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Author Topic: Falls med kits  (Read 13010 times)
0 Members and 2 Guests are viewing this topic.
RoyalHants Offline
EIR Veteran
Posts: 2109



« on: December 04, 2010, 06:59:31 pm »

Suerly they heal to fast look at this
http://www.xfire.com/video/3c364c/
they only start to die once the effects worn off
Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: December 04, 2010, 07:01:02 pm »

they fixed it
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: December 04, 2010, 07:01:11 pm »

Suppressed, moving AB armor + 20% faster heal on medkits...

Thats about right.
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Artekas Offline
Donator
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Posts: 784


« Reply #3 on: December 04, 2010, 07:01:15 pm »

already nerfed next patch
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #4 on: December 04, 2010, 07:01:44 pm »

that game was 5 mins ago and weve had the patch afaik
« Last Edit: December 04, 2010, 07:03:43 pm by RoyalHants » Logged
Artekas Offline
Donator
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Posts: 784


« Reply #5 on: December 04, 2010, 07:04:51 pm »

no we haven't
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #6 on: December 04, 2010, 07:05:31 pm »

there was one earlier today and smurf claimed that they had been nerfed
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Artekas Offline
Donator
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Posts: 784


« Reply #7 on: December 04, 2010, 07:06:16 pm »

that update came well before the post about them being fixed next patch

or maybe I'm missing something? My updater hasn't found any files since quite a while ago
« Last Edit: December 04, 2010, 07:17:23 pm by Artekas » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #8 on: December 04, 2010, 07:14:04 pm »

they dont heal as fast as they did...and effects didnt worn off,you just have to come close with mandos...

good thing to see those invunerable demos are fixed  Roll Eyes
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #9 on: December 04, 2010, 08:06:09 pm »

They are vet 3 FSJ, with 2 t3's buffing them, and medkits healing them faster due to double T3 choice, AND they were pinned. I am sure while pinned units take less damage, not sure exactly how much. In the video they were moving/crawling.. so the AB armor was in effect. Vet 3 gives them a health bonus.

I can say the same about fire up. "How come airborne can run into an MG, and still get out with fire up without much of a scratch? He must either retreat or take casualties trying to complete his objective."

And airborne can do all that with no vet, no doctrinal choices. Yet somehow, people managed to provide arguments, convincing enough for Fire-up to stay as it was.
« Last Edit: December 04, 2010, 08:21:57 pm by ararat1993 » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #10 on: December 04, 2010, 08:08:31 pm »

keep QQ allies

They are vet 3 FSJ, with 2 t3's buffing them, and medkits healing them faster due to double T3 choice, AND they were pinned

STOP CRYING FFS, falls arent supposed to be like riflemen

why dont we add Fire up to falls? we'll see how long you allies last before crying again

Take the insults somewhere else if you want to keep your posting privileges on this sub forum.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #11 on: December 04, 2010, 08:26:48 pm »

i was in that game like 30 minutes ago and the demos were still invulnerable.
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: December 04, 2010, 09:41:46 pm »

Those medikits are healing at around 6-7 HP/s.

Normal triages heal at 2 HP/s...

So yeah, that's the problem right there lol.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #13 on: December 04, 2010, 10:08:25 pm »

thats because triages heal blobs
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #14 on: December 04, 2010, 11:07:27 pm »

Ararat. Stop defending something that is clearly broken. Being able to out-heal most small-arms damage by a factor of 3 is just wrong for gameplay.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #15 on: December 04, 2010, 11:12:10 pm »

Ararat. Stop defending something that is clearly broken. Being able to out-heal most small-arms damage by a factor of 3 is just wrong for gameplay.

+1

-Wind
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: December 05, 2010, 11:21:08 am »

Yea, this obviously wasn't intended and will be fixed.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #17 on: December 05, 2010, 11:52:30 am »

it is fixed to the point that u need 2x medikit just to heal your unit  Roll Eyes
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #18 on: December 05, 2010, 11:57:43 am »

Bob, what's the heal rate right now?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #19 on: December 05, 2010, 03:58:21 pm »

9.6 HP/S instead of 96 HP/s
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