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Competition 1: Custom Unit competition
Poll
Question:
EIRR units acceptable for competition
AA sherman - 3rdCondor
PzkfwIII - Deamon767
Wespe - Skaffa
Flammen PzkfwIII - Artekas (may deffer his win to a friend)
Crusader - RoyalHants
Matilda Mk2 - CoHcommando
M24 Chaffee - MaGallun
PzkfwII Lynx - Salan
Befehlspanzer Panther - NugNugx
Crusader MKIII - 8thRifleRegiment
Wanze - Spiegas
Focke Achelis - 23Down
Nashorn - 8thRifleRegiment
M3 Lee/Grant- 8thRifleRegiment
Tony Montoya - 3rdCondor (Honorable Poll option.
)
Prism Tank - Arkarandas (Honorable Poll option)
Zepplin - Smokaz (Honorable Poll option)
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Topic: Competition 1: Custom Unit competition (Read 45349 times)
0 Members and 1 Guest are viewing this topic.
Speigass
banzai
EIR Veteran
Posts: 114
Re: Competition 1: Custom Unit competition
«
Reply #20 on:
December 14, 2010, 02:25:06 am »
Wanze - Borgward B IV Ausführung mit Raketenpanzerbüchse 54
The last battle of the schwere Ladungsträger SdKfz. 301 Borgward IV was as the conversion, known asWanze (Borgward B IV Ausführung mit Raketenpanzerbüchse 54), armed with a battery consisting of six 8.8cm Raketenpanzerbüchse 54/1. This was undoubtly one of the characteristic vehicles created by combination of newarms with already existing chassis. This resulted in more or less exotic "interimsolution" vehicles, created by the desperate situation and the lack of resourcesGermany suffered from in early 1945. Wanze was clearly an "interim solution"vehicle, built for the remaining ill-equipped troops of the German army. The basis fordeveloping such vehicle was a small and easy maneuvered panzerjäger which were to beissued to the troops defending industrial areas and cities classified by Hitler as"festungs" - fortresses. These were to be sent out against the never stoppingmasses of enemy armor advancing towards Berlin in the last months of the war. There was always ashortage of running panzerjägers, e.g in February of 1945 the kommandant of FestungBreslau (Wroclaw) had only single Jagdpanzer IV, eight StuG IIIs and few PzKpfw IIs in his firstkompanie der Panzerjäger Abteilung Breslau. The second, third and forth companies wereexclusively equipped with Panzerschreck and Panzerfausts.
Logged
Kaleunt
EIR Veteran
Posts: 91
Re: Competition 1: Custom Unit competition
«
Reply #21 on:
December 14, 2010, 02:31:23 am »
Don't have so much time to check stats for vehicles...btw, the Luchs for the Axis seems a very good proposal in my humble opinion....the Wespe could be good too, as well as :
- sdkfz 234/3 Stummel, a puma-like with a 7.5 cm KwK 37 L/24 short barreled gun :
looking for a photo of it, I just discovered it has already been created in a CoH mod, don't which one it is (Blitzkrieg mod? can't remember having used it though playing the mod)
http://www.youtube.com/watch?v=HmvTp3WcKXQ&feature=player_embedded
- same gun on sdkfz250 : SdKfz 250/8 leichter Schützenpanzerwagen (7,5cm)
and a last one I would particularly like : Panzerwerfer 42 auf Maultier
For the Brits, we've got the Archer, a 17pounder on a Valentine hull. An AT tank, with the particuliarity of having its gun pointed to the rear..
and, of course, the Comet and the Challenger, though the later wasn't produced that much..
«
Last Edit: December 14, 2010, 02:36:25 am by Kaleunt
»
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Competition 1: Custom Unit competition
«
Reply #22 on:
December 14, 2010, 07:09:26 am »
lmao i honestly didnt see Royal haha
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Competition 1: Custom Unit competition
«
Reply #23 on:
December 14, 2010, 08:59:27 am »
Quote from: Groundfire on December 11, 2010, 06:04:42 pm
It's a creativity contest. Dont know where you guys got it that we were actually going to be using these ideas for anything, its just a competition.
