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Author Topic: The Hotchkiss is UP  (Read 33804 times)
0 Members and 11 Guests are viewing this topic.
shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #20 on: December 19, 2010, 01:39:11 am »

Yeah upgun sucks. It does decent damage but it gets killed twice as fast and kiting is quite hard with the minimal range advantage and no sight. The regular hotchkiss is quite good for sniping inf though
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #21 on: December 19, 2010, 04:19:14 am »

Yeah upgun sucks. It does decent damage but it gets killed twice as fast and kiting is quite hard with the minimal range advantage and no sight. The regular hotchkiss is quite good for sniping inf though

Thats one of my biggest problems with the hotchkiss, why is it more vulnerable than all the other light vehicles? its that it doesnt just have dodge, its that it doesnt have dodge AND has the lowest health of all the other LV's. It dies in 3 shots from any actual tank...thats just rediculous.
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Artekas Offline
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Posts: 784


« Reply #22 on: December 19, 2010, 04:44:02 am »

It doesn't have dodge because it has other advantages over LVs, and it has the same HP as both of the comparable LVs.
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #23 on: December 19, 2010, 05:02:26 am »

meh, clearly neither of us are going to change our minds soon, I think its rubbish, you think its decent. When I see one in game and it actually helps its team, ill be convinced. Untill then clearly this is pointless, you think its fine. I think its rubbish. hardly anyone uses it, but whatever, leave it on the trash heap of rarely used units.

Its also a shame how a lot of the allied LV's get really good buffs from their doctrines, which isnt so much the case with axis imo.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #24 on: December 19, 2010, 05:09:38 am »

one thing that is surprising about the the hotchkiss is that it sometimes will clear out a 30 cal in no time from a building

as pointed out the penetration values of the upgun supports a more KITE and harass type of role vs heavier tanks than anything else
« Last Edit: December 19, 2010, 05:13:51 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #25 on: December 19, 2010, 05:31:14 am »

Quote
when an m10 is 10 pop and is a brilliant standalone At peice

not to mention brilliant ai tank also...


and I saw stuart snipe inf with each shot,sheffer was saying how OP thing was,and nobody would listen to him(he uses them)...
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #26 on: December 19, 2010, 06:27:47 am »

one thing that is surprising about the the hotchkiss is that it sometimes will clear out a 30 cal in no time from a building

same  with   the  57mm crew.
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #27 on: December 19, 2010, 09:38:21 am »

Ok so my oringal idea wasnt well liked, fair enough. How about giving it the same ability as the AC, overcharged engines or whatever its called. This would allow it to get into position and flank easily, without giving it plasma shield dodge. At the moment one of this units biggest problems is ATG's, while other light vehicles have significantly less to fear, hotchkiss die in 2 hits from a 57 and has no chance to dodge. Overcharged engines would let it get through the field of fire or around the field of fire alive.

It would be a small buff to a mediocre unit, making it much more viable imo. If the stag can have canister rounds, I certainly see no problem with this.

As for all the light at vehicles In general I support a reduction from 8 to 7 Pop, since they often only become effective in groups, or in tandem with other AT sources.
« Last Edit: December 19, 2010, 09:52:10 am by 11on2d6 » Logged
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #28 on: December 19, 2010, 10:30:50 am »

Hotch is so weak already, why make it even more bad.. =/
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SublimeHauken - Back from the dead - Since 2007'
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #29 on: December 19, 2010, 10:52:20 am »

no one in this thread has suggesed making it worse...
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #30 on: December 19, 2010, 10:55:33 am »

no one in this thread has suggesed making it worse...
i am
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #31 on: December 19, 2010, 11:11:09 am »

why? and in what way?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #32 on: December 19, 2010, 11:12:09 am »

Its kinda bad I played like 2-3 games with all three variants only the stuka felt useful, and with the nerf to the upgun it wasnt doing too well against the pershing.
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11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #33 on: December 19, 2010, 11:13:49 am »

so how would you suggest fixing it then? one of the idea's already suggested? or something else?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #34 on: December 19, 2010, 11:16:10 am »

They are cheap?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #35 on: December 19, 2010, 11:32:00 am »

personally i think they're fine. they're like light vehicles that can take on tanks, they're annoying, fast and hard to hit. If you really micro them they're a pain in the butt. just treat 'em like small  m-10s
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #36 on: December 19, 2010, 11:34:16 am »

how are they hard to hit,lol,when everything hits them?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #37 on: December 19, 2010, 11:37:17 am »

i am

seconded
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #38 on: December 19, 2010, 11:59:07 am »

Enough with the trolling guys, either put something useful in your post or dont post please. Im trying to keep this constructive.

Smokaz I dont get what you mean by your last post, are you asking if they are cheap or just saying they are cheap.

TYM part of what I was trying to say before is that you can use them like an m10, they are even more fragile than an m10, and do less damage, and they cant crush.

Even more fragile than an m10...kinda squishy no?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #39 on: December 19, 2010, 11:59:45 am »

They are cheap
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