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Author Topic: [US] Allied Grit  (Read 7912 times)
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Tymathee Offline
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« on: December 26, 2010, 05:27:11 pm »

As opposed to the other T3's on American Infantry it's just...unimpressive.

-10% received accuracy, its nice but my infantry gets -15% received accuracy with Vet 1 so it's not very impressive, but i guess when it stacks its cool but on its own its not that great.

Giving the triage emplacement armor and more hp just is bleh, if your triage is in a place where it can get hit like that then ur doing it wrong. Its not like i'll put it up closer to the battle cuz it has more health and if you dont get field dressings (like me) that kinda blows.

I liked the old allied grit better, the extra nade and sticky range. Heck, if you add in extra grenade and something that supports tank reapers, it'd work better but as of now its not a very glamorous t3.  Oversupplied is a much much better T3 imo, even support training is better.

and +5 hp on each ranger? bleh...so its 70 each man instead of 65? ok so it can take on more Kar bullet, yay?  

It just seems like it needs more. Maybe since its called "Allied Grit" all infantry don't flinch when explosives dont go off near 'em or rifles can gain fire up or better suppression resistance. Just as of now, it doesn't seem very gritty at all.
« Last Edit: December 26, 2010, 05:29:05 pm by Tymathee » Logged

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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheIcelandicManiac Offline
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« Reply #1 on: December 26, 2010, 05:31:58 pm »

yes
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AmPM Offline
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« Reply #2 on: December 26, 2010, 05:45:53 pm »

Actually...its better than some of the axis T3's....

Thats not to say its not boring, but -10% inc accuracy and a health boost is pretty decent, then add in the super triage for those that run 2-3 triage centers around the map and its nice.
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Spartan_Marine88 Offline
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« Reply #3 on: December 26, 2010, 05:54:02 pm »

As opposed to the other T3's on American Infantry it's just...unimpressive.

-10% received accuracy, its nice but my infantry gets -15% received accuracy with Vet 1 so it's not very impressive, but i guess when it stacks its cool but on its own its not that great.

Doesn't it stack? so wouldn't it be -35% recieved accuracy at vet 1 with the vet and the doctrine?
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AmPM Offline
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« Reply #4 on: December 26, 2010, 05:55:37 pm »

Doesn't it stack? so wouldn't it be -35% recieved accuracy at vet 1 with the vet and the doctrine?

100*.85*.9 right
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EliteGren Offline
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« Reply #5 on: December 26, 2010, 06:07:31 pm »

Vet 1 for all infantry is Received Damage 0.85. Vet 1 was never received accuracy, the descriptions just haven't been updated since a long time.
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
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« Reply #6 on: December 26, 2010, 06:13:58 pm »

oh then even worse.
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Tymathee Offline
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« Reply #7 on: December 26, 2010, 06:21:29 pm »

Actually...its better than some of the axis T3's....

Thats not to say its not boring, but -10% inc accuracy and a health boost is pretty decent, then add in the super triage for those that run 2-3 triage centers around the map and its nice.

uh which axis t3's, i'd take any of the blitz t3's over allied grit.

on defensive, they're pretty unique to def alone and id' take any of them over grit, if the ami officer worked like the def officer.
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3rdCondor Offline
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« Reply #8 on: December 26, 2010, 06:52:08 pm »

Both Tym and AMPM are right.

Allied Grit is unimpressive for a tier 3, but so are many axis tier 3s. Perhaps a few need to be looked over again. Maybe simply adding additional 'small' buffs can make weaker tier 3s better. A couple of dumb buffs may be weak, but if a player can enjoy a bunch of small buffs, that might be worth getting.
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deadbolt Offline
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« Reply #9 on: December 27, 2010, 06:03:13 am »

fire up rifles, lolz.
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PonySlaystation Offline
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« Reply #10 on: December 27, 2010, 06:10:53 am »

Allied grit should give the American officer artillery call-in. Like Wehr and Brits have.
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smurfORnot Offline
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« Reply #11 on: December 27, 2010, 06:21:09 am »

cuz infantry needs even moar arty...
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sheffer Offline
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« Reply #12 on: December 27, 2010, 06:55:10 am »

i think inf just need assault rifles with flamers and satchels back. It was perfect and graceful combo with officer, i miss it Sad
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TheIcelandicManiac Offline
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« Reply #13 on: December 27, 2010, 06:56:28 am »

indeed i loved trowing down smoke everywhere and then rush the enemy with flamers, only if the mods would have listen to my plea and all the rest.
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11on2d6 Offline
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Posts: 193


« Reply #14 on: December 27, 2010, 07:50:20 am »

That was pretty disgusting tbh, such a simple yet powerful combination. very good results for very little effort. If american officers were not so dime a dozen id be all down for it, but atm you can easily have so many American officers it would be a bit disconcerting to have back, esp with PE's everlasting lackluster capabilities in the dealing with smoke department.
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sheffer Offline
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« Reply #15 on: December 27, 2010, 08:00:11 am »

what do u know about US officer Smoke cooldown?
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Tymathee Offline
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« Reply #16 on: December 29, 2010, 10:32:44 am »

Ok i just found its even worse, emplacement armor is worse! At least give it bunker armor ffs. One off map and poof gone, at full health! So this actually cripples my triage center, thanks!

Whenever the next patch is, just take off the emplacement armor until you figure something else out because this makes it worse. It doesn't make it last longer at all because it's still susceptible to everything and even more so to fire, which there's a lot more of, so as soon as any fire is near it, it goes boom.
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NightRain Offline
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« Reply #17 on: December 29, 2010, 11:48:36 am »

Ok i just found its even worse, emplacement armor is worse! At least give it bunker armor ffs. One off map and poof gone, at full health! So this actually cripples my triage center, thanks!

Bunkers go boom with one offmap also. While normal bunker is only 5 mun, the hmg one is 55. It still goes boom with one offmap
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Artekas Offline
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« Reply #18 on: December 29, 2010, 11:53:14 am »

NightRain, normally Triages don't go boom with one offmap, from what I've seen. But for whatever reason the T3 gives them emplacement armour, which is significantly worse than building armour. Bunkers have nothing to do with this.
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Tymathee Offline
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« Reply #19 on: December 29, 2010, 12:03:39 pm »

Bunkers go boom with one offmap also. While normal bunker is only 5 mun, the hmg one is 55. It still goes boom with one offmap

not arty, this was the blitz flame one, it just imploded right on impact, nearly full health. Bunker armor would be so much better.
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