I think you just summed up everything wrong with the mod's attitude on that one.
If people did the work why wouldn't you give at least a half ass attempt to put it in?
(tbh i don't know any mod/professional game that has done a competition like this and hasn't used at least the top 3 custom content)
«
Last Edit: December 14, 2010, 09:03:56 am by Spartan_Marine88
»
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
nugnugx
Donator
Posts: 4051
Re: Competition 1: Custom Unit competition
«
Reply #24 on:
December 14, 2010, 09:04:16 am »
Quote from: Spartan_Marine88 on December 14, 2010, 08:59:27 am
I think you just summed up everything wrong with the mod's attitude on that one.
If people did the work why wouldn't you give at least a half ass attempt to put it in?
there is no need for units that are realy not needed so idk what you are expecting , that someone will give an idea of op light vehicle and they gonna put it in ?,
every faction has its unit covered and there is no lack of units ( the only exception is PE without its medium AT tank)
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Competition 1: Custom Unit competition
«
Reply #25 on:
December 14, 2010, 09:05:05 am »
Quote from: Spartan_Marine88 on December 14, 2010, 08:59:27 am
I think you just summed up everything wrong with the mod's attitude on that one.
If people did the work why wouldn't you give at least a half ass attempt to put it in?
(tbh i don't know any mod/professional game that has done a competition like this and hasn't used at least the top 3 custom content)
1) Model
2) Voice Acting
3) Balacing
4) Does it fill a role aka is it useful?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Competition 1: Custom Unit competition
«
Reply #26 on:
December 14, 2010, 09:21:30 am »
Quote from: NightRain on December 14, 2010, 09:05:05 am
1) Model
2) Voice Acting
3) Balacing
4) Does it fill a role aka is it useful?
1) thats a given
2) most units share a common voice (competition 2)
3) Pfft, this can be done later with the rest of the mod
4) Its role, make things interesting
«
Last Edit: December 14, 2010, 09:23:40 am by Spartan_Marine88
»
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RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #27 on:
December 14, 2010, 09:25:32 am »
Hey wind snap i was also considering submitting the archer
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Competition 1: Custom Unit competition
«
Reply #28 on:
December 14, 2010, 09:46:01 am »
Quote from: Spartan_Marine88 on December 14, 2010, 08:59:27 am
I think you just summed up everything wrong with the mod's attitude on that one.
If people did the work why wouldn't you give at least a half ass attempt to put it in?
(tbh i don't know any mod/professional game that has done a competition like this and hasn't used at least the top 3 custom content)
Comon man, this is a competition for a warmap test beta slot, not "how to get your own unit into the game"
I dont think you have the conceptualization on how hard it is to make a new model from scratch and put it into our mod. It takes hours of work and we do not have qualified model makers, UV mappers, People do to the skin, or Animators, which is arguably the hardest part of creating a model, making the damn thing move in game.
Quite simply, were not professionals, we dont have the experience. If you would like to go learn how to use the OE and 3ds Max, we'll be happy to include any community made model as a special limited warmap unit, but just the thought of making them in the first place boggles my mind tbh.
It's not that we dont feel like putting a "half assed" attempt to it, its just I have no fucking clue where to start.
«
Last Edit: December 14, 2010, 09:48:36 am by Groundfire
»
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RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #29 on:
December 14, 2010, 10:01:58 am »
Making them = easy
GETTING OE SETUP = Near impossibilty
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Competition 1: Custom Unit competition
«
Reply #30 on:
December 14, 2010, 10:02:41 am »
I love it how you assume getting a working model is "a given", Spartan
.
Do you feel like paying the 10k for a legitimate copy of 3DS Max(I think that was it's price, do correct me if i'm wrong) and spend years learning the damn thing to make models?
