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Author Topic: Attack/Defend mode  (Read 10398 times)
0 Members and 3 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« on: December 01, 2010, 09:57:33 am »

Well, me and one of my friends have been thinking - what about giving extra PPs for playing these game modes? They're pretty rare nowadays, even when being rather balanced for both the attackers and the defenders. Extra PPs would at least give an incentive to play these game modes over M/E and R+
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Groundfire Offline
EIRR community manager
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« Reply #1 on: December 01, 2010, 09:59:27 am »

You know, Ill bet that almost 1/2 the time, M/E gets played because its the default launcher setting.

We should probably just focus on how atk/def will work when the warmap comes. PPs are on their way out.
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Smokaz Offline
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« Reply #2 on: December 01, 2010, 10:03:19 am »

Pretty sure people would still refuse them
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nugnugx Offline
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« Reply #3 on: December 01, 2010, 10:29:58 am »

ah,  last attack/defend was so long ago i forgot its in.......

ME feels so natural now, but yea like Groundfire said , warmap will bring them back.

88 defend starts , with bunker town and mine spam . Cool
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shockcoil Offline
griefer & spammer
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« Reply #4 on: December 01, 2010, 10:31:49 am »

Are modes going to be automated in the warmap? So something like everyone plays the same mode until the other side turn it over like before.
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nugnugx Offline
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« Reply #5 on: December 01, 2010, 10:34:45 am »

Are modes going to be automated in the warmap? So something like everyone plays the same mode until the other side turn it over like before.

might be so ,

might be per sector if anything like 'sectors' will be in ,  1 sector axis defend , other sector axis attack , another is neutral and both fight with ME for it etc and after turn it changes.

I wonder how 'reinforcements' game mode will fit in.
« Last Edit: December 01, 2010, 10:36:43 am by nugnugx » Logged
Tymathee Offline
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« Reply #6 on: December 01, 2010, 10:40:33 am »

You know, Ill bet that almost 1/2 the time, M/E gets played because its the default launcher setting.

We should probably just focus on how atk/def will work when the warmap comes. PPs are on their way out.

no, no one played it b4 when it was the defaul.t
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brn4meplz Offline
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« Reply #7 on: December 01, 2010, 10:41:04 am »

Attack / Defend are pretty buggy right now and your best bet is avoiding them until we get it fixed. Deployment timers should be working then too so it'll mesh well.
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frsd Offline
EIR Veteran
Posts: 109


« Reply #8 on: December 01, 2010, 10:42:32 am »

can't wait to be able to use my axis defence company at full strength yet,
88 start and dual lmg's in trenches with nebels behind the line =)
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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« Reply #9 on: December 01, 2010, 10:44:26 am »

can't wait to be able to use my axis defence company at full strength yet,
88 start and dual lmg's in trenches with nebels behind the line =)

well i better let you meet my howies then. Cheesy
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Artekas Offline
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« Reply #10 on: December 01, 2010, 10:44:37 am »

I can't wait to make a US armour account that has a 2 calliope start to counter the wave of Defensive players who will have no mobile units to be able to stop such a thing.
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nugnugx Offline
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« Reply #11 on: December 01, 2010, 10:46:31 am »

I can't wait to make a US armour account that has a 2 calliope start to counter the wave of Defensive players who will have no mobile units to be able to stop such a thing.

good luck on 2 callie mega fail start  Cool
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frsd Offline
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« Reply #12 on: December 01, 2010, 10:48:22 am »

i heard howie's have affairs with rocket barrages  Cool
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brn4meplz Offline
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« Reply #13 on: December 01, 2010, 10:48:40 am »

Good luck on MI + Rocket Arty
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TheIcelandicManiac Offline
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« Reply #14 on: December 01, 2010, 10:51:17 am »

i heard howie's have affairs with rocket barrages  Cool

well i heard your 88´s have an affair with my sector artys.
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LeoPhone Offline
Honoured Member
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« Reply #15 on: December 01, 2010, 01:06:45 pm »

remove extra pop attackers get but give the attackers more PP(defenders will get normal PP). Now there is also a reason why stompers would want to go attack/defend (and make it a bit easier for those who will get stomped). autobalance system created.
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Artekas Offline
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« Reply #16 on: December 01, 2010, 01:43:18 pm »

I don't know how the attack/defend system really works, but removing an in-game balancing factor for a little benefit out of game seems like a terrible idea.
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nugnugx Offline
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« Reply #17 on: December 01, 2010, 01:47:39 pm »

I don't know how the attack/defend system really works, but removing an in-game balancing factor for a little benefit out of game seems like a terrible idea.

Balance is not removed.  Attack/defend was before and it was ok.

Was alot more interesting to attack someone and defend.

Sometimes attackers couldn't go through first defense line , and sometimes defenders couldn't even setup if there was a blitz t4 company that deployed earlier on map.
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brn4meplz Offline
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« Reply #18 on: December 01, 2010, 01:48:42 pm »

With the way the Warmap is going to function Attack/Defend is going to be the standard match type.

In form it's worked great for many years in EiR. I see no need to change the mechanics of Population gain for attackers.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #19 on: December 01, 2010, 02:12:29 pm »

remove extra pop attackers get but give the attackers more PP(defenders will get normal PP). Now there is also a reason why stompers would want to go attack/defend (and make it a bit easier for those who will get stomped). autobalance system created.

no

The biggest problem is that when its attack. Half the 'defenders' who want it are running 88 spam. And if there smart have a buddy with marder/flack verling spam
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