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Author Topic: Big Thread no 12345: map control, spam and infantry/atgs  (Read 18651 times)
0 Members and 2 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #40 on: December 05, 2010, 08:52:48 am »

So essentially what you're saying, skaffa, is that you're unhappy about out-capping beating you when you are using heavy tanks and stormtroopers(neither of which well-known for good ability to keep territory), as that is somehow not smart play? If the enemy manages to push you out of your sectors with a massed rifle push, or spread you out by starting to cap on your flanks that IS good play : equivilent to cutting off that key strategic point in CoH - because you couldn't defend it.

Quote
The discussed playstyle/tactic of suiciding mass rifles to win by cap is only really viable for Allies, specially US, so when playing vs them its hard to use it, isnt it.

Volksgrenadiers with nades and panzerfausts. Try them. Or is defensive doctrine too strong for you to use, as you always use the UP stuff?

Quote
I dont see this as smart, this is the easy way to try to win, a person using OP strats lacks the skill and moral to use normal builds.
You cant outplay an opponent so you resort to the most abusive, OP, easiest way of playing.


Arbitrary assumption much? What if a person does in fact have the skill and micro to use normal builds, but is merely unbound by an arbitrary and bloated sense of napoleon-day "code of honour" which implies you're forced to use whatever tactics the opponent expects you to use or you're somehow "evil". Believe what you will, but efficient company builds and skill are not mutually exclusive.

The rest of your post is essentially "I am the best player to ever have walked the earth and my micro can beat anyone by a factor of 1 to 1000" and is just not worth discussing.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #41 on: December 05, 2010, 09:41:33 am »

I like the way Smokaz offers some solutions for mod improving. I do not think that I can offer something sensible due to lack of experience. Keep up the good work!
I like skaffa's way of thinking. Successfull caping must be result of successfull figthing. This game is about fight with enemy not caping and overcaping.
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Senseless and ruthless.
Artekas Offline
Donator
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Posts: 784


« Reply #42 on: December 05, 2010, 09:58:39 am »

It's a bit inaccurate to say the game is simply about fighting your enemy, if that were true why even have territory give advantages in the first place? It's more than just a system to stop players from just making a huge fortress around their spawn.

Edit: Also... the infantry spam has to successfully fight to get you out of the territory, or you have to leave a gap in your defenses, in order to cap. It's not like they decide to pick infantry spam and then the whole game is nothing but capping while you can't shoot anything.
« Last Edit: December 05, 2010, 10:06:37 am by Artekas » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #43 on: December 05, 2010, 10:06:11 am »

Smokaz's point isn't about taking away one of the objectives of the game (winning trough map control) or nerfing a specific faction (the axis players are the only ones to blame for being oblivious of their own faction potential to cap); it's about the viability of low pop, low cost units used in masse with the sole purpose of capping vs high pop, high cost units (infantry/vehicles/etc).
« Last Edit: December 05, 2010, 10:07:43 am by Killer344 » Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #44 on: December 05, 2010, 10:11:42 am »

Quote
It's more than just a system to stop players from just making a huge fortress around their spawn
.

building a fotress wont help,since allies have plenty of arty at disposal,so being static usually means death...
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Artekas Offline
Donator
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Posts: 784


« Reply #45 on: December 05, 2010, 10:14:24 am »

I said it was more than just a system for that... so okay. I don't see what you're trying to argue there.
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #46 on: December 05, 2010, 10:33:14 am »

Smokaz's point isn't about taking away one of the objectives of the game (winning trough map control)
Successfull caping must be result of successfull figthing.
Who said about removing caping?

I trust devs in that question anyway.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #47 on: December 05, 2010, 10:35:50 am »

huh.

Successfull caping must be result of successfull figthing.

That means you can only win trough attrition, not capping
« Last Edit: December 05, 2010, 10:37:39 am by Killer344 » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #48 on: December 05, 2010, 10:54:52 am »

I place emphasis on map control because its what allows you to win. You could in theory throw a million bazooka rifles at a IST, it would kill a horrific amount of rifles before it went down. You would have used those rifles extremely poorly allowing him to waste the same amount of units doing actual damage to your company.

This is the worst example ever. As its an example of how you are just whining due to a lost game and some dead vet. An Ist lockedown will never lose to zook rifles ever, as the zooks will never get to be close enough to fire accuratly.
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Yes that's me, the special snowflake.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #49 on: December 05, 2010, 01:08:27 pm »

Talk about getting caught up in the details, spartan.

I would like to be pointed to a post out of 5323 where i post something like you and soi do in this thread to debunk someone's opinion, judging from the posts I dont deserve the benefit of doubt that I can hold 1 thought in my head separated from another
« Last Edit: December 05, 2010, 01:12:06 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #50 on: December 05, 2010, 03:52:27 pm »

We could always consider giving tanks (not vehicles) the ability to hold territory (not cap).

Interesting thread.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #51 on: December 05, 2010, 04:37:04 pm »

bunkers and emplacements hold territoy maybe, not vehicles :/
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #52 on: December 05, 2010, 04:39:54 pm »

bunkers and emplacements hold territoy maybe, not vehicles :/

nice idea!
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #53 on: December 05, 2010, 05:17:34 pm »

I could arrange that. Make the MG nests, Bunkers, and any buildable emplacements hold territory.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #54 on: December 05, 2010, 05:22:13 pm »

sim city ftw
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #55 on: December 05, 2010, 05:31:37 pm »

bunkers are underused anyway. as long as it doesnt become a spam its fine.

(only thing i could see becoming a problem is the 17 pdr since its able to relocate)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #56 on: December 05, 2010, 05:32:29 pm »

5 muni bunker, holding territory?
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Let's talk about PIATs in a car.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #57 on: December 05, 2010, 07:37:57 pm »

I was thinking the MG Bunker, not the normal one. Perhaps we can add a manpower cost and make them all like the British one. I <3 the British mg nest.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #58 on: December 05, 2010, 07:38:48 pm »

PaK Bunker!!?!

Flammen Bunker!!?!

88mm Emplacement!
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #59 on: December 05, 2010, 07:52:54 pm »

PaK Bunker!!?!

Flammen Bunker!!?!

88mm Emplacement!

yeah make pak's garrisonable in bunkers!!
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