*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 12:52:38 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: [US] Allied Grit  (Read 8055 times)
0 Members and 9 Guests are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« on: December 26, 2010, 05:27:11 pm »

As opposed to the other T3's on American Infantry it's just...unimpressive.

-10% received accuracy, its nice but my infantry gets -15% received accuracy with Vet 1 so it's not very impressive, but i guess when it stacks its cool but on its own its not that great.

Giving the triage emplacement armor and more hp just is bleh, if your triage is in a place where it can get hit like that then ur doing it wrong. Its not like i'll put it up closer to the battle cuz it has more health and if you dont get field dressings (like me) that kinda blows.

I liked the old allied grit better, the extra nade and sticky range. Heck, if you add in extra grenade and something that supports tank reapers, it'd work better but as of now its not a very glamorous t3.  Oversupplied is a much much better T3 imo, even support training is better.

and +5 hp on each ranger? bleh...so its 70 each man instead of 65? ok so it can take on more Kar bullet, yay?  

It just seems like it needs more. Maybe since its called "Allied Grit" all infantry don't flinch when explosives dont go off near 'em or rifles can gain fire up or better suppression resistance. Just as of now, it doesn't seem very gritty at all.
« Last Edit: December 26, 2010, 05:29:05 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #1 on: December 26, 2010, 05:31:58 pm »

yes
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #2 on: December 26, 2010, 05:45:53 pm »

Actually...its better than some of the axis T3's....

Thats not to say its not boring, but -10% inc accuracy and a health boost is pretty decent, then add in the super triage for those that run 2-3 triage centers around the map and its nice.
Logged


.
.
.
.
.
.
.
.
.
.
.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: December 26, 2010, 05:54:02 pm »

As opposed to the other T3's on American Infantry it's just...unimpressive.

-10% received accuracy, its nice but my infantry gets -15% received accuracy with Vet 1 so it's not very impressive, but i guess when it stacks its cool but on its own its not that great.

Doesn't it stack? so wouldn't it be -35% recieved accuracy at vet 1 with the vet and the doctrine?
Logged

Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #4 on: December 26, 2010, 05:55:37 pm »

Doesn't it stack? so wouldn't it be -35% recieved accuracy at vet 1 with the vet and the doctrine?

100*.85*.9 right
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: December 26, 2010, 06:07:31 pm »

Vet 1 for all infantry is Received Damage 0.85. Vet 1 was never received accuracy, the descriptions just haven't been updated since a long time.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
*
Posts: 9741



« Reply #6 on: December 26, 2010, 06:13:58 pm »

oh then even worse.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #7 on: December 26, 2010, 06:21:29 pm »

Actually...its better than some of the axis T3's....

Thats not to say its not boring, but -10% inc accuracy and a health boost is pretty decent, then add in the super triage for those that run 2-3 triage centers around the map and its nice.

uh which axis t3's, i'd take any of the blitz t3's over allied grit.

on defensive, they're pretty unique to def alone and id' take any of them over grit, if the ami officer worked like the def officer.
Logged
3rdCondor Offline
Donator
*
Posts: 1536


« Reply #8 on: December 26, 2010, 06:52:08 pm »

Both Tym and AMPM are right.

Allied Grit is unimpressive for a tier 3, but so are many axis tier 3s. Perhaps a few need to be looked over again. Maybe simply adding additional 'small' buffs can make weaker tier 3s better. A couple of dumb buffs may be weak, but if a player can enjoy a bunch of small buffs, that might be worth getting.
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #9 on: December 27, 2010, 06:03:13 am »

fire up rifles, lolz.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #10 on: December 27, 2010, 06:10:53 am »

Allied grit should give the American officer artillery call-in. Like Wehr and Brits have.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: December 27, 2010, 06:21:09 am »

cuz infantry needs even moar arty...
Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #12 on: December 27, 2010, 06:55:10 am »

i think inf just need assault rifles with flamers and satchels back. It was perfect and graceful combo with officer, i miss it Sad
Logged


Senseless and ruthless.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #13 on: December 27, 2010, 06:56:28 am »

indeed i loved trowing down smoke everywhere and then rush the enemy with flamers, only if the mods would have listen to my plea and all the rest.
Logged
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #14 on: December 27, 2010, 07:50:20 am »

That was pretty disgusting tbh, such a simple yet powerful combination. very good results for very little effort. If american officers were not so dime a dozen id be all down for it, but atm you can easily have so many American officers it would be a bit disconcerting to have back, esp with PE's everlasting lackluster capabilities in the dealing with smoke department.
Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #15 on: December 27, 2010, 08:00:11 am »

what do u know about US officer Smoke cooldown?
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #16 on: December 29, 2010, 10:32:44 am »

Ok i just found its even worse, emplacement armor is worse! At least give it bunker armor ffs. One off map and poof gone, at full health! So this actually cripples my triage center, thanks!

Whenever the next patch is, just take off the emplacement armor until you figure something else out because this makes it worse. It doesn't make it last longer at all because it's still susceptible to everything and even more so to fire, which there's a lot more of, so as soon as any fire is near it, it goes boom.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #17 on: December 29, 2010, 11:48:36 am »

Ok i just found its even worse, emplacement armor is worse! At least give it bunker armor ffs. One off map and poof gone, at full health! So this actually cripples my triage center, thanks!

Bunkers go boom with one offmap also. While normal bunker is only 5 mun, the hmg one is 55. It still goes boom with one offmap
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Artekas Offline
Donator
*
Posts: 784


« Reply #18 on: December 29, 2010, 11:53:14 am »

NightRain, normally Triages don't go boom with one offmap, from what I've seen. But for whatever reason the T3 gives them emplacement armour, which is significantly worse than building armour. Bunkers have nothing to do with this.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #19 on: December 29, 2010, 12:03:39 pm »

Bunkers go boom with one offmap also. While normal bunker is only 5 mun, the hmg one is 55. It still goes boom with one offmap

not arty, this was the blitz flame one, it just imploded right on impact, nearly full health. Bunker armor would be so much better.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 36 queries.