Logged
23down
EIR Regular
Posts: 13
Re: Competition 1: Custom Unit competition
«
Reply #31 on:
December 14, 2010, 10:04:01 am »
Cost: 800 Manpower 150 Ammo 250 Fuel
Pop: 15
Pool: 12 Armour
Summary:
It will be used as scout and can deploy 1 random squad (mg,mortar,volksgren) on the field
it will have a reload time of 180 seconds before it can deploy another squad. It will be very vulnerable to allied AA units and any other units capable of attacking planes.
http://en.wikipedia.org/wiki/Focke_Achgelis_Fa_223
Upgrades
Healing station (160 Munitions) It can land and heal nearby armored vehicles and tanks. It wont be able to take off again when this ability has been used.
Mounted Heavy MG (50 Munitions) - It gets a mounted mg and can be used as infantry hunter (only in fly modie).
Stats
Health: 250
Max Speed: 6.5
Acceleration: 1
Deceleration: 3
Rotation: 55
Human Crush: True
Heavy Crush: False
Sight: 45
Armour Type: Armour_Pe Scout vehicle
Critical Type: Armour
Gun: none (only via Upgrade)
Vet
Vet 1 Received Damage 0.8
Vet 2 Accuracy 1.2, Speed 1.2
Vet 3 Received Penetration 0.8, Damage 1.2
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #32 on:
December 14, 2010, 10:45:31 am »
http://www.xfire.com/video/3cda31/
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Competition 1: Custom Unit competition
«
Reply #33 on:
December 14, 2010, 10:47:50 am »
What did you do to that cromwell? I didnt notice a difference.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #34 on:
December 14, 2010, 10:48:31 am »
37 mm ist gun and close to double speed i cant find a publicly released skin yet for it
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Competition 1: Custom Unit competition
«
Reply #35 on:
December 14, 2010, 10:59:31 am »
Quote from: RoyalHants on December 14, 2010, 10:48:31 am
37 mm ist gun and close to double speed i cant find a publicly released skin yet for it
did you model a new gun onto the cromwell?
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #36 on:
December 14, 2010, 11:00:50 am »
not yet used the OE, just replaced stats so animations are a bit whack
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Competition 1: Custom Unit competition
«
Reply #37 on:
December 14, 2010, 11:16:10 am »
The Nashorn Tank destoryer
Cost: 400MP, 200 fuel
Pop: 12
Upgrades: Spotting Scope (+5 sight)
Stats:
Health: 275
Max Speed: 2.75
Acceleration: 1
Deacceleration: 3
Rotation: 34
Human Crush: False
Heavy Crush: False
Sight: 30
Armor Type: Armor_Staghound
Critical Type: Armor
Gun: 88mm Pak43
Vet:
Vet 1 Received Damage 0.95
Vet 2 Accuracy 1.15, Received Damage 0.9, Range +5
Vet 3 Given damage +5%, Reload Time -1
Summary:
The nashorn was a heavy tank destoryer made late world war two to counter the red tide and battle heavy allied tanks. Its pretty much a mobile 88. It had very very thin armor due to the fact that it needed to be mobile but with a mounted 88 it was very heavy and movement was quite limited.
Gameplay notes:
In summary its pretty much a mobile 88, i know the thought of taht can be considerd overpowerd. But i think if its put into the panzer elites tank destoryer doctrine as a doctrinal unit it will be great to counter heavy allied tanks since PE has no heavy AT whatsoever. For abilities it can have an optional Lockdown Mode in which the gun is mounted in the platform sticks (as seen in the model above) for quicker firing but movement would be disabled.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Competition 1: Custom Unit competition
«
Reply #38 on:
December 14, 2010, 11:19:29 am »
Quote from: RoyalHants on December 14, 2010, 10:48:31 am
37 mm ist gun and close to double speed i cant find a publicly released skin yet for it
I would love to see a black prince if your doing only gun changes.
Churchill's body and the Comet Turret should do fine.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: Competition 1: Custom Unit competition
«
Reply #39 on:
December 14, 2010, 11:20:27 am »
Ill give it a gander
im bored waaitng for darkblade to awnser my 10000000 questions about OE anyway for turret changing scotzmens btter at that
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