Malgoroth
Donator
Posts: 960
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« Reply #20 on: December 14, 2010, 03:12:51 pm » |
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It's hilarious that so many people are all like "WHAT!?!?!?!"
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Killer344
The Inquisitor
Posts: 6904
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« Reply #21 on: December 14, 2010, 04:05:01 pm » |
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It has been like that since 2007 lolz.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
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« Reply #22 on: December 14, 2010, 04:57:37 pm » |
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people really didnt know about less than 8 pop thing?
was this not in there not a part in the tutorial about this?
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Soon™
gj icelandic i am proud of u Sometimes its like PQ doesnt carrot all.
Work Harder
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #23 on: December 14, 2010, 05:12:11 pm » |
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Always been like that, in old EiR callins below 8 Pop weren't even allowed in the first place. Now we just have it give a timer increase for more freedom
Hang on, I think people are getting a bit confused. You can have pop callins of below 8 (any number tbh) - but that callin ITSELF suffers no penalty, nor does any other callins. The PENALTY comes from how callin timers WORK. 6 sec x number of callins previously called in. Example If you say had one callin of 25 at the start of a game, you click it - it comes on straight away. (6 sec x 0 previous callins) Then say you call in a tank later, after fucking up your start - it comes in 6 secs (6 sec x 1 previous callins [Your starting callin]) This continues all along the game, no increase penatlies... HOWEVER. Say you did this at the start for your starting callin: Rifles first callin (0 sec) Rifles second callin (6 sec: 6 x 1 prev) MG third callin (12 sec: 6 x 2 prev) Mortar fourth callin (18 sec: 6 x 3 prev) etc etc etc So, while lower pop gives you more freedom, you will find your reinforcement callins taking much more time. When you have to wait 30 / 40 secs for a callin, while your opponent is at say 12 secs.... well you can see the penalty! (Advantage too ;p) Does that clear it all up?
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #24 on: December 14, 2010, 05:17:27 pm » |
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I thought you got -1s less for each minute you didn't call in anything?
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #25 on: December 14, 2010, 06:22:51 pm » |
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Ive always played at high penalty time cuz im awesome and i like freedom to counter
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #26 on: December 14, 2010, 06:36:55 pm » |
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I thought you got -1s less for each minute you didn't call in anything?
Where the hell did ya get that? lol? Id love to know where people are getting this 'info' from hahahaha! Please post me some links where I was asked and replied
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #27 on: December 14, 2010, 06:45:10 pm » |
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I'm pretty sure there is the -1 second reduction per minute of game passed, Luci : it how it worked back in vEiR and it seems to be the same in EiRR : at least I'm very certain that in the off cases my core doesn't get whiped for 5 minutes, my next callin will arrive instantly.
Could do a test, ofc..
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #28 on: December 14, 2010, 07:35:22 pm » |
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I'm pretty sure there is the -1 second reduction per minute of game passed, Luci : it how it worked back in vEiR and it seems to be the same in EiRR : at least I'm very certain that in the off cases my core doesn't get whiped for 5 minutes, my next callin will arrive instantly.
Could do a test, ofc..
I misread what killer posted - I thought he meant -1s off the 6sec multiplier ;P Theres a flat -1s per minute passed yeah
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Malgoroth
Donator
Posts: 960
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« Reply #29 on: December 14, 2010, 09:02:08 pm » |
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Hang on, I think people are getting a bit confused.
You can have pop callins of below 8 (any number tbh) - but that callin ITSELF suffers no penalty, nor does any other callins.
The PENALTY comes from how callin timers WORK. 6 sec x number of callins previously called in.
Example If you say had one callin of 25 at the start of a game, you click it - it comes on straight away. (6 sec x 0 previous callins)
Then say you call in a tank later, after fucking up your start - it comes in 6 secs (6 sec x 1 previous callins [Your starting callin])
This continues all along the game, no increase penatlies... HOWEVER. Say you did this at the start for your starting callin:
Rifles first callin (0 sec) Rifles second callin (6 sec: 6 x 1 prev) MG third callin (12 sec: 6 x 2 prev) Mortar fourth callin (18 sec: 6 x 3 prev) etc etc etc
So, while lower pop gives you more freedom, you will find your reinforcement callins taking much more time. When you have to wait 30 / 40 secs for a callin, while your opponent is at say 12 secs.... well you can see the penalty! (Advantage too ;p)
Does that clear it all up?
Ahh. ok. that's precisely what I thought. I was getting confused for a second there, having played this mod since 2007 and never hearing of the below-8-pop thing. EIRRMod arrives to set the masses straight.
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Heartmann
Officer of Kindness
Posts: 1776
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« Reply #30 on: December 14, 2010, 11:10:26 pm » |
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Like a Boss
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In the basement getting drunk.
It's not really creepy until I show up.............
- I've heard of being an animal in bed but... - The phallic principle of the Navy
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Illegal_Carrot
Global Moderator
Posts: 1068
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« Reply #31 on: December 15, 2010, 12:52:38 am » |
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Hang on, I think people are getting a bit confused.
So Smokaz was wrong? He got pretty mad at me for not knowing "such a basic mechanic of EiR" after having played for so long. Turns out he had no idea what he's talking about.
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Rifle87654: Give me reward points. Brn4meplz: I'm drunk.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #32 on: December 15, 2010, 12:56:24 am » |
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Actually what I said was that small callins increased your call in time, which is still right.
Admittely it's news to me that there's not a special penalty.. and I'm still in disbelief.
For those of you who have run single ATG/Pak callins with your company's you know what I mean. It seems to increase more than what is said here in this thread.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #33 on: December 15, 2010, 04:14:40 am » |
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single jeep callin begining of game. Under 3 popcap. Never caused more than the usual callin time being applied to my further units ariving .
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tank130
Sugar Daddy
Posts: 8889
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« Reply #34 on: December 15, 2010, 05:20:40 pm » |
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Well this is good news.......... but now it means I just suck......
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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poyrazthewicked
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« Reply #35 on: December 26, 2010, 09:31:09 pm » |
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this will force all players to rebuild their company again...
-wickY26
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #36 on: December 26, 2010, 09:54:22 pm » |
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i think the starting pop cap should be 10, to replicate the scout force every army has these days, not just the mianforce hitting mainforce directly.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #37 on: December 26, 2010, 11:17:09 pm » |
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Bigger variations in the pop sizes in both increasing and decreasing direction could make for some interesting games.
Interesting because it increases the focus on your composition. A 60 pop force can look vastly different to a 40 pop one. A 20 pop battle will be a smaller skirmish, where realisticly a thing like a king tiger or a tiger or 5 atg's from one single player isn't very likely.
Teamwork might become less important, and more important.
Someting for the warmap, I suppose.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #38 on: December 27, 2010, 12:50:47 am » |
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yer exactly. you might think of having some rifles and ATG or double infantry squads etc etc. los of variations of recon forces. still quite balanced.
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Tymathee
Donator
Posts: 9741
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« Reply #39 on: December 27, 2010, 03:07:02 am » |
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hmm. notice to know about the 6 x thing though. I tend to have quite a few smaller call ins i'd change it but i like being able to call in that one at gun when i've got 4 pop free and not having to sit around waiting for stuff to die or pop to free up.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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