is OP , why use tons of other things when you can win easy with just 1 thing. ?

Everything what nightrain said is not used because you see smoke riflenade spamming


Quote
Most Brits don't need L2P as they already are owning people with the "new" (not) tactic of riflenade spam. Its the current metagame, l2p to adjust versus it.

No, having everyone use 1 thing to 'own' people is not a gameplay tactic , it means this thing is BROKEN.

Quote
Wind is great yes but he uses the best tank brits currently have, the crocodile churchill- which is indeed tier 3 and requires lvl 7

THIS is gameplay tactic , Wind uses his different doctrine units to win,  not some gimmick spam.




There are 2 types of EIR players , 1 that can addapt to different playstyles and have different unit rotation.
2 that ride on currently available gimmicks.
« Last Edit: November 30, 2010, 02:52:40 am by nugnugx » Logged
NightRain Offline
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« Reply #26 on: November 30, 2010, 03:10:53 am »

Rifle grenades has never been changed nor have they had any change in the past. Its not effective in a single unit but if you mass it you can see the major effect they have. I don't see anything wrong in it other than the change of tactics. Use of things that counter it is advised. Inc nades, inc assault ANYTHING that neglects use of smoke ensures win. Use of cover is never adviced as Riflenades have higher accuracy vs garrisoned and in cover troops
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nugnugx Offline
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« Reply #27 on: November 30, 2010, 03:13:29 am »

Its not effective in a single unit but if you mass it you can see the major effect they have.


No one is using single unit , ever.  The least you see is are 2 of them + usualy the captain or lieutenant.




ps: remember the times of american officer smoke spamming + rifles?   It is the same with riflenades.


Smoke on assault units will always be op.  Smoke needs to come from support weapon from their backs (mortar)
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Artekas Offline
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« Reply #28 on: November 30, 2010, 03:16:09 am »

Tommies with riflenades are hardly assault units, they basically carry handheld mortars. Which aren't the best assault weapons because they are very inaccurate and slow firing (although powerful). I'm just sayin'. No opinion on whether this is OP or not.
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nugnugx Offline
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« Reply #29 on: November 30, 2010, 03:18:15 am »

No opinion on whether this is OP or not.

just watch the vids , smoke made them pretty much invunerable to  AI vehicle fire , and made them survive a direct confrontation with mp44s when normaly mp44s storm through them in 5 seconds.
« Last Edit: November 30, 2010, 03:21:41 am by nugnugx » Logged
Artekas Offline
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« Reply #30 on: November 30, 2010, 03:21:06 am »

I see vet 2 tommies holding up against tanks with below mediocre anti-infantry while under smoke. That video does not prove OP.

Oh, second video. I see 2 severely weakened assault grens fighting 2 weakened riflenades (which cost more mp and a bit less mu) and a Lt, in an advantageous environment for the riflenades, and still inflicting decent damage. Again, this video does not singlehandedly prove OP.
« Last Edit: November 30, 2010, 03:24:20 am by Artekas » Logged
nugnugx Offline
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« Reply #31 on: November 30, 2010, 03:24:17 am »

I see vet 2 tommies holding up against tanks with below mediocre anti-infantry while under smoke. That video does not prove OP.

Yes it does because 90% of bullets are missing , even the AC is making practicaly no damage, upping the survival rate of riflenades well over to 1 min.

I'm sure you know how fast even 1 ac kills inf from point blank range,  here there is also inf and 4 ,  not 1 but 4 hotches.

Take a stopper and without smoke , 1 ac will kill those squads in 1 min or even less.

With smoke all those units cannot do that in that time.
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Artekas Offline
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« Reply #32 on: November 30, 2010, 03:28:38 am »

Quote
Take a stopper and without smoke , 1 ac will kill those squads in 1 min or even less.

With smoke all those units cannot do that in that time.

Smoke increase survivability? Geeze, something's wrong here! Oh wait.

You're not going to convince anyone of OP with a couple of videos that show 4 anti-tank units and 1 AI unit failing against smoke cover and weakened assault infantry doing quite okay against vet 2 units that total a cost more than them and are in better health under smoke cover.

In addition, as I said, I have no opinion on whether they're OP or not. They might very well be OP. They might not be. But the way you're trying to prove it is bad.
« Last Edit: November 30, 2010, 03:31:40 am by Artekas » Logged
nugnugx Offline
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« Reply #33 on: November 30, 2010, 03:32:26 am »

But the way you're trying to prove it is bad.

i'm not proving anything , every older player knows about this. In the past we had american officer smoke spam , and it was nerfed. It was just like this , making inf invunerable.


Quote
Smoke increase survivability? Geeze, something's wrong here! Oh wait.

upping survivability and making them pretty much immune are 2 different things.
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Tymathee Offline
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« Reply #34 on: November 30, 2010, 03:38:01 am »

dude, smoke bumps accuracy down to 25% for most weapons. and with the fact taht the rifle nades were also in yellow cover and u have a double whammy when it comes to accuracy. U know what u do when this happens? move away.

smoke is only around for so long and has a long timer, so leave them alone, wait until its gone then move in. If u lose untis cuz ur fighting a losing battle, its ur fault. Get some units on red or open cover and u wont get hit by the rifles nades but if ur in yellow, green, garrison or trench cover, u deserve to get OP'd

learn new tactic. i went against riflenade spam with my blitz and i'm not good with blitz and i had no issues with it. when i saw i had a disadvantageous situation, i backed off, u kept pressing it and really,  you didn't lose much of an ything. there were 3 rifle nade units and only one nade hit a squad lmao OP my hiney
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
NightRain Offline
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« Reply #35 on: November 30, 2010, 03:59:53 am »

Like tym said, they will be safe as long as there is smoke. If you move away they gotta pop down another smoke cloud and if there's only 3 of 'em they can do it 3 times total. Back up, back up back up assault. You can do the same with Flamethrower pioneers. Pop down smoke and rush two into the smoke and watch them torch. Additionally if you are playing PE and SE you can unlock assault infantry with flamethrowers to ensure roflIpopwin situation
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Mysthalin Offline
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« Reply #36 on: November 30, 2010, 04:09:22 am »

Quote
There are 2 types of EIR players , 1 that can addapt to different playstyles and have different unit rotation.
2 that ride on currently available gimmicks.
Then adapt to a different playstyle and rotate your units. Stop riding on the currently available gimmick of 50mm and AC spam.
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nugnugx Offline
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« Reply #37 on: November 30, 2010, 04:14:49 am »

mysthalin stop spamming gimmicks Cool
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Killer344 Offline
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« Reply #38 on: November 30, 2010, 06:40:20 am »

i'm not proving anything , every older player knows about this. In the past we had american officer smoke spam , and it was nerfed. It was just like this , making inf invunerable.

In the past pretty much everyone agreed (advisors, community, devs) that officer spam before the nerf were OP, so far you seem to be the only one who thinks riflenades are OP......
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TheIcelandicManiac Offline
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« Reply #39 on: November 30, 2010, 06:41:14 am »

you would probably be pissing on me in rage if i still would use the assault INF with flamers with the American officer.

with normal infantry with bar to pin them of course.